remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its done immediately afterwards in DoPhysicsPropertyUpdate()
parent
63a6bc93e4
commit
f8deca7f2d
|
@ -4338,9 +4338,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
bool wasVD = VolumeDetectActive;
|
||||
|
||||
if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Special cases for VD. VD can only be called from a script
|
||||
// and can't be combined with changes to other states. So we can rely
|
||||
|
@ -4454,8 +4452,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else // it already has a physical representation
|
||||
{
|
||||
PhysActor.IsPhysical = UsePhysics;
|
||||
|
||||
DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim
|
||||
|
||||
if (!m_parentGroup.IsDeleted)
|
||||
|
|
Loading…
Reference in New Issue