Fix script engine name parsing for DotNetEngine to make that actually work
Add a reference for Windows builds0.6.0-stable
parent
f11107821e
commit
f926d917cb
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@ -240,7 +240,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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}
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}
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}
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}
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if (engine != "DotNetEngine")
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if (engine != myScriptEngine.ScriptEngineName)
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return;
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return;
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myScriptEngine.Log.Debug("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " +
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myScriptEngine.Log.Debug("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " +
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@ -359,7 +359,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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}
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}
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}
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}
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if (engine != "XEngine")
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if (engine != ScriptEngineName)
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return;
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return;
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Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez};
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Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez};
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@ -1996,6 +1996,7 @@
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Region.Environment" />
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<Reference name="OpenSim.Region.Environment" />
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<Reference name="OpenSim.Region.Interfaces" />
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<Reference name="OpenSim.Region.ScriptEngine.Common"/>
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<Reference name="OpenSim.Region.ScriptEngine.Common"/>
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<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
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<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
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<Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
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<Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
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