Merge branch 'master' into 0.8.2-post-fixes
commit
f980355da4
|
@ -509,6 +509,8 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
|
|||
{
|
||||
module.RegionLoaded(scene);
|
||||
}
|
||||
|
||||
scene.AllModulesLoaded();
|
||||
}
|
||||
|
||||
public void RemoveRegionFromModules (Scene scene)
|
||||
|
|
|
@ -39,6 +39,7 @@ using Nini.Config;
|
|||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using OpenMetaverse.Imaging;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
@ -381,6 +382,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
private int m_minFrameTicks;
|
||||
|
||||
public int FrameTimeWarnPercent { get; private set; }
|
||||
public int FrameTimeCritPercent { get; private set; }
|
||||
|
||||
// Normalize the frame related stats to nominal 55fps for viewer and scripts option
|
||||
// see SimStatsReporter.cs
|
||||
public bool Normalized55FPS { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The minimum length of time in seconds that will be taken for a scene frame.
|
||||
/// </summary>
|
||||
|
@ -856,6 +864,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_config = config;
|
||||
MinFrameTicks = 89;
|
||||
FrameTimeWarnPercent = 60;
|
||||
FrameTimeCritPercent = 40;
|
||||
Normalized55FPS = true;
|
||||
MinMaintenanceTicks = 1000;
|
||||
SeeIntoRegion = true;
|
||||
|
||||
|
@ -1083,6 +1094,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (startupConfig.Contains("MinFrameTime"))
|
||||
MinFrameTicks = (int)(startupConfig.GetFloat("MinFrameTime") * 1000);
|
||||
FrameTimeWarnPercent = startupConfig.GetInt( "FrameTimeWarnPercent", FrameTimeWarnPercent);
|
||||
FrameTimeCritPercent = startupConfig.GetInt( "FrameTimeCritPercent", FrameTimeCritPercent);
|
||||
Normalized55FPS = startupConfig.GetBoolean( "Normalized55FPS", Normalized55FPS);
|
||||
|
||||
m_update_backup = startupConfig.GetInt("UpdateStorageEveryNFrames", m_update_backup);
|
||||
m_update_coarse_locations = startupConfig.GetInt("UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations);
|
||||
|
@ -1250,13 +1264,44 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
get { return m_sceneGraph; }
|
||||
}
|
||||
|
||||
protected virtual void RegisterDefaultSceneEvents()
|
||||
/// <summary>
|
||||
/// Called by the module loader when all modules are loaded, after each module's
|
||||
/// RegionLoaded hook is called. This is the earliest time where RequestModuleInterface
|
||||
/// may be used.
|
||||
/// </summary>
|
||||
public void AllModulesLoaded()
|
||||
{
|
||||
IDialogModule dm = RequestModuleInterface<IDialogModule>();
|
||||
|
||||
if (dm != null)
|
||||
m_eventManager.OnPermissionError += dm.SendAlertToUser;
|
||||
|
||||
ISimulatorFeaturesModule fm = RequestModuleInterface<ISimulatorFeaturesModule>();
|
||||
if (fm != null)
|
||||
{
|
||||
OSD openSimExtras;
|
||||
OSDMap openSimExtrasMap;
|
||||
|
||||
if (!fm.TryGetFeature("OpenSimExtras", out openSimExtras))
|
||||
openSimExtras = new OSDMap();
|
||||
|
||||
float FrameTime = MinFrameTicks / 1000.0f;
|
||||
float statisticsFPSfactor = 1.0f;
|
||||
if(Normalized55FPS)
|
||||
statisticsFPSfactor = 55.0f * FrameTime;
|
||||
|
||||
openSimExtrasMap = (OSDMap)openSimExtras;
|
||||
openSimExtrasMap["SimulatorFPS"] = OSD.FromReal(1.0f / FrameTime);
|
||||
openSimExtrasMap["SimulatorFPSFactor"] = OSD.FromReal(statisticsFPSfactor);
|
||||
openSimExtrasMap["SimulatorFPSWarnPercent"] = OSD.FromInteger(FrameTimeWarnPercent);
|
||||
openSimExtrasMap["SimulatorFPSCritPercent"] = OSD.FromInteger(FrameTimeCritPercent);
|
||||
|
||||
fm.AddFeature("OpenSimExtras", openSimExtrasMap);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void RegisterDefaultSceneEvents()
|
||||
{
|
||||
m_eventManager.OnSignificantClientMovement += HandleOnSignificantClientMovement;
|
||||
}
|
||||
|
||||
|
|
|
@ -176,11 +176,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Parameter to adjust reported scene fps
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Our scene loop runs slower than other server implementations, apparantly because we work somewhat differently.
