* Improve alignment of packet queue stats headigns
* Correct asset cache stats table heading * Correct spelling mistake in AssetCache (thanks ChrisD!)0.6.0-stable
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fed46ba6a7
commit
f95ad65189
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@ -44,6 +44,7 @@ Patches
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* webmage (International Business Machines Corp.)
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* jimbo2120 (International Business Machines Corp.)
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* brianw/Sir_Ahzz
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* ChrisDown
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LSL Devs
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@ -395,7 +395,7 @@ namespace OpenSim.Framework.Communications.Cache
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public void AssetReceived(AssetBase asset, bool IsTexture)
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{
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#if DEBUG
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m_log.DebugFormat("[ASSET CACHE]: Recieved {0} [{1}]", IsTexture ? "texture" : "asset", asset.FullID);
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m_log.DebugFormat("[ASSET CACHE]: Received {0} [{1}]", IsTexture ? "texture" : "asset", asset.FullID);
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#endif
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if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server
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@ -103,7 +103,7 @@ namespace OpenSim.Framework.Statistics
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public string Report()
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{
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StringBuilder sb = new StringBuilder(Environment.NewLine);
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sb.Append("PACKET QUEUE STATISTICS");
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sb.Append("ASSET CACHE STATISTICS");
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sb.Append(Environment.NewLine);
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sb.Append(
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string.Format(
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@ -116,8 +116,10 @@ Texture cache contains {2,6} textures using {3,10:0.000}K" + Environment.NewLine
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sb.Append("PACKET QUEUE STATISTICS");
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sb.Append(Environment.NewLine);
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sb.Append("Agent UUID ");
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sb.Append(" Send In Out Resend ");
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sb.Append(" Land Wind Cloud Task Texture Asset");
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sb.Append(
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string.Format(
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" {0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}",
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"Send", "In", "Out", "Resend", "Land", "Wind", "Cloud", "Task", "Texture", "Asset"));
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sb.Append(Environment.NewLine);
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foreach (LLUUID key in packetQueueStatsReporters.Keys)
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