* Improve alignment of packet queue stats headigns
* Correct asset cache stats table heading * Correct spelling mistake in AssetCache (thanks ChrisD!)0.6.0-stable
parent
fed46ba6a7
commit
f95ad65189
|
@ -44,6 +44,7 @@ Patches
|
|||
* webmage (International Business Machines Corp.)
|
||||
* jimbo2120 (International Business Machines Corp.)
|
||||
* brianw/Sir_Ahzz
|
||||
* ChrisDown
|
||||
|
||||
|
||||
LSL Devs
|
||||
|
|
|
@ -395,7 +395,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
public void AssetReceived(AssetBase asset, bool IsTexture)
|
||||
{
|
||||
#if DEBUG
|
||||
m_log.DebugFormat("[ASSET CACHE]: Recieved {0} [{1}]", IsTexture ? "texture" : "asset", asset.FullID);
|
||||
m_log.DebugFormat("[ASSET CACHE]: Received {0} [{1}]", IsTexture ? "texture" : "asset", asset.FullID);
|
||||
#endif
|
||||
|
||||
if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server
|
||||
|
|
|
@ -103,7 +103,7 @@ namespace OpenSim.Framework.Statistics
|
|||
public string Report()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder(Environment.NewLine);
|
||||
sb.Append("PACKET QUEUE STATISTICS");
|
||||
sb.Append("ASSET CACHE STATISTICS");
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append(
|
||||
string.Format(
|
||||
|
@ -115,9 +115,11 @@ Texture cache contains {2,6} textures using {3,10:0.000}K" + Environment.NewLine
|
|||
sb.Append(Environment.NewLine);
|
||||
sb.Append("PACKET QUEUE STATISTICS");
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append("Agent UUID ");
|
||||
sb.Append(" Send In Out Resend ");
|
||||
sb.Append(" Land Wind Cloud Task Texture Asset");
|
||||
sb.Append("Agent UUID ");
|
||||
sb.Append(
|
||||
string.Format(
|
||||
" {0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}",
|
||||
"Send", "In", "Out", "Resend", "Land", "Wind", "Cloud", "Task", "Texture", "Asset"));
|
||||
sb.Append(Environment.NewLine);
|
||||
|
||||
foreach (LLUUID key in packetQueueStatsReporters.Keys)
|
||||
|
|
Loading…
Reference in New Issue