Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
f9227977f8
|
@ -1510,11 +1510,11 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
for (int i=0; i<wearables.Length; i++)
|
||||
{
|
||||
if (inventoryMap.ContainsKey(wearables[i].ItemID))
|
||||
if (inventoryMap.ContainsKey(wearables[i][0].ItemID))
|
||||
{
|
||||
AvatarWearable wearable = new AvatarWearable();
|
||||
wearable.AssetID = wearables[i].AssetID;
|
||||
wearable.ItemID = inventoryMap[wearables[i].ItemID];
|
||||
wearable.Wear(inventoryMap[wearables[i][0].ItemID],
|
||||
wearables[i][0].AssetID);
|
||||
avatarAppearance.SetWearable(i, wearable);
|
||||
}
|
||||
}
|
||||
|
@ -1568,10 +1568,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
for (int i=0; i<wearables.Length; i++)
|
||||
{
|
||||
wearable = wearables[i];
|
||||
if (wearable.ItemID != UUID.Zero)
|
||||
if (wearable[0].ItemID != UUID.Zero)
|
||||
{
|
||||
// Get inventory item and copy it
|
||||
InventoryItemBase item = new InventoryItemBase(wearable.ItemID, source);
|
||||
InventoryItemBase item = new InventoryItemBase(wearable[0].ItemID, source);
|
||||
item = inventoryService.GetItem(item);
|
||||
|
||||
if (item != null)
|
||||
|
@ -1602,13 +1602,12 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
// Wear item
|
||||
AvatarWearable newWearable = new AvatarWearable();
|
||||
newWearable.AssetID = wearable.AssetID;
|
||||
newWearable.ItemID = destinationItem.ID;
|
||||
newWearable.Wear(destinationItem.ID, wearable[0].AssetID);
|
||||
avatarAppearance.SetWearable(i, newWearable);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", wearable.ItemID, destinationFolder.ID);
|
||||
m_log.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", wearable[0].ItemID, destinationFolder.ID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2057,8 +2056,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
{
|
||||
if (select && (GetStringAttribute(item, "wear", "false") == "true"))
|
||||
{
|
||||
avatarAppearance.Wearables[inventoryItem.Flags].ItemID = inventoryItem.ID;
|
||||
avatarAppearance.Wearables[inventoryItem.Flags].AssetID = inventoryItem.AssetID;
|
||||
avatarAppearance.Wearables[inventoryItem.Flags].Wear(inventoryItem.ID, inventoryItem.AssetID);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
|
|
|
@ -499,6 +499,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
|||
indata = true;
|
||||
}
|
||||
break;
|
||||
/*
|
||||
case "Body" :
|
||||
if (xml.MoveToAttribute("Item"))
|
||||
{
|
||||
|
@ -655,6 +656,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
|||
indata = true;
|
||||
}
|
||||
break;
|
||||
*/
|
||||
case "Attachment" :
|
||||
{
|
||||
|
||||
|
@ -749,6 +751,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
|||
rdata.writer.WriteAttributeString("Owner", rdata.userAppearance.Owner.ToString());
|
||||
rdata.writer.WriteAttributeString("Serial", rdata.userAppearance.Serial.ToString());
|
||||
|
||||
/*
|
||||
FormatPart(rdata, "Body", rdata.userAppearance.BodyItem, rdata.userAppearance.BodyAsset);
|
||||
FormatPart(rdata, "Skin", rdata.userAppearance.SkinItem, rdata.userAppearance.SkinAsset);
|
||||
FormatPart(rdata, "Hair", rdata.userAppearance.HairItem, rdata.userAppearance.HairAsset);
|
||||
|
@ -765,7 +768,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
|||
|
||||
FormatPart(rdata, "UnderShirt", rdata.userAppearance.UnderShirtItem, rdata.userAppearance.UnderShirtAsset);
|
||||
FormatPart(rdata, "UnderPants", rdata.userAppearance.UnderPantsItem, rdata.userAppearance.UnderPantsAsset);
|
||||
|
||||
*/
|
||||
Rest.Log.DebugFormat("{0} FormatUserAppearance: Formatting attachments", MsgId);
|
||||
|
||||
rdata.writer.WriteStartElement("Attachments");
|
||||
|
|
|
@ -218,35 +218,6 @@ namespace OpenSim.Framework
|
|||
{
|
||||
args["appearance_serial"] = OSD.FromInteger(Appearance.Serial);
|
||||
|
||||
//System.Console.WriteLine("XXX Before packing Wearables");
|
||||
if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0))
|
||||
{
|
||||
OSDArray wears = new OSDArray(Appearance.Wearables.Length * 2);
|
||||
foreach (AvatarWearable awear in Appearance.Wearables)
|
||||
{
|
||||
