llAvatarOnLinkSitTarget Implementation
http://wiki.secondlife.com/wiki/LlAvatarOnLinkSitTarget0.7.2-post-fixes
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f90c3d0633
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@ -6296,6 +6296,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return m_host.GetAvatarOnSitTarget().ToString();
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return m_host.GetAvatarOnSitTarget().ToString();
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}
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}
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// http://wiki.secondlife.com/wiki/LlAvatarOnLinkSitTarget
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public LSL_String llAvatarOnLinkSitTarget(int linknum)
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{
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m_host.AddScriptLPS(1);
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if(linknum == ScriptBaseClass.LINK_SET ||
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linknum == ScriptBaseClass.LINK_ALL_CHILDREN ||
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linknum == ScriptBaseClass.LINK_ALL_OTHERS) return UUID.Zero.ToString();
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List<SceneObjectPart> parts = GetLinkParts(linknum);
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if (parts.Count == 0) return UUID.Zero.ToString();
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return parts[0].SitTargetAvatar.ToString();
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}
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public void llAddToLandPassList(string avatar, double hours)
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public void llAddToLandPassList(string avatar, double hours)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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@ -54,6 +54,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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LSL_Float llAtan2(double x, double y);
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LSL_Float llAtan2(double x, double y);
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void llAttachToAvatar(int attachment);
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void llAttachToAvatar(int attachment);
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LSL_Key llAvatarOnSitTarget();
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LSL_Key llAvatarOnSitTarget();
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LSL_Key llAvatarOnLinkSitTarget(int linknum);
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LSL_Rotation llAxes2Rot(LSL_Vector fwd, LSL_Vector left, LSL_Vector up);
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LSL_Rotation llAxes2Rot(LSL_Vector fwd, LSL_Vector left, LSL_Vector up);
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LSL_Rotation llAxisAngle2Rot(LSL_Vector axis, double angle);
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LSL_Rotation llAxisAngle2Rot(LSL_Vector axis, double angle);
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LSL_Integer llBase64ToInteger(string str);
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LSL_Integer llBase64ToInteger(string str);
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@ -129,6 +129,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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return m_LSL_Functions.llAvatarOnSitTarget();
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return m_LSL_Functions.llAvatarOnSitTarget();
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}
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}
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public LSL_Key llAvatarOnLinkSitTarget(int linknum)
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{
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return m_LSL_Functions.llAvatarOnLinkSitTarget(linknum);
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}
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public LSL_Rotation llAxes2Rot(LSL_Vector fwd, LSL_Vector left, LSL_Vector up)
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public LSL_Rotation llAxes2Rot(LSL_Vector fwd, LSL_Vector left, LSL_Vector up)
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{
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{
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return m_LSL_Functions.llAxes2Rot(fwd, left, up);
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return m_LSL_Functions.llAxes2Rot(fwd, left, up);
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