Minor: changed "existant" to "existent"

bullet-2.82
Oren Hurvitz 2014-07-08 12:49:58 +03:00
parent 3cb31e9685
commit f94b3bbe0f
2 changed files with 3 additions and 3 deletions

View File

@ -1029,7 +1029,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
block.X = (ushort)minX; block.X = (ushort)minX;
block.Y = (ushort)minY; block.Y = (ushort)minY;
block.Access = (byte)SimAccess.Down; // means 'simulator is offline' block.Access = (byte)SimAccess.Down; // means 'simulator is offline'
// block.Access = (byte)SimAccess.NonExistant; // block.Access = (byte)SimAccess.NonExistent;
response.Add(block); response.Add(block);
} }
// The lower 16 bits are an unsigned int16 // The lower 16 bits are an unsigned int16
@ -1438,7 +1438,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
public void GenerateMaptile() public void GenerateMaptile()
{ {
// Cannot create a map for a nonexistant heightmap // Cannot create a map for a nonexistent heightmap
if (m_scene.Heightmap == null) if (m_scene.Heightmap == null)
return; return;

View File

@ -1906,7 +1906,7 @@ namespace OpenSim.Region.Framework.Scenes
if (original == null) if (original == null)
{ {
m_log.WarnFormat( m_log.WarnFormat(
"[SCENEGRAPH]: Attempt to duplicate nonexistant prim id {0} by {1}", originalPrimID, AgentID); "[SCENEGRAPH]: Attempt to duplicate nonexistent prim id {0} by {1}", originalPrimID, AgentID);
return null; return null;
} }