wears.Add(OSD.FromUUID(awear.ItemID));
|
||||
wears.Add(OSD.FromUUID(awear.AssetID));
|
||||
//System.Console.WriteLine("XXX ItemID=" + awear.ItemID + " assetID=" + awear.AssetID);
|
||||
}
|
||||
args["wearables"] = wears;
|
||||
}
|
||||
|
||||
//System.Console.WriteLine("XXX Before packing Attachments");
|
||||
List<AvatarAttachment> attachments = Appearance.GetAttachments();
|
||||
if ((attachments != null) && (attachments.Count > 0))
|
||||
{
|
||||
OSDArray attachs = new OSDArray(attachments.Count);
|
||||
foreach (AvatarAttachment attach in attachments)
|
||||
{
|
||||
attachs.Add(attach.Pack());
|
||||
//System.Console.WriteLine("XXX att.pt=" + kvp.Key + "; itemID=" + kvp.Value[0] + "; assetID=" + kvp.Value[1]);
|
||||
}
|
||||
args["attachments"] = attachs;
|
||||
}
|
||||
}
|
||||
|
||||
if (Appearance != null)
|
||||
{
|
||||
OSDMap appmap = Appearance.Pack();
|
||||
args["packed_appearance"] = appmap;
|
||||
}
|
||||
|
@ -346,28 +317,6 @@ namespace OpenSim.Framework
|
|||
if (args["appearance_serial"] != null)
|
||||
Appearance.Serial = args["appearance_serial"].AsInteger();
|
||||
|
||||
if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array)
|
||||
{
|
||||
OSDArray wears = (OSDArray)(args["wearables"]);
|
||||
for (int i = 0; i < wears.Count / 2; i++)
|
||||
{
|
||||
AvatarWearable awear = new AvatarWearable(wears[i*2].AsUUID(),wears[(i*2)+1].AsUUID());
|
||||
Appearance.SetWearable(i,awear);
|
||||
}
|
||||
}
|
||||
|
||||
if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array)
|
||||
{
|
||||
OSDArray attachs = (OSDArray)(args["attachments"]);
|
||||
foreach (OSD o in attachs)
|
||||
{
|
||||
if (o.Type == OSDType.Map)
|
||||
{
|
||||
Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (args.ContainsKey("packed_appearance") && (args["packed_appearance"].Type == OSDType.Map))
|
||||
{
|
||||
Appearance.Unpack((OSDMap)args["packed_appearance"]);
|
||||
|
|
|
@ -35,104 +35,6 @@ using log4net;
|
|||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
// A special dictionary for avatar appearance
|
||||
public struct LayerItem
|
||||
{
|
||||
public UUID ItemID;
|
||||
public UUID AssetID;
|
||||
|
||||
public LayerItem(UUID itemID, UUID assetID)
|
||||
{
|
||||
ItemID = itemID;
|
||||
AssetID = assetID;
|
||||
}
|
||||
}
|
||||
|
||||
public class Layer
|
||||
{
|
||||
protected int m_layerType;
|
||||
protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
|
||||
protected List<UUID> m_ids = new List<UUID>();
|
||||
|
||||
public Layer(int type)
|
||||
{
|
||||
m_layerType = type;
|
||||
}
|
||||
|
||||
public int LayerType
|
||||
{
|
||||
get { return m_layerType; }
|
||||
}
|
||||
|
||||
public int Count
|
||||
{
|
||||
get { return m_ids.Count; }
|
||||
}
|
||||
|
||||
public void Add(UUID itemID, UUID assetID)
|
||||
{
|
||||
if (m_items.ContainsKey(itemID))
|
||||
return;
|
||||
if (m_ids.Count >= 5)
|
||||
return;
|
||||
|
||||
m_ids.Add(itemID);
|
||||
m_items[itemID] = assetID;
|
||||
}
|
||||
|
||||
public void Wear(UUID itemID, UUID assetID)
|
||||
{
|
||||
Clear();
|
||||
Add(itemID, assetID);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
m_ids.Clear();
|
||||
m_items.Clear();
|
||||
}
|
||||
|
||||
public void RemoveItem(UUID itemID)
|
||||
{
|
||||
if (m_items.ContainsKey(itemID))
|
||||
{
|
||||
m_ids.Remove(itemID);
|
||||
m_items.Remove(itemID);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveAsset(UUID assetID)
|
||||
{
|
||||
UUID itemID = UUID.Zero;
|
||||
|
||||
foreach (KeyValuePair<UUID, UUID> kvp in m_items)
|
||||
{
|
||||
if (kvp.Value == assetID)
|
||||
{
|
||||
itemID = kvp.Key;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (itemID != UUID.Zero)
|
||||
{
|
||||
m_ids.Remove(itemID);
|
||||
m_items.Remove(itemID);
|
||||
}
|
||||
}
|
||||
|
||||
public LayerItem this [int idx]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (idx >= m_ids.Count || idx < 0)
|
||||
return new LayerItem(UUID.Zero, UUID.Zero);
|
||||
|
||||
return new LayerItem(m_ids[idx], m_items[m_ids[idx]]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Contains the Avatar's Appearance and methods to manipulate the appearance.