|
||||
/// However, we will still report an FPS that's closer to what people are used to seeing. A lower FPS might
|
||||
/// affect clients and monitoring scripts/software.
|
||||
/// The close we have to a frame rate as expected by viewers, users and scripts
|
||||
/// is heartbeat rate.
|
||||
/// heartbeat rate default value is very diferent from the expected one
|
||||
/// and can be changed from region to region acording to its specific simulation needs
|
||||
/// since this creates incompatibility with expected values,
|
||||
/// this scale factor can be used to normalize values to a Virtual FPS.
|
||||
/// original decision was to use a value of 55fps for all opensim
|
||||
/// corresponding, with default heartbeat rate, to a value of 5.
|
||||
/// </remarks>
|
||||
private float m_reportedFpsCorrectionFactor = 5;
|
||||
private float m_statisticsFPSfactor = 5.0f;
|
||||
|
||||
// saved last reported value so there is something available for llGetRegionFPS
|
||||
private float lastReportedSimFPS;
|
||||
|
@ -278,10 +283,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_usersLoggingIn = 0;
|
||||
|
||||
m_scene = scene;
|
||||
m_reportedFpsCorrectionFactor = scene.MinFrameSeconds * m_nominalReportedFps;
|
||||
|
||||
m_statsUpdateFactor = (float)(m_statsUpdatesEveryMS / 1000);
|
||||
ReportingRegion = scene.RegionInfo;
|
||||
|
||||
if(scene.Normalized55FPS)
|
||||
m_statisticsFPSfactor = 55.0f * m_scene.MinFrameTicks / 1000.0f;
|
||||
else
|
||||
m_statisticsFPSfactor = 1.0f;
|
||||
|
||||
m_objectCapacity = scene.RegionInfo.ObjectCapacity;
|
||||
m_report.AutoReset = true;
|
||||
m_report.Interval = m_statsUpdatesEveryMS;
|
||||
|
@ -381,13 +391,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
#region various statistic googly moogly
|
||||
|
||||
// ORIGINAL code commented out until we have time to add our own
|
||||
// statistics to the statistics window, this will be done as a
|
||||
// new section given the title of our current project
|
||||
// We're going to lie about the FPS because we've been lying since 2008. The actual FPS is currently
|
||||
// locked at a maximum of 11. Maybe at some point this can change so that we're not lying.
|
||||
//int reportedFPS = (int)(m_fps * m_reportedFpsCorrectionFactor);
|
||||
int reportedFPS = m_fps;
|
||||
int reportedFPS = (int)(m_fps * m_statisticsFPSfactor);
|
||||
|
||||
// save the reported value so there is something available for llGetRegionFPS
|
||||
lastReportedSimFPS = reportedFPS / m_statsUpdateFactor;
|
||||
|
@ -395,7 +399,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// ORIGINAL code commented out until we have time to add our own
|
||||
// statistics to the statistics window
|
||||
//float physfps = ((m_pfps / 1000));
|
||||
float physfps = m_numberPhysicsFrames;
|
||||
float physfps = m_numberPhysicsFrames * m_statisticsFPSfactor;
|
||||
|
||||
//if (physfps > 600)
|
||||
//physfps = physfps - (physfps - 600);
|
||||
|
@ -429,7 +433,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
uint thisFrame = m_scene.Frame;
|
||||
uint numFrames = thisFrame - m_lastUpdateFrame;
|
||||
float framesUpdated = (float)numFrames * m_reportedFpsCorrectionFactor;
|
||||
float framesUpdated = (float)numFrames * m_statisticsFPSfactor;
|
||||
m_lastUpdateFrame = thisFrame;
|
||||
|
||||
// Avoid div-by-zero if somehow we've not updated any frames.
