Add loglevel to jobengine that can be controlled via "debug jobengine loglevel <level>".
Defaults to 0 Level 1 currently does verbose logging about every queued and processed job.ghosts
parent
0b7736b861
commit
f8fa76c09f
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@ -52,6 +52,8 @@ namespace OpenSim.Framework.Monitoring
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public int LogLevel { get; set; }
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public bool IsRunning { get; private set; }
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/// <summary>
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@ -186,7 +188,8 @@ namespace OpenSim.Framework.Monitoring
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public bool QueueRequest(string name, WaitCallback req, object o)
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{
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m_log.DebugFormat("[JOB ENGINE]: Queued job {0}", name);
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if (LogLevel >= 1)
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m_log.DebugFormat("[JOB ENGINE]: Queued job {0}", name);
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if (m_requestQueue.Count < m_requestQueue.BoundedCapacity)
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{
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@ -240,9 +243,14 @@ namespace OpenSim.Framework.Monitoring
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// }
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// }
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m_log.DebugFormat("[JOB ENGINE]: Processing job {0}", m_currentJob.Name);
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if (LogLevel >= 1)
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m_log.DebugFormat("[JOB ENGINE]: Processing job {0}", m_currentJob.Name);
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m_currentJob.Callback.Invoke(m_currentJob.O);
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m_log.DebugFormat("[JOB ENGINE]: Processed job {0}", m_currentJob.Name);
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if (LogLevel >= 1)
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m_log.DebugFormat("[JOB ENGINE]: Processed job {0}", m_currentJob.Name);
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m_currentJob = null;
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}
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}
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@ -258,9 +266,9 @@ namespace OpenSim.Framework.Monitoring
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// if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
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// return;
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if (args.Length != 3)
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if (args.Length < 3)
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{
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MainConsole.Instance.Output("Usage: debug jobengine <stop|start|status>");
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MainConsole.Instance.Output("Usage: debug jobengine <stop|start|status|loglevel>");
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return;
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}
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@ -282,6 +290,18 @@ namespace OpenSim.Framework.Monitoring
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MainConsole.Instance.OutputFormat("Current job {0}", m_currentJob != null ? m_currentJob.Name : "none");
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MainConsole.Instance.OutputFormat(
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"Jobs waiting: {0}", IsRunning ? m_requestQueue.Count.ToString() : "n/a");
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MainConsole.Instance.OutputFormat("Log Level: {0}", LogLevel);
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}
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else if (subCommand == "loglevel")
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{
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// int logLevel;
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int logLevel = int.Parse(args[3]);
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// if (ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out logLevel))
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// {
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LogLevel = logLevel;
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MainConsole.Instance.OutputFormat("Set log level to {0}", LogLevel);
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// }
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}
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else
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{
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@ -289,4 +309,4 @@ namespace OpenSim.Framework.Monitoring
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}
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}
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}
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}
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}
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