|
||||
/// </summary>
|
||||
|
@ -184,136 +86,6 @@ namespace OpenSim.Framework
|
|||
set { m_wearables = value; }
|
||||
}
|
||||
|
||||
public virtual UUID BodyItem {
|
||||
get { return m_wearables[AvatarWearable.BODY].ItemID; }
|
||||
set { m_wearables[AvatarWearable.BODY].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID BodyAsset {
|
||||
get { return m_wearables[AvatarWearable.BODY].AssetID; }
|
||||
set { m_wearables[AvatarWearable.BODY].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID SkinItem {
|
||||
get { return m_wearables[AvatarWearable.SKIN].ItemID; }
|
||||
set { m_wearables[AvatarWearable.SKIN].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID SkinAsset {
|
||||
get { return m_wearables[AvatarWearable.SKIN].AssetID; }
|
||||
set { m_wearables[AvatarWearable.SKIN].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID HairItem {
|
||||
get { return m_wearables[AvatarWearable.HAIR].ItemID; }
|
||||
set { m_wearables[AvatarWearable.HAIR].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID HairAsset {
|
||||
get { return m_wearables[AvatarWearable.HAIR].AssetID; }
|
||||
set { m_wearables[AvatarWearable.HAIR].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID EyesItem {
|
||||
get { return m_wearables[AvatarWearable.EYES].ItemID; }
|
||||
set { m_wearables[AvatarWearable.EYES].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID EyesAsset {
|
||||
get { return m_wearables[AvatarWearable.EYES].AssetID; }
|
||||
set { m_wearables[AvatarWearable.EYES].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID ShirtItem {
|
||||
get { return m_wearables[AvatarWearable.SHIRT].ItemID; }
|
||||
set { m_wearables[AvatarWearable.SHIRT].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID ShirtAsset {
|
||||
get { return m_wearables[AvatarWearable.SHIRT].AssetID; }
|
||||
set { m_wearables[AvatarWearable.SHIRT].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID PantsItem {
|
||||
get { return m_wearables[AvatarWearable.PANTS].ItemID; }
|
||||
set { m_wearables[AvatarWearable.PANTS].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID PantsAsset {
|
||||
get { return m_wearables[AvatarWearable.PANTS].AssetID; }
|
||||
set { m_wearables[AvatarWearable.PANTS].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID ShoesItem {
|
||||
get { return m_wearables[AvatarWearable.SHOES].ItemID; }
|
||||
set { m_wearables[AvatarWearable.SHOES].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID ShoesAsset {
|
||||
get { return m_wearables[AvatarWearable.SHOES].AssetID; }
|
||||
set { m_wearables[AvatarWearable.SHOES].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID SocksItem {
|
||||
get { return m_wearables[AvatarWearable.SOCKS].ItemID; }
|
||||
set { m_wearables[AvatarWearable.SOCKS].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID SocksAsset {
|
||||
get { return m_wearables[AvatarWearable.SOCKS].AssetID; }
|
||||
set { m_wearables[AvatarWearable.SOCKS].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID JacketItem {
|
||||
get { return m_wearables[AvatarWearable.JACKET].ItemID; }
|
||||
set { m_wearables[AvatarWearable.JACKET].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID JacketAsset {
|
||||
get { return m_wearables[AvatarWearable.JACKET].AssetID; }
|
||||
set { m_wearables[AvatarWearable.JACKET].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID GlovesItem {
|
||||
get { return m_wearables[AvatarWearable.GLOVES].ItemID; }
|
||||
set { m_wearables[AvatarWearable.GLOVES].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID GlovesAsset {
|
||||
get { return m_wearables[AvatarWearable.GLOVES].AssetID; }
|
||||
set { m_wearables[AvatarWearable.GLOVES].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID UnderShirtItem {
|
||||
get { return m_wearables[AvatarWearable.UNDERSHIRT].ItemID; }
|
||||
set { m_wearables[AvatarWearable.UNDERSHIRT].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID UnderShirtAsset {
|
||||
get { return m_wearables[AvatarWearable.UNDERSHIRT].AssetID; }
|
||||
set { m_wearables[AvatarWearable.UNDERSHIRT].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID UnderPantsItem {
|
||||
get { return m_wearables[AvatarWearable.UNDERPANTS].ItemID; }
|
||||
set { m_wearables[AvatarWearable.UNDERPANTS].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID UnderPantsAsset {
|
||||
get { return m_wearables[AvatarWearable.UNDERPANTS].AssetID; }
|
||||
set { m_wearables[AvatarWearable.UNDERPANTS].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID SkirtItem {
|
||||
get { return m_wearables[AvatarWearable.SKIRT].ItemID; }
|
||||
set { m_wearables[AvatarWearable.SKIRT].ItemID = value; }
|
||||
}
|
||||
|
||||
public virtual UUID SkirtAsset {
|
||||
get { return m_wearables[AvatarWearable.SKIRT].AssetID; }
|
||||
set { m_wearables[AvatarWearable.SKIRT].AssetID = value; }