|
||||
|
@ -502,22 +506,22 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// statistics to the statistics window
|
||||
sb[8].StatID = (uint)Stats.FrameMS;
|
||||
//sb[8].StatValue = m_frameMS / framesUpdated;
|
||||
sb[8].StatValue = (float) totalSumFrameTime / m_numberFramesStored;
|
||||
sb[8].StatValue = (float) totalSumFrameTime / m_numberFramesStored / m_statisticsFPSfactor;
|
||||
|
||||
sb[9].StatID = (uint)Stats.NetMS;
|
||||
//sb[9].StatValue = m_netMS / framesUpdated;
|
||||
sb[9].StatValue = (float) networkSumFrameTime / m_numberFramesStored;
|
||||
sb[9].StatValue = (float) networkSumFrameTime / m_numberFramesStored / m_statisticsFPSfactor;
|
||||
|
||||
sb[10].StatID = (uint)Stats.PhysicsMS;
|
||||
//sb[10].StatValue = m_physicsMS / framesUpdated;
|
||||
sb[10].StatValue = (float) physicsSumFrameTime / m_numberFramesStored;
|
||||
sb[10].StatValue = (float) physicsSumFrameTime / m_numberFramesStored / m_statisticsFPSfactor;
|
||||
|
||||
sb[11].StatID = (uint)Stats.ImageMS ;
|
||||
sb[11].StatValue = m_imageMS / framesUpdated;
|
||||
|
||||
sb[12].StatID = (uint)Stats.OtherMS;
|
||||
//sb[12].StatValue = m_otherMS / framesUpdated;
|
||||
sb[12].StatValue = (float) simulationSumFrameTime / m_numberFramesStored;
|
||||
sb[12].StatValue = (float) simulationSumFrameTime / m_numberFramesStored / m_statisticsFPSfactor;
|
||||
|
||||
sb[13].StatID = (uint)Stats.InPacketsPerSecond;
|
||||
sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor);
|
||||
|
|
|
@ -610,17 +610,16 @@
|
|||
[SimulatorFeatures]
|
||||
|
||||
;# {SearchServerURI} {} {URL of the search server} {}
|
||||
;; This is identical to the Robust LoginService SearchURL setting
|
||||
;; and will override that value if set here. The Robust setting
|
||||
;; provides a working default for the grid and setting here is
|
||||
;; optional.
|
||||
;; Optional. If given this serves the same purpose as the grid wide
|
||||
;; [LoginServices] SearchURL setting and will override that where
|
||||
;; supported by viewers.
|
||||
;SearchServerURI = "http://127.0.0.1:9000/"
|
||||
|
||||
;# {DestinationGuideURI} {} {URL of the destination guide} {}
|
||||
;;
|
||||
;; This serves the same purpose as the DestinationGuideURI in the
|
||||
;; LoginService setting in the Robust server. This will override
|
||||
;; the Robust setting if desired as an option.
|
||||
;DestinationGuideURI = "http://127.0.0.1:9000/"
|
||||
;; Optional. If given this serves the same purpose as the grid wide
|
||||
;; [LoginServices] DestinationGuide setting and will override that where
|
||||
;; supported by viewers.
|
||||
;DestinationGuideURI = "http://127.0.0.1:9000/guide"
|
||||
|
||||
|
||||
[Chat]
|
||||
|
|
|
@ -166,12 +166,30 @@
|
|||
; into a restart.
|
||||
InworldRestartShutsDown = false
|
||||
|
||||
; Use of normalized 55FPS statistics
|
||||
; Opensim does not have a frame rate control like other simulators.
|
||||
; Most parameters that control timing can be configurable region by region.
|
||||
; To achieve closer compatibility with values expected by viewers, scripts and users
|
||||
; some parameters are converted to a equivalent per frame value.
|
||||
; Additionally, they are scaled to values they would have on a system running at a nominal 55 frames per second rate.
|
||||
; The scale factor it 55 * FrameTime, corresponding to 5 with default configuration
|
||||
; You can choose to show the true physics FPS to viewers by setting Normalized55FPS to false.
|
||||
; Normalized55FPS = true
|
||||
|
||||
; The minimum proportion of a second that any particular frame can take to execute.
