From: Michael Osias <mosias@us.ibm.com>
"This is llDetectedKey for touch_start - it is already implemented for sensor." Thanks Michael0.6.0-stable
parent
f512502e51
commit
f9646a0c81
|
@ -4442,6 +4442,9 @@ namespace OpenSim.Region.ClientStack
|
|||
// TODO: handle this packet
|
||||
m_log.Warn("[CLIENT]: unhandled InventoryDescent packet");
|
||||
break;
|
||||
case PacketType.GetScriptRunning:
|
||||
m_log.Warn("[CLIENT]: unhandled GetScriptRunning packet");
|
||||
break;
|
||||
default:
|
||||
m_log.Warn("[CLIENT]: unhandled packet " + Pack.ToString());
|
||||
break;
|
||||
|
|
|
@ -454,6 +454,19 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
return SensedUUID;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ScriptManager sm;
|
||||
IScript script = null;
|
||||
|
||||
if ((sm = m_ScriptEngine.m_ScriptManager) != null)
|
||||
if (sm.Scripts.ContainsKey(m_localID))
|
||||
if ((script = sm.GetScript(m_localID, m_itemID)) != null)
|
||||
if (script.llDetectParams._key[0] != null)
|
||||
return new LLUUID(
|
||||
script.llDetectParams._key[0]
|
||||
);
|
||||
}
|
||||
return LLUUID.Zero;
|
||||
}
|
||||
|
||||
|
@ -1974,7 +1987,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
|
||||
object[] resobj = new object[]
|
||||
{
|
||||
m_host.LinkNum, num, msg, id
|
||||
m_host.LinkNum + 1, num, msg, id
|
||||
};
|
||||
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
|
@ -2001,7 +2014,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
partItemID = item.ItemID;
|
||||
Object[] resobj = new object[]
|
||||
{
|
||||
m_host.LinkNum, num, msg, id
|
||||
m_host.LinkNum + 1, num, msg, id
|
||||
};
|
||||
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
|
@ -2029,7 +2042,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
partItemID = item.ItemID;
|
||||
Object[] resobj = new object[]
|
||||
{
|
||||
m_host.LinkNum, num, msg, id
|
||||
m_host.LinkNum + 1, num, msg, id
|
||||
};
|
||||
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
|
@ -2059,7 +2072,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
partItemID = item.ItemID;
|
||||
Object[] resobj = new object[]
|
||||
{
|
||||
m_host.LinkNum, num, msg, id
|
||||
m_host.LinkNum + 1, num, msg, id
|
||||
};
|
||||
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
|
@ -2077,7 +2090,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
|
||||
Object[] respObjThis = new object[]
|
||||
{
|
||||
m_host.LinkNum, num, msg, id
|
||||
m_host.LinkNum + 1, num, msg, id
|
||||
};
|
||||
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
|
@ -2102,7 +2115,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
partItemID = item.ItemID;
|
||||
Object[] resObjDef = new object[]
|
||||
{
|
||||
m_host.LinkNum, num, msg, id
|
||||
m_host.LinkNum + 1, num, msg, id
|
||||
};
|
||||
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
|
|
|
@ -90,7 +90,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
|||
public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
|
||||
{
|
||||
// Add to queue for all scripts in ObjectID object
|
||||
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", EventQueueManager.llDetectNull, new object[] { (int)1 });
|
||||
EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct();
|
||||
detstruct._key = new LSL_Types.key[1];
|
||||
detstruct._key[0] = new LSL_Types.key(remoteClient.AgentId.ToString());
|
||||
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", detstruct, new object[] { (int)1 });
|
||||
}
|
||||
|
||||
public void OnRezScript(uint localID, LLUUID itemID, string script)
|
||||
|
|
Loading…
Reference in New Issue