|
||||
}
|
||||
|
||||
public virtual float AvatarHeight
|
||||
{
|
||||
get { return m_avatarHeight; }
|
||||
|
@ -403,7 +175,7 @@ namespace OpenSim.Framework
|
|||
m_wearables = null;
|
||||
if (appearance.Wearables != null)
|
||||
{
|
||||
m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; //should be 13 of these
|
||||
m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; //should be 15 of these
|
||||
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
|
||||
SetWearable(i,appearance.Wearables[i]);
|
||||
}
|
||||
|
@ -547,7 +319,9 @@ namespace OpenSim.Framework
|
|||
// DEBUG ON
|
||||
// m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID);
|
||||
// DEBUG OFF
|
||||
m_wearables[wearableId] = new AvatarWearable(wearable.ItemID,wearable.AssetID);
|
||||
m_wearables[wearableId].Clear();
|
||||
for (int i = 0 ; i < wearable.Count ; i++)
|
||||
m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID);
|
||||
}
|
||||
|
||||
|
||||
|
@ -563,7 +337,10 @@ namespace OpenSim.Framework
|
|||
s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID);
|
||||
|
||||
foreach (AvatarWearable awear in m_wearables)
|
||||
s += String.Format("Wearable: item={0}, asset={1}\n",awear.ItemID,awear.AssetID);
|
||||
{
|
||||
for ( int i = 0 ; i < awear.Count ; i++ )
|
||||
s += String.Format("Wearable: item={0}, asset={1}\n",awear[i].ItemID,awear[i].AssetID);
|
||||
}
|
||||
|
||||
s += "Visual Params: ";
|
||||
for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
|
||||
|
@ -733,7 +510,7 @@ namespace OpenSim.Framework
|
|||
{
|
||||
OSDArray wears = (OSDArray)(data["wearables"]);
|
||||
for (int i = 0; i < wears.Count; i++)
|
||||
m_wearables[i] = new AvatarWearable((OSDMap)wears[i]);
|
||||
m_wearables[i] = new AvatarWearable((OSDArray)wears[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -26,11 +26,24 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public struct WearableItem
|
||||
{
|
||||
public UUID ItemID;
|
||||
public UUID AssetID;
|
||||
|
||||
public WearableItem(UUID itemID, UUID assetID)
|
||||
{
|
||||
ItemID = itemID;
|
||||
AssetID = assetID;
|
||||
}
|
||||
}
|
||||
|
||||
public class AvatarWearable
|
||||
{
|
||||
// these are guessed at by the list here -
|
||||
|
@ -49,8 +62,10 @@ namespace OpenSim.Framework
|
|||
public static readonly int UNDERSHIRT = 10;
|
||||
public static readonly int UNDERPANTS = 11;
|
||||
public static readonly int SKIRT = 12;
|
||||
public static readonly int ALPHA = 13;
|
||||
public static readonly int TATTOO = 15;
|
||||
|
||||
public static readonly int MAX_WEARABLES = 13;
|
||||
public static readonly int MAX_WEARABLES = 15;
|
||||
|
||||
public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
|
||||
public static readonly UUID DEFAULT_BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
|
||||
|
@ -67,68 +82,158 @@ namespace OpenSim.Framework
|
|||
public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
|
||||
public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120");
|
||||
|
||||
public UUID AssetID;
|
||||
public UUID ItemID;
|
||||
public static readonly UUID DEFAULT_ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8");
|
||||
public static readonly UUID DEFAULT_ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594");
|
||||
|
||||
public static readonly UUID DEFAULT_TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1");
|
||||
public static readonly UUID DEFAULT_TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007");
|
||||
|
||||
|
||||
protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
|
||||
protected List<UUID> m_ids = new List<UUID>();
|
||||
|
||||
public AvatarWearable()
|
||||
{
|
||||
}
|
||||
|
||||
public AvatarWearable(UUID itemId, UUID assetId)
|
||||
public AvatarWearable(UUID itemID, UUID assetID)
|
||||
{
|
||||
AssetID = assetId;
|
||||
ItemID = itemId;
|
||||
Wear(itemID, assetID);
|
||||
}
|
||||
|
||||
public AvatarWearable(OSDMap args)
|
||||
public AvatarWearable(OSDArray args)
|
||||
{
|
||||
Unpack(args);
|
||||
}
|
||||
|
||||
public OSDMap Pack()
|
||||
public OSD Pack()
|
||||
{
|
||||
OSDMap weardata = new OSDMap();
|
||||
weardata["item"] = OSD.FromUUID(ItemID);
|
||||
weardata["asset"] = OSD.FromUUID(AssetID);
|
||||
OSDArray wearlist = new OSDArray();
|
||||
|
||||
return weardata;
|
||||
foreach (UUID id in m_ids)
|
||||
{
|
||||
OSDMap weardata = new OSDMap();
|
||||
weardata["item"] = OSD.FromUUID(id);
|
||||
weardata["asset"] = OSD.FromUUID(m_items[id]);
|
||||
wearlist.Add(weardata);
|
||||
}
|
||||
|
||||
return wearlist;
|
||||
}
|
||||
|
||||
public void Unpack(OSDMap args)
|
||||
public void Unpack(OSDArray args)
|
||||
{
|
||||
ItemID = (args["item"] != null) ? args["item"].AsUUID() : UUID.Zero;
|
||||
AssetID = (args["asset"] != null) ? args["asset"].AsUUID() : UUID.Zero;
|
||||
