W00t! multiple sims!
Misc bugfixes Child agents!!!!!! General sexy stuff0.1-prestable
parent
ba7aeb1479
commit
f9b7cc53de
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@ -158,13 +158,15 @@ namespace OpenGridServices.GridServer
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if (GetProfileByHandle(Helpers.UIntsToLong((uint)((TheSim.RegionLocX + x) * 256), (uint)(TheSim.RegionLocY + y) * 256)) != null)
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{
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neighbour = GetProfileByHandle(Helpers.UIntsToLong((uint)((TheSim.RegionLocX + x) * 256), (uint)(TheSim.RegionLocY + y) * 256));
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NeighbourBlock = new Hashtable();
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NeighbourBlock["sim_ip"] = neighbour.sim_ip;
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NeighbourBlock["sim_port"] = neighbour.sim_port.ToString();
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NeighbourBlock["region_locx"] = neighbour.RegionLocX.ToString();
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NeighbourBlock["region_locy"] = neighbour.RegionLocY.ToString();
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NeighbourBlock["UUID"] = neighbour.UUID.ToString();
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SimNeighboursData.Add(NeighbourBlock);
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if(neighbour.UUID!=TheSim.UUID) SimNeighboursData.Add(NeighbourBlock);
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}
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}
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@ -27,6 +27,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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@ -50,7 +51,7 @@ namespace OpenSim.Framework.Interfaces
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string GetName();
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bool RequestConnection(LLUUID SimUUID, string sim_ip, uint sim_port);
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void SetServerInfo(string ServerUrl, string SendKey, string RecvKey);
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void Close();
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void Close();
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}
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public struct UUIDBlock
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@ -1,4 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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@ -21,5 +22,14 @@ namespace OpenSim.Framework.Interfaces
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public abstract bool RequestConnection(LLUUID SimUUID, string sim_ip, uint sim_port);
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public abstract void SetServerInfo(string ServerUrl, string SendKey, string RecvKey);
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public abstract void Close();
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public abstract Hashtable GridData {
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get;
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set;
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}
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public abstract ArrayList neighbours {
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get;
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set;
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}
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}
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}
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@ -65,7 +65,7 @@ namespace OpenSim.GridInterfaces.Remote
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//we need to add support for the asset server not knowing about a requested asset
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ARequest req = this._assetRequests.Dequeue();
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LLUUID assetID = req.AssetID;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(" RemoteAssetServer- Got a AssetServer request, processing it");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(" RemoteAssetServer- Got a AssetServer request, processing it - " + this.AssetServerUrl + "getasset/" + AssetSendKey + "/" + assetID + "/data");
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WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "getasset/" + AssetSendKey + "/" + assetID + "/data");
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WebResponse AssetResponse = AssetLoad.GetResponse();
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byte[] idata = new byte[(int)AssetResponse.ContentLength];
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@ -44,13 +44,28 @@ namespace OpenSim.GridInterfaces.Remote
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private string GridSendKey;
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private string GridRecvKey;
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private Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
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private ArrayList simneighbours = new ArrayList();
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private Hashtable griddatahash;
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public override Dictionary<uint, AgentCircuitData> agentcircuits
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{
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get { return AgentCircuits; }
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set { AgentCircuits = value; }
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}
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public override ArrayList neighbours
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{
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get { return simneighbours; }
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set { simneighbours = value; }
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}
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public override Hashtable GridData
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{
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get { return griddatahash; }
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set { griddatahash = value; }
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}
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public RemoteGridServer()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Remote Grid Server class created");
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@ -69,13 +84,16 @@ namespace OpenSim.GridInterfaces.Remote
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XmlRpcRequest GridReq = new XmlRpcRequest("simulator_login", SendParams);
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XmlRpcResponse GridResp = GridReq.Send(this.GridServerUrl, 3000);
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Hashtable GridRespData = (Hashtable)GridResp.Value;
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this.griddatahash=GridRespData;
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if(GridRespData.ContainsKey("error")) {
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string errorstring = (string)GridRespData["error"];
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Error connecting to grid:");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(errorstring);
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return false;
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}
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}
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this.neighbours = (ArrayList)GridRespData["neighbours"];
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Console.WriteLine(simneighbours.Count);
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return true;
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}
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@ -48,7 +48,7 @@ using OpenSim.Framework.Console;
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using OpenSim.Physics.Manager;
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using Nwc.XmlRpc;
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using OpenSim.Servers;
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using OpenSim.GenericConfig;
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using OpenSim.GenericConfig;
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namespace OpenSim
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{
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@ -164,6 +164,18 @@ namespace OpenSim
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GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey);
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IGridServer gridServer = GridServers.GridServer;
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gridServer.SetServerInfo(regionData.GridURL, regionData.GridSendKey, regionData.GridRecvKey);
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if(!m_sandbox) {
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if(GridServers.GridServer.RequestConnection(regionData.SimUUID,regionData.IPListenAddr,(uint)regionData.IPListenPort)) {
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m_console.WriteLine("Main.cs:Startup() - Got a grid connection OK!");