|
||||
; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames
|
||||
; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require
|
||||
; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill.
|
||||
MinFrameTime = 0.089
|
||||
|
||||
; The values below represent the percentage of the target frame time that,
|
||||
; when underrun, should trigger yellow or red in the lag meter.
|
||||
; Less than 60% of FPS is amber by default, less then 40% is red.
|
||||
; These values are advisory. Viewers may choose to not use them but it is
|
||||
; encouraged that they do.
|
||||
; FrameTimeWarnPercent = 60;
|
||||
; FrameTimeCritPercent = 40;
|
||||
|
||||
; Send scheduled updates to objects in the scene
|
||||
; This must be a whole number
|
||||
UpdateObjectsEveryNFrames = 1;
|
||||
|
|
|
@ -551,12 +551,12 @@
|
|||
; this as splash page
|
||||
;welcome = ${Const|BaseURL}/welcome
|
||||
|
||||
; helper uri: optional: if it exists if will be used to tell the client to use
|
||||
; helper uri: optional: if it exists it will be used to tell the client to use
|
||||
; this for all economy related things
|
||||
;economy = ${Const|BaseURL}:${Const|PublicPort}/
|
||||
;economy = ${Const|BaseURL}/economy
|
||||
|
||||
; web page of grid: optional: page providing further information about your grid
|
||||
;about = ${Const|BaseURL}/about/
|
||||
;about = ${Const|BaseURL}/about
|
||||
|
||||
; account creation: optional: page providing further information about obtaining
|
||||
; a user account on your grid
|
||||
|
|
|
@ -538,12 +538,12 @@
|
|||
; this as splash page
|
||||
;welcome = ${Const|BaseURL}/welcome
|
||||
|
||||
; helper uri: optional: if it exists if will be used to tell the client to use
|
||||
; helper uri: optional: if it exists it will be used to tell the client to use
|
||||
; this for all economy related things
|
||||
;economy = ${Const|BaseURL}:${Const|PublicPort}/
|
||||
;economy = ${Const|BaseURL}/economy
|
||||
|
||||
; web page of grid: optional: page providing further information about your grid
|
||||
;about = ${Const|BaseURL}/about/
|
||||
;about = ${Const|BaseURL}/about
|
||||
|
||||
; account creation: optional: page providing further information about obtaining
|
||||
; a user account on your grid
|
||||
|
|
|
@ -134,6 +134,9 @@
|
|||
; Url to search service
|
||||
; SearchURL = "${Const|BaseURL}:${Const|PublicPort}";
|
||||
|
||||
; For V3 destination guide
|
||||
; DestinationGuide = "${Const|BaseURL}/guide"
|
||||
|
||||
; The minimum user level required for a user to be able to login. 0 by default
|
||||
; If you disable a particular user's account then you can set their login level below this number.
|
||||
; You can also change this level from the console though these changes will not be persisted.
|
||||
|
@ -222,26 +225,21 @@
|
|||
; information on a standalone
|
||||
;welcome = ${Const|BaseURL}/welcome
|
||||
|
||||
; helper uri: optional: if it exists if will be used to tell the client to use
|
||||
; helper uri: optional: if it exists it will be used to tell the client to use
|
||||
; this for all economy related things
|
||||
; currently unused
|
||||
;economy = ${Const|BaseURL}:${Const|PublicPort}/
|
||||
;economy = ${Const|BaseURL}/economy
|
||||
|
||||
; web page of grid: optional: page providing further information about your grid
|
||||
; currently unused
|
||||
;about = ${Const|BaseURL}/about/
|
||||
;about = ${Const|BaseURL}/about
|
||||
|
||||
; account creation: optional: page providing further information about obtaining
|
||||
; a user account on your grid
|
||||
; currently unused
|
||||
;register = ${Const|BaseURL}/register
|
||||
|
||||
; help: optional: page providing further assistance for users of your grid
|
||||
; currently unused
|
||||
;help = ${Const|BaseURL}/help
|
||||
|
||||
; password help: optional: page providing password assistance for users of your grid
|
||||
; currently unused
|
||||
;password = ${Const|BaseURL}/password
|
||||
|
||||
; HG address of the gatekeeper, if you have one
|
||||
|
|
Loading…
Reference in New Issue