Clear();
|
||||
|
||||
foreach (OSDMap weardata in args)
|
||||
{
|
||||
Add(weardata["item"].AsUUID(), weardata["asset"].AsUUID());
|
||||
}
|
||||
}
|
||||
|
||||
public int Count
|
||||
{
|
||||
get { return m_ids.Count; }
|
||||
}
|
||||
|
||||
public void Add(UUID itemID, UUID assetID)
|
||||
{
|
||||
if (itemID == UUID.Zero)
|
||||
return;
|
||||
if (m_items.ContainsKey(itemID))
|
||||
{
|
||||
m_items[itemID] = assetID;
|
||||
return;
|
||||
}
|
||||
if (m_ids.Count >= 5)
|
||||
return;
|
||||
|
||||
m_ids.Add(itemID);
|
||||
m_items[itemID] = assetID;
|
||||
}
|
||||
|
||||
public void Wear(UUID itemID, UUID assetID)
|
||||
{
|
||||
Clear();
|
||||
Add(itemID, assetID);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
m_ids.Clear();
|
||||
m_items.Clear();
|
||||
}
|
||||
|
||||
public void RemoveItem(UUID itemID)
|
||||
{
|
||||
if (m_items.ContainsKey(itemID))
|
||||
{
|
||||
m_ids.Remove(itemID);
|
||||
m_items.Remove(itemID);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveAsset(UUID assetID)
|
||||
{
|
||||
UUID itemID = UUID.Zero;
|
||||
|
||||
foreach (KeyValuePair<UUID, UUID> kvp in m_items)
|
||||
{
|
||||
if (kvp.Value == assetID)
|
||||
{
|
||||
itemID = kvp.Key;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (itemID != UUID.Zero)
|
||||
{
|
||||
m_ids.Remove(itemID);
|
||||
m_items.Remove(itemID);
|
||||
}
|
||||
}
|
||||
|
||||
public WearableItem this [int idx]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (idx >= m_ids.Count || idx < 0)
|
||||
return new WearableItem(UUID.Zero, UUID.Zero);
|
||||
|
||||
return new WearableItem(m_ids[idx], m_items[m_ids[idx]]);
|
||||
}
|
||||
}
|
||||
|
||||
public static AvatarWearable[] DefaultWearables
|
||||
{
|
||||
get
|
||||
{
|
||||
AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 13 of these
|
||||
AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these
|
||||
for (int i = 0; i < MAX_WEARABLES; i++)
|
||||
{
|
||||
defaultWearables[i] = new AvatarWearable();
|
||||
}
|
||||
|
||||
// Body
|
||||
defaultWearables[0].ItemID = DEFAULT_BODY_ITEM;
|
||||
defaultWearables[0].AssetID = DEFAULT_BODY_ASSET;
|
||||
defaultWearables[BODY].Add(DEFAULT_BODY_ITEM, DEFAULT_BODY_ASSET);
|
||||
|
||||
// Hair
|
||||
defaultWearables[2].ItemID = DEFAULT_HAIR_ITEM;
|
||||
defaultWearables[2].AssetID = DEFAULT_HAIR_ASSET;
|
||||
defaultWearables[HAIR].Add(DEFAULT_HAIR_ITEM, DEFAULT_HAIR_ASSET);
|
||||
|
||||
// Skin
|
||||
defaultWearables[1].ItemID = DEFAULT_SKIN_ITEM;
|
||||
defaultWearables[1].AssetID = DEFAULT_SKIN_ASSET;
|
||||
defaultWearables[SKIN].Add(DEFAULT_SKIN_ITEM, DEFAULT_SKIN_ASSET);
|
||||
|
||||
// Shirt
|
||||
defaultWearables[4].ItemID = DEFAULT_SHIRT_ITEM;
|
||||
defaultWearables[4].AssetID = DEFAULT_SHIRT_ASSET;
|
||||
defaultWearables[SHIRT].Add(DEFAULT_SHIRT_ITEM, DEFAULT_SHIRT_ASSET);
|
||||
|
||||
// Pants
|
||||
defaultWearables[5].ItemID = DEFAULT_PANTS_ITEM;
|
||||
defaultWearables[5].AssetID = DEFAULT_PANTS_ASSET;
|
||||
defaultWearables[PANTS].Add(DEFAULT_PANTS_ITEM, DEFAULT_PANTS_ASSET);
|
||||
|
||||
// Alpha
|
||||
defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET);
|
||||
|
||||
// Tattoo
|
||||
defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
|
||||
|
||||
return defaultWearables;
|
||||
}
|
||||
|
|
|
@ -414,12 +414,10 @@ namespace OpenSim.Framework
|
|||
// We might not pass this in all cases...
|
||||
if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0))
|
||||
{
|
||||
OSDArray wears = new OSDArray(Appearance.Wearables.Length * 2);
|
||||
OSDArray wears = new OSDArray(Appearance.Wearables.Length);
|
||||
foreach (AvatarWearable awear in Appearance.Wearables)
|
||||
{
|
||||
wears.Add(OSD.FromUUID(awear.ItemID));
|
||||
wears.Add(OSD.FromUUID(awear.AssetID));
|
||||
}
|
||||
wears.Add(awear.Pack());
|
||||
|
||||
args["wearables"] = wears;
|
||||
}
|
||||
|
||||
|
@ -592,7 +590,7 @@ namespace OpenSim.Framework
|
|||
OSDArray wears = (OSDArray)(args["wearables"]);
|
||||
for (int i = 0; i < wears.Count / 2; i++)
|
||||
{
|
||||
AvatarWearable awear = new AvatarWearable(wears[i*2].AsUUID(),wears[(i*2)+1].AsUUID());
|
||||
AvatarWearable awear = new AvatarWearable((OSDArray)wears[i]);
|
||||
Appearance.SetWearable(i,awear);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -69,6 +69,6 @@ namespace OpenSim
|
|||
/// of the code that is too old.
|
||||
///
|
||||
/// </value>
|
||||
public readonly static int MajorInterfaceVersion = 6;
|
||||
public readonly static int MajorInterfaceVersion = 7;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3387,20 +3387,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
aw.AgentData.SerialNum = (uint)serial;
|
||||
aw.AgentData.SessionID = m_sessionId;
|
||||
|
||||
int count = 0;
|
||||
for (int i = 0; i < wearables.Length; i++)
|
||||
count += wearables[i].Count;
|
||||
