diff --git a/OpenSim/Tools/LaunchSLClient/LaunchSLClient.app.skel/Contents/Info.plist b/OpenSim/Tools/LaunchSLClient/LaunchSLClient.app.skel/Contents/Info.plist new file mode 100644 index 0000000000..71393507c5 --- /dev/null +++ b/OpenSim/Tools/LaunchSLClient/LaunchSLClient.app.skel/Contents/Info.plist @@ -0,0 +1,12 @@ + + + + + CFBundleIdentifier + LaunchSLClient + CFBundleExecutable + LaunchSLClient + CFBundleIconFile + + + diff --git a/OpenSim/Tools/LaunchSLClient/LaunchSLClient.app.skel/Contents/MacOS/LaunchSLClient b/OpenSim/Tools/LaunchSLClient/LaunchSLClient.app.skel/Contents/MacOS/LaunchSLClient new file mode 100755 index 0000000000..22acaded74 --- /dev/null +++ b/OpenSim/Tools/LaunchSLClient/LaunchSLClient.app.skel/Contents/MacOS/LaunchSLClient @@ -0,0 +1,13 @@ +#!/bin/sh + +PWD=`pwd` + +# Fetch the path relative to the launch point where this shell script exists. +APP_PATH=`echo $0 | awk '{split($0,patharr,"/"); idx=1; while(patharr[idx+3] != "") { if (patharr[idx] != "/") {printf("%s/", patharr[idx]); idx++ }} }'` + +# Fetch the app name (its our own name) +APP_NAME=`echo $0 | awk '{split($0,patharr,"/"); idx=1; while(patharr[idx+1] != "") {idx++} printf("%s", patharr[idx]); }'` + +cd "$APP_PATH/Contents/Resources" + +./$APP_NAME diff --git a/OpenSim/Tools/LaunchSLClient/make-OSX-app.sh b/OpenSim/Tools/LaunchSLClient/make-OSX-app.sh index 9b9177e625..aa37cb6fbe 100755 --- a/OpenSim/Tools/LaunchSLClient/make-OSX-app.sh +++ b/OpenSim/Tools/LaunchSLClient/make-OSX-app.sh @@ -6,13 +6,22 @@ # This should be run from the bin directory. APP_NAME="LaunchSLClient" +SOURCE_PATH="../OpenSim/Tools/${APP_NAME}" -# Note that proper form is to copy Frameworks to -# *.app/Contents/Frameworks, but because @executable_path resolves to -# [...]/Resources/bin, and the libraries reference -# @executable_path/../Frameworks, we put frameworks in -# Contents/Resources instead. -FRAMEWORKS_PATH="${APP_NAME}.app/Contents/Resources/Frameworks" +ASSEMBLIES="mscorlib.dll \ + System.Windows.Forms.dll \ + System.Drawing.dll \ + System.Configuration.dll \ + System.Xml.dll \ + System.Security.dll \ + Mono.Security.dll \ + System.Data.dll \ + Mono.Data.Tds.dll \ + System.Transactions.dll \ + System.EnterpriseServices.dll \ + Mono.Mozilla.dll \ + Mono.Posix.dll \ + Accessibility.dll" if [ ! -e ${APP_NAME}.exe ]; then echo "Error: Could not find ${APP_NAME}.exe." >& 2 @@ -20,19 +29,12 @@ if [ ! -e ${APP_NAME}.exe ]; then exit 1 fi -CMDFLAGS="-m console -n ${APP_NAME} -a ${APP_NAME}.exe" - -REFERENCES="-r /Library/Frameworks/Mono.framework/Versions/Current/lib/ \ - -r Nini.dll \ - -r ${APP_NAME}.ini" - -if [ -f ${APP_NAME}.icns ]; then - CMDFLAGS="${CMDFLAGS} -i ${APP_NAME}.icns" -else - echo "Warning: no icon file found. Will use default application icon." >&2 -fi +mkbundle2 -z -o ${APP_NAME} ${APP_NAME}.exe ${ASSEMBLIES} || exit 1 if [ -d ${APP_NAME}.app ]; then rm -rf ${APP_NAME}.app; fi -macpack ${REFERENCES} ${CMDFLAGS} +cp -r ${SOURCE_PATH}/${APP_NAME}.app.skel ${APP_NAME}.app -mkdir -p ${FRAMEWORKS_PATH} +# mkbundle doesn't seem to recognize the -L option, so we can't include Nini.dll in the bundling +cp Nini.dll ${APP_NAME}.app/Contents/Resources + +cp ${APP_NAME} ${APP_NAME}.ini ${APP_NAME}.app/Contents/Resources