Add MIT/X11 licensed NDesk.Options (http://www.ndesk.org/Options) DLL to aid command line parsing
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@ -158,6 +158,7 @@ This software uses components from the following developers:
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* Nini (http://nini.sourceforge.net/)
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* Nini (http://nini.sourceforge.net/)
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* log4net (http://logging.apache.org/log4net/)
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* log4net (http://logging.apache.org/log4net/)
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* GlynnTucker.Cache (http://gtcache.sourceforge.net/)
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* GlynnTucker.Cache (http://gtcache.sourceforge.net/)
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* NDesk.Options 0.2.1 (http://www.ndesk.org/Options)
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Some plugins are based on Cable Beach
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Some plugins are based on Cable Beach
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Cable Beach is Copyright (c) 2008 Intel Corporation
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Cable Beach is Copyright (c) 2008 Intel Corporation
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@ -26,9 +26,11 @@
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*/
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*/
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using System;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Reflection;
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using System.Reflection;
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using log4net;
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using log4net;
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using NDesk.Options;
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using Nini.Config;
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using Nini.Config;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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@ -91,7 +93,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// <param name="cmdparams"></param>
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/// <param name="cmdparams"></param>
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public void HandleLoadOarConsoleCommand(string module, string[] cmdparams)
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public void HandleLoadOarConsoleCommand(string module, string[] cmdparams)
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{
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{
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if (cmdparams.Length > 2)
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OptionSet options = new OptionSet() {};
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List<string> mainParams = options.Parse(cmdparams);
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foreach (string param in mainParams)
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m_log.DebugFormat("Found param [{0}]", param);
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if (mainParams.Count > 2)
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{
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{
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DearchiveRegion(cmdparams[2]);
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DearchiveRegion(cmdparams[2]);
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}
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}
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@ -1596,6 +1596,7 @@
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<Reference name="System.Xml"/>
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<Reference name="System.Xml"/>
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<Reference name="System.Drawing"/>
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<Reference name="System.Drawing"/>
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<Reference name="System.Web"/>
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<Reference name="System.Web"/>
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<Reference name="NDesk.Options"/>
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<Reference name="OpenMetaverseTypes.dll"/>
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<Reference name="OpenMetaverseTypes.dll"/>
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<Reference name="OpenMetaverse.StructuredData.dll"/>
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<Reference name="OpenMetaverse.StructuredData.dll"/>
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<Reference name="OpenMetaverse.dll"/>
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<Reference name="OpenMetaverse.dll"/>
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