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
|
||||
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count];
|
||||
AgentWearablesUpdatePacket.WearableDataBlock awb;
|
||||
int idx = 0;
|
||||
for (int i = 0; i < wearables.Length; i++)
|
||||
{
|
||||
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
|
||||
awb.WearableType = (byte)i;
|
||||
awb.AssetID = wearables[i].AssetID;
|
||||
awb.ItemID = wearables[i].ItemID;
|
||||
aw.WearableData[i] = awb;
|
||||
for (int j = 0; j < wearables[i].Count; j++)
|
||||
{
|
||||
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
|
||||
awb.WearableType = (byte)i;
|
||||
awb.AssetID = wearables[i][j].AssetID;
|
||||
awb.ItemID = wearables[i][j].ItemID;
|
||||
aw.WearableData[idx] = awb;
|
||||
idx++;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
|
||||
// awb.ItemID, awb.AssetID, i, Name);
|
||||
}
|
||||
}
|
||||
|
||||
OutPacket(aw, ThrottleOutPacketType.Task);
|
||||
|
|
|
@ -382,27 +382,22 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
{
|
||||
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
|
||||
{
|
||||
if (appearance.Wearables[i].ItemID == UUID.Zero)
|
||||
for (int j = 0 ; j < appearance.Wearables[j].Count ; j ++ )
|
||||
{
|
||||
appearance.Wearables[i].AssetID = UUID.Zero;
|
||||
}
|
||||
else
|
||||
{
|
||||
InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i].ItemID, userID);
|
||||
InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID);
|
||||
baseItem = invService.GetItem(baseItem);
|
||||
|
||||
if (baseItem != null)
|
||||
{
|
||||
appearance.Wearables[i].AssetID = baseItem.AssetID;
|
||||
appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default",
|
||||
appearance.Wearables[i].ItemID, (WearableType)i);
|
||||
appearance.Wearables[i][j].ItemID, (WearableType)i);
|
||||
|
||||
appearance.Wearables[i].ItemID = UUID.Zero;
|
||||
appearance.Wearables[i].AssetID = UUID.Zero;
|
||||
appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -265,32 +265,33 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
|
||||
map["Height"] = OSD.FromReal(appearance.AvatarHeight);
|
||||
|
||||
map["ShapeItem"] = OSD.FromUUID(appearance.BodyItem);
|
||||
map["ShapeAsset"] = OSD.FromUUID(appearance.BodyAsset);
|
||||
map["SkinItem"] = OSD.FromUUID(appearance.SkinItem);
|
||||
map["SkinAsset"] = OSD.FromUUID(appearance.SkinAsset);
|
||||
map["HairItem"] = OSD.FromUUID(appearance.HairItem);
|
||||
map["HairAsset"] = OSD.FromUUID(appearance.HairAsset);
|
||||
map["EyesItem"] = OSD.FromUUID(appearance.EyesItem);
|
||||
map["EyesAsset"] = OSD.FromUUID(appearance.EyesAsset);
|
||||
map["ShirtItem"] = OSD.FromUUID(appearance.ShirtItem);
|
||||
map["ShirtAsset"] = OSD.FromUUID(appearance.ShirtAsset);
|
||||
map["PantsItem"] = OSD.FromUUID(appearance.PantsItem);
|
||||
map["PantsAsset"] = OSD.FromUUID(appearance.PantsAsset);
|
||||
map["ShoesItem"] = OSD.FromUUID(appearance.ShoesItem);
|
||||
map["ShoesAsset"] = OSD.FromUUID(appearance.ShoesAsset);
|
||||
map["SocksItem"] = OSD.FromUUID(appearance.SocksItem);
|
||||
map["SocksAsset"] = OSD.FromUUID(appearance.SocksAsset);
|
||||
map["JacketItem"] = OSD.FromUUID(appearance.JacketItem);
|
||||
map["JacketAsset"] = OSD.FromUUID(appearance.JacketAsset);
|
||||
map["GlovesItem"] = OSD.FromUUID(appearance.GlovesItem);
|
||||
map["GlovesAsset"] = OSD.FromUUID(appearance.GlovesAsset);
|
||||
map["UndershirtItem"] = OSD.FromUUID(appearance.UnderShirtItem);
|
||||
map["UndershirtAsset"] = OSD.FromUUID(appearance.UnderShirtAsset);
|
||||
map["UnderpantsItem"] = OSD.FromUUID(appearance.UnderPantsItem);
|
||||
map["UnderpantsAsset"] = OSD.FromUUID(appearance.UnderPantsAsset);
|
||||
map["SkirtItem"] = OSD.FromUUID(appearance.SkirtItem);
|
||||
map["SkirtAsset"] = OSD.FromUUID(appearance.SkirtAsset);
|
||||
map["BodyItem"] = appearance.Wearables[AvatarWearable.BODY][0].ItemID.ToString();
|
||||
map["EyesItem"] = appearance.Wearables[AvatarWearable.EYES][0].ItemID.ToString();
|
||||
map["GlovesItem"] = appearance.Wearables[AvatarWearable.GLOVES][0].ItemID.ToString();
|
||||
map["HairItem"] = appearance.Wearables[AvatarWearable.HAIR][0].ItemID.ToString();
|
||||
map["JacketItem"] = appearance.Wearables[AvatarWearable.JACKET][0].ItemID.ToString();
|
||||
map["PantsItem"] = appearance.Wearables[AvatarWearable.PANTS][0].ItemID.ToString();
|
||||
map["ShirtItem"] = appearance.Wearables[AvatarWearable.SHIRT][0].ItemID.ToString();
|
||||
map["ShoesItem"] = appearance.Wearables[AvatarWearable.SHOES][0].ItemID.ToString();
|
||||
map["SkinItem"] = appearance.Wearables[AvatarWearable.SKIN][0].ItemID.ToString();
|
||||
map["SkirtItem"] = appearance.Wearables[AvatarWearable.SKIRT][0].ItemID.ToString();
|
||||
map["SocksItem"] = appearance.Wearables[AvatarWearable.SOCKS][0].ItemID.ToString();
|
||||
