diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 07c739d569..79a66abbd4 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs @@ -490,7 +490,14 @@ namespace OpenSim.Framework m_wearables[i] = new AvatarWearable(); } m_wearables[wearableId].Clear(); +<<<<<<< HEAD for (int i = 0; i < wearable.Count; i++) +======= + int count = wearable.Count; + if (count > AvatarWearable.MAX_WEARABLES) + count = AvatarWearable.MAX_WEARABLES; + for (int i = 0; i < count; i++) +>>>>>>> master m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID); } diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 1481fca653..f1d6f84f57 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -167,13 +167,13 @@ InworldRestartShutsDown = false ; Use of normalized 55FPS statistics - ; Opensim does not have a frame rate control like other simulators - ; Most parameters that control timing can be configurable region by region - ; To achive closer compatibility with values expected by viewers, scripts and users + ; Opensim does not have a frame rate control like other simulators. + ; Most parameters that control timing can be configurable region by region. + ; To achieve closer compatibility with values expected by viewers, scripts and users ; some parameters are converted to a equivalent per frame value. - ; Adicionaly they are scaled to values they whould have on a system running at a nominal 55 frames per second rate + ; Additionally, they are scaled to values they would have on a system running at a nominal 55 frames per second rate. ; The scale factor it 55 * FrameTime, corresponding to 5 with default configuration - ; You can choose to not apply this scale factor setting Normalized55FPS to false. + ; You can choose to show the true physics FPS to viewers by setting Normalized55FPS to false. ; Normalized55FPS = true ; Main Frame time