Remove the gratuitious prim deletes caused by linking. This makes linking
a bit faster.0.6.0-stable
parent
dfc12d591c
commit
f9b3ef32c6
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@ -1880,7 +1880,9 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (m_innerScene.DeleteSceneObject(uuid, resultOfLinkingObjects))
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{
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m_storageManager.DataStore.RemoveObject(uuid, m_regInfo.RegionID);
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if (!resultOfLinkingObjects)
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m_storageManager.DataStore.RemoveObject(uuid,
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m_regInfo.RegionID);
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return true;
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}
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