From f9a318380be0ddcce3c8bbc09c13bfb0206674f1 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Thu, 16 Aug 2012 22:14:56 +0100 Subject: [PATCH] let setLinkPrimParams terminate even if there are no more parts. --- .../Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index d6aafaf818..1433cc9747 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -7778,10 +7778,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api remaining = SetPrimParams((ScenePresence)part, rules); } - while((object)remaining != null && remaining.Length > 2) + while ((object)remaining != null && remaining.Length > 2) { linknumber = remaining.GetLSLIntegerItem(0); - rules = remaining.GetSublist(1,-1); + rules = remaining.GetSublist(1, -1); parts.Clear(); prims = GetLinkParts(linknumber); avatars = GetLinkAvatars(linknumber); @@ -7790,6 +7790,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api foreach (ScenePresence p in avatars) parts.Add(p); + remaining = null; foreach (object part in parts) { if (part is SceneObjectPart)