From f8f93f4c481d5a9a8f7d2d631f95a521e9a95fe6 Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Sun, 21 Dec 2008 00:27:32 +0000 Subject: [PATCH] Mantis#2860. Thank you kindly, Thomax for a patch that: Improves map image representation. --- .../Region/Environment/Modules/World/WorldMap/MapImageModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs index b2f697cd14..1c4372419c 100644 --- a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs +++ b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs @@ -246,7 +246,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap if (part.Shape == null) continue; - if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree) + if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree || part.Shape.PCode == (byte)PCode.Grass) continue; // eliminates trees from this since we don't really have a good tree representation // if you want tree blocks on the map comment the above line and uncomment the below line //mapdotspot = Color.PaleGreen;