map["UnderPantsItem"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].ItemID.ToString();
|
||||
map["UnderShirtItem"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].ItemID.ToString();
|
||||
map["BodyAsset"] = appearance.Wearables[AvatarWearable.BODY][0].AssetID.ToString();
|
||||
map["EyesAsset"] = appearance.Wearables[AvatarWearable.EYES][0].AssetID.ToString();
|
||||
map["GlovesAsset"] = appearance.Wearables[AvatarWearable.GLOVES][0].AssetID.ToString();
|
||||
map["HairAsset"] = appearance.Wearables[AvatarWearable.HAIR][0].AssetID.ToString();
|
||||
map["JacketAsset"] = appearance.Wearables[AvatarWearable.JACKET][0].AssetID.ToString();
|
||||
map["PantsAsset"] = appearance.Wearables[AvatarWearable.PANTS][0].AssetID.ToString();
|
||||
map["ShirtAsset"] = appearance.Wearables[AvatarWearable.SHIRT][0].AssetID.ToString();
|
||||
map["ShoesAsset"] = appearance.Wearables[AvatarWearable.SHOES][0].AssetID.ToString();
|
||||
map["SkinAsset"] = appearance.Wearables[AvatarWearable.SKIN][0].AssetID.ToString();
|
||||
map["SkirtAsset"] = appearance.Wearables[AvatarWearable.SKIRT][0].AssetID.ToString();
|
||||
map["SocksAsset"] = appearance.Wearables[AvatarWearable.SOCKS][0].AssetID.ToString();
|
||||
map["UnderPantsAsset"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].AssetID.ToString();
|
||||
map["UnderShirtAsset"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].AssetID.ToString();
|
||||
|
||||
|
||||
OSDMap items = new OSDMap();
|
||||
foreach (KeyValuePair<string, string> kvp in avatar.Data)
|
||||
|
|
|
@ -149,33 +149,33 @@ namespace OpenSim.Services.Interfaces
|
|||
Data["Serial"] = appearance.Serial.ToString();
|
||||
// Wearables
|
||||
Data["AvatarHeight"] = appearance.AvatarHeight.ToString();
|
||||
Data["BodyItem"] = appearance.BodyItem.ToString();
|
||||
Data["EyesItem"] = appearance.EyesItem.ToString();
|
||||
Data["GlovesItem"] = appearance.GlovesItem.ToString();
|
||||
Data["HairItem"] = appearance.HairItem.ToString();
|
||||
Data["JacketItem"] = appearance.JacketItem.ToString();
|
||||
Data["PantsItem"] = appearance.PantsItem.ToString();
|
||||
Data["ShirtItem"] = appearance.ShirtItem.ToString();
|
||||
Data["ShoesItem"] = appearance.ShoesItem.ToString();
|
||||
Data["SkinItem"] = appearance.SkinItem.ToString();
|
||||
Data["SkirtItem"] = appearance.SkirtItem.ToString();
|
||||
Data["SocksItem"] = appearance.SocksItem.ToString();
|
||||
Data["UnderPantsItem"] = appearance.UnderPantsItem.ToString();
|
||||
Data["UnderShirtItem"] = appearance.UnderShirtItem.ToString();
|
||||
Data["BodyItem"] = appearance.Wearables[AvatarWearable.BODY][0].ItemID.ToString();
|
||||
Data["EyesItem"] = appearance.Wearables[AvatarWearable.EYES][0].ItemID.ToString();
|
||||
Data["GlovesItem"] = appearance.Wearables[AvatarWearable.GLOVES][0].ItemID.ToString();
|
||||
Data["HairItem"] = appearance.Wearables[AvatarWearable.HAIR][0].ItemID.ToString();
|
||||
Data["JacketItem"] = appearance.Wearables[AvatarWearable.JACKET][0].ItemID.ToString();
|
||||
Data["PantsItem"] = appearance.Wearables[AvatarWearable.PANTS][0].ItemID.ToString();
|
||||
Data["ShirtItem"] = appearance.Wearables[AvatarWearable.SHIRT][0].ItemID.ToString();
|
||||
Data["ShoesItem"] = appearance.Wearables[AvatarWearable.SHOES][0].ItemID.ToString();
|
||||
Data["SkinItem"] = appearance.Wearables[AvatarWearable.SKIN][0].ItemID.ToString();
|
||||
Data["SkirtItem"] = appearance.Wearables[AvatarWearable.SKIRT][0].ItemID.ToString();
|
||||
Data["SocksItem"] = appearance.Wearables[AvatarWearable.SOCKS][0].ItemID.ToString();
|
||||
Data["UnderPantsItem"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].ItemID.ToString();
|
||||
Data["UnderShirtItem"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].ItemID.ToString();
|
||||
|
||||
Data["BodyAsset"] = appearance.BodyAsset.ToString();
|
||||
Data["EyesAsset"] = appearance.EyesAsset.ToString();
|
||||
Data["GlovesAsset"] = appearance.GlovesAsset.ToString();
|
||||
Data["HairAsset"] = appearance.HairAsset.ToString();
|
||||
Data["JacketAsset"] = appearance.JacketAsset.ToString();
|
||||
Data["PantsAsset"] = appearance.PantsAsset.ToString();
|
||||
Data["ShirtAsset"] = appearance.ShirtAsset.ToString();
|
||||
Data["ShoesAsset"] = appearance.ShoesAsset.ToString();
|
||||
Data["SkinAsset"] = appearance.SkinAsset.ToString();
|
||||
Data["SkirtAsset"] = appearance.SkirtAsset.ToString();
|
||||
Data["SocksAsset"] = appearance.SocksAsset.ToString();
|
||||
Data["UnderPantsAsset"] = appearance.UnderPantsAsset.ToString();
|
||||
Data["UnderShirtAsset"] = appearance.UnderShirtAsset.ToString();
|
||||
Data["BodyAsset"] = appearance.Wearables[AvatarWearable.BODY][0].AssetID.ToString();
|
||||
Data["EyesAsset"] = appearance.Wearables[AvatarWearable.EYES][0].AssetID.ToString();
|
||||
Data["GlovesAsset"] = appearance.Wearables[AvatarWearable.GLOVES][0].AssetID.ToString();
|
||||
