work around viewers not suporting large regions on landmark creation. They still may display wrong offset; don't let inventory description be limited by asset description side on a ossl method

melanie
UbitUmarov 2016-11-24 20:53:04 +00:00
parent 5202ae7bb4
commit f9b62b5680
2 changed files with 39 additions and 18 deletions

View File

@ -1801,30 +1801,51 @@ namespace OpenSim.Region.CoreModules.World.Land
{
Hashtable hash = new Hashtable();
hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
if (hash.ContainsKey("region_id") && hash.ContainsKey("location"))
if (hash.ContainsKey("location"))
{
UUID regionID = (UUID)hash["region_id"];
UUID scope = m_scene.RegionInfo.ScopeID;
ArrayList list = (ArrayList)hash["location"];
uint x = (uint)(double)list[0];
uint y = (uint)(double)list[1];
if (hash.ContainsKey("region_handle"))
if(hash.ContainsKey("region_id"))
{
UUID regionID = (UUID)hash["region_id"];
if (regionID == m_scene.RegionInfo.RegionID)
{
// a parcel request for a local parcel => no need to query the grid
parcelID = Util.BuildFakeParcelID(m_scene.RegionInfo.RegionHandle, x, y);
}
else
{
// a parcel request for a parcel in another region. Ask the grid about the region
GridRegion info = m_scene.GridService.GetRegionByUUID(scope, regionID);
if (info != null)
parcelID = Util.BuildFakeParcelID(info.RegionHandle, x, y);
}
}
else if (hash.ContainsKey("region_handle"))
{
// if you do a "About Landmark" on a landmark a second time, the viewer sends the
// region_handle it got earlier via RegionHandleRequest
ulong regionHandle = Util.BytesToUInt64Big((byte[])hash["region_handle"]);
parcelID = Util.BuildFakeParcelID(regionHandle, x, y);
}
else if (regionID == m_scene.RegionInfo.RegionID)
{
// a parcel request for a local parcel => no need to query the grid
parcelID = Util.BuildFakeParcelID(m_scene.RegionInfo.RegionHandle, x, y);
}
else
{
// a parcel request for a parcel in another region. Ask the grid about the region
GridRegion info = m_scene.GridService.GetRegionByUUID(UUID.Zero, regionID);
if (info != null)
parcelID = Util.BuildFakeParcelID(info.RegionHandle, x, y);
if(regionHandle == m_scene.RegionInfo.RegionHandle)
parcelID = Util.BuildFakeParcelID(regionHandle, x, y);
else
{
uint wx;
uint wy;
Util.RegionHandleToWorldLoc(regionHandle, out wx, out wy);
wx += x;
wy += y;
GridRegion info = m_scene.GridService.GetRegionByPosition(scope, (int)wx, (int)wy);
if(info != null)
{
wx -= (uint)info.RegionLocX;
wy -= (uint)info.RegionLocY;
parcelID = Util.BuildFakeParcelID(info.RegionHandle, wx, wy);
}
}
}
}
}

View File

@ -1938,8 +1938,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
taskItem.ResetIDs(m_host.UUID);
taskItem.ParentID = m_host.UUID;
taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch();
taskItem.Name = asset.Name;
taskItem.Description = asset.Description;
taskItem.Name = name;
taskItem.Description = description;
taskItem.Type = (int)AssetType.Notecard;
taskItem.InvType = (int)InventoryType.Notecard;
taskItem.OwnerID = m_host.OwnerID;