Data["HairAsset"] = appearance.Wearables[AvatarWearable.HAIR][0].AssetID.ToString();
|
||||
Data["JacketAsset"] = appearance.Wearables[AvatarWearable.JACKET][0].AssetID.ToString();
|
||||
Data["PantsAsset"] = appearance.Wearables[AvatarWearable.PANTS][0].AssetID.ToString();
|
||||
Data["ShirtAsset"] = appearance.Wearables[AvatarWearable.SHIRT][0].AssetID.ToString();
|
||||
Data["ShoesAsset"] = appearance.Wearables[AvatarWearable.SHOES][0].AssetID.ToString();
|
||||
Data["SkinAsset"] = appearance.Wearables[AvatarWearable.SKIN][0].AssetID.ToString();
|
||||
Data["SkirtAsset"] = appearance.Wearables[AvatarWearable.SKIRT][0].AssetID.ToString();
|
||||
Data["SocksAsset"] = appearance.Wearables[AvatarWearable.SOCKS][0].AssetID.ToString();
|
||||
Data["UnderPantsAsset"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].AssetID.ToString();
|
||||
Data["UnderShirtAsset"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].AssetID.ToString();
|
||||
|
||||
// Attachments
|
||||
List<AvatarAttachment> attachments = appearance.GetAttachments();
|
||||
|
@ -193,33 +193,57 @@ namespace OpenSim.Services.Interfaces
|
|||
appearance.Serial = Int32.Parse(Data["Serial"]);
|
||||
|
||||
// Wearables
|
||||
appearance.BodyItem = UUID.Parse(Data["BodyItem"]);
|
||||
appearance.EyesItem = UUID.Parse(Data["EyesItem"]);
|
||||
appearance.GlovesItem = UUID.Parse(Data["GlovesItem"]);
|
||||
appearance.HairItem = UUID.Parse(Data["HairItem"]);
|
||||
appearance.JacketItem = UUID.Parse(Data["JacketItem"]);
|
||||
appearance.PantsItem = UUID.Parse(Data["PantsItem"]);
|
||||
appearance.ShirtItem = UUID.Parse(Data["ShirtItem"]);
|
||||
appearance.ShoesItem = UUID.Parse(Data["ShoesItem"]);
|
||||
appearance.SkinItem = UUID.Parse(Data["SkinItem"]);
|
||||
appearance.SkirtItem = UUID.Parse(Data["SkirtItem"]);
|
||||
appearance.SocksItem = UUID.Parse(Data["SocksItem"]);
|
||||
appearance.UnderPantsItem = UUID.Parse(Data["UnderPantsItem"]);
|
||||
appearance.UnderShirtItem = UUID.Parse(Data["UnderShirtItem"]);
|
||||
appearance.Wearables[AvatarWearable.BODY].Wear(
|
||||
UUID.Parse(Data["BodyItem"]),
|
||||
UUID.Parse(Data["BodyAsset"]));
|
||||
|
||||
appearance.BodyAsset = UUID.Parse(Data["BodyAsset"]);
|
||||
appearance.EyesAsset = UUID.Parse(Data["EyesAsset"]);
|
||||
appearance.GlovesAsset = UUID.Parse(Data["GlovesAsset"]);
|
||||
appearance.HairAsset = UUID.Parse(Data["HairAsset"]);
|
||||
appearance.JacketAsset = UUID.Parse(Data["JacketAsset"]);
|
||||
appearance.PantsAsset = UUID.Parse(Data["PantsAsset"]);
|
||||
appearance.ShirtAsset = UUID.Parse(Data["ShirtAsset"]);
|
||||
appearance.ShoesAsset = UUID.Parse(Data["ShoesAsset"]);
|
||||
appearance.SkinAsset = UUID.Parse(Data["SkinAsset"]);
|
||||
appearance.SkirtAsset = UUID.Parse(Data["SkirtAsset"]);
|
||||
appearance.SocksAsset = UUID.Parse(Data["SocksAsset"]);
|
||||
appearance.UnderPantsAsset = UUID.Parse(Data["UnderPantsAsset"]);
|
||||
appearance.UnderShirtAsset = UUID.Parse(Data["UnderShirtAsset"]);
|
||||
appearance.Wearables[AvatarWearable.SKIN].Wear(
|
||||
UUID.Parse(Data["SkinItem"]),
|
||||
UUID.Parse(Data["SkinAsset"]));
|
||||
|
||||
appearance.Wearables[AvatarWearable.HAIR].Wear(
|
||||
UUID.Parse(Data["HairItem"]),
|
||||
UUID.Parse(Data["HairAsset"]));
|
||||
|
||||
appearance.Wearables[AvatarWearable.EYES].Wear(
|
||||
UUID.Parse(Data["EyesItem"]),
|
||||
UUID.Parse(Data["EyesAsset"]));
|
||||
|
||||
appearance.Wearables[AvatarWearable.SHIRT].Wear(
|
||||
UUID.Parse(Data["ShirtItem"]),
|
||||
UUID.Parse(Data["ShirtAsset"]));
|
||||
|
||||
appearance.Wearables[AvatarWearable.PANTS].Wear(
|
||||
UUID.Parse(Data["PantsItem"]),
|
||||
UUID.Parse(Data["PantsAsset"]));
|
||||
|
||||
appearance.Wearables[AvatarWearable.SHOES].Wear(
|
||||
UUID.Parse(Data["ShoesItem"]),
|
||||
UUID.Parse(Data["ShoesAsset"]));
|
||||
|
||||
appearance.Wearables[AvatarWearable.SOCKS].Wear(
|
||||
UUID.Parse(Data["SocksItem"]),
|
||||
UUID.Parse(Data["SocksAsset"]));
|
||||
|
||||
appearance.Wearables[AvatarWearable.JACKET].Wear(
|
||||
UUID.Parse(Data["JacketItem"]),
|
||||
UUID.Parse(Data["JacketAsset"]));
|
||||
|
||||
appearance.Wearables[AvatarWearable.GLOVES].Wear(
|
||||
UUID.Parse(Data["GlovesItem"]),
|
||||
UUID.Parse(Data["GlovesAsset"]));
|
||||
|
||||
appearance.Wearables[AvatarWearable.UNDERSHIRT].Wear(
|
||||
UUID.Parse(Data["UnderShirtItem"]),
|
||||
UUID.Parse(Data["UnderShirtAsset"]));
|
||||
|
||||
appearance.Wearables[AvatarWearable.UNDERPANTS].Wear(
|
||||
UUID.Parse(Data["UnderPantsItem"]),
|
||||
UUID.Parse(Data["UnderPantsAsset"]));
|
||||
|
||||
appearance.Wearables[AvatarWearable.SKIRT].Wear(
|
||||
UUID.Parse(Data["SkirtItem"]),
|
||||
UUID.Parse(Data["SkirtAsset"]));
|
||||
|
||||
// Attachments
|
||||
Dictionary<string, string> attchs = new Dictionary<string, string>();
|
||||
|
|
Loading…
Reference in New Issue