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} else {
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m_console.WriteLine("AAAAAAAAAAAAARRRRRRRRRRGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!");
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m_console.WriteLine("I LOST MY GRID!!!!!!!!!!!!! AAAAAAAARRRRRRRRGGGGGGGGHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!");
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Shutdown();
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}
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}
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GridServers.AssetServer.SetServerInfo((string)((RemoteGridBase)GridServers.GridServer).GridData["asset_url"], (string)((RemoteGridBase)GridServers.GridServer).GridData["asset_sendkey"]);
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LocalWorld.LoadPrimsFromStorage();
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@ -190,9 +202,11 @@ namespace OpenSim
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agent_data.firstname = (string)requestData["firstname"];
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agent_data.lastname = (string)requestData["lastname"];
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agent_data.AgentID = new LLUUID((string)requestData["agent_id"]);
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agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
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((RemoteGridBase)gridServer).agentcircuits.Add((uint)agent_data.circuitcode, agent_data);
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agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
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if(requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1")) {
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agent_data.child=true;
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}
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((RemoteGridBase)gridServer).agentcircuits.Add((uint)agent_data.circuitcode, agent_data);
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return new XmlRpcResponse();
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});
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@ -288,15 +302,52 @@ namespace OpenSim
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}
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else if (packet.Type == PacketType.UseCircuitCode)
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{ // new client
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UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet;
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this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
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SimClient newuser = new SimClient(epSender, useCircuit, LocalWorld, _packetServer.ClientThreads, AssetCache, GridServers.GridServer, this, InventoryCache, m_sandbox);
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SimClient newuser = new SimClient(epSender, useCircuit, LocalWorld, _packetServer.ClientThreads, AssetCache, GridServers.GridServer, this, InventoryCache, m_sandbox,((RemoteGridBase)this.GridServers.GridServer).agentcircuits[useCircuit.CircuitCode.Code].child);
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if ((this.GridServers.UserServer != null) && (user_accounts))
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{
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newuser.UserServer = this.GridServers.UserServer;
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}
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//OpenSimRoot.Instance.ClientThreads.Add(epSender, newuser);
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this._packetServer.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
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if(!((RemoteGridBase)GridServers.GridServer).agentcircuits[useCircuit.CircuitCode.Code].child) {
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Hashtable SimParams;
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ArrayList SendParams;
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XmlRpcRequest GridReq;
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XmlRpcResponse GridResp;
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foreach (Hashtable neighbour in ((RemoteGridBase)this.GridServers.GridServer).neighbours) {
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m_console.WriteLine("http://" + neighbour["sim_ip"] + ":" + neighbour["sim_port"]);
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SimParams = new Hashtable();
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SimParams["session_id"] = ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[useCircuit.CircuitCode.Code].SessionID.ToString();
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SimParams["secure_session_id"] = ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[useCircuit.CircuitCode.Code].SecureSessionID.ToString();
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SimParams["firstname"] = ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[useCircuit.CircuitCode.Code].firstname;
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SimParams["lastname"] = ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[useCircuit.CircuitCode.Code].lastname;
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SimParams["agent_id"] = ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[useCircuit.CircuitCode.Code].AgentID.ToString();
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SimParams["circuit_code"] = (Int32)useCircuit.CircuitCode.Code;
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SimParams["child_agent"]="1";
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SendParams = new ArrayList();
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SendParams.Add(SimParams);
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GridReq = new XmlRpcRequest("expect_user", SendParams);
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GridResp = GridReq.Send("http://" + neighbour["sim_ip"] + ":" + neighbour["sim_port"], 3000);
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EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket();
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enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
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enablesimpacket.SimulatorInfo.Handle=Helpers.UIntsToLong((uint)(Convert.ToInt32(neighbour["region_locx"]) * 256), (uint)(Convert.ToInt32(neighbour["region_locy"]) * 256));
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System.Net.IPAddress neighbourIP = System.Net.IPAddress.Parse((string)neighbour["sim_ip"]);
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byte[] byteIP = neighbourIP.GetAddressBytes();
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enablesimpacket.SimulatorInfo.IP=(uint)byteIP[3]<<24;
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enablesimpacket.SimulatorInfo.IP+=(uint)byteIP[2]<<16;
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enablesimpacket.SimulatorInfo.IP+=(uint)byteIP[1]<<8;
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enablesimpacket.SimulatorInfo.IP+=(uint)byteIP[0];
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enablesimpacket.SimulatorInfo.Port=(ushort)Convert.ToInt32(neighbour["sim_port"]);
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Thread.Sleep(3000);
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_packetServer.ClientThreads[useCircuit.CircuitCode.Code].OutPacket(enablesimpacket);
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}
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}
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}
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else
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{ // invalid client
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@ -54,6 +54,7 @@ namespace OpenSim
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public LLUUID AgentID;
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public LLUUID SessionID;
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public LLUUID SecureSessionID = LLUUID.Zero;
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public bool m_child;
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public uint CircuitCode;
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public world.Avatar ClientAvatar;
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private UseCircuitCodePacket cirpack;
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@ -94,7 +95,7 @@ namespace OpenSim
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}
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}
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public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode)
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public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode, bool child)
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{
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m_world = world;
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m_clientThreads = clientThreads;
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@ -103,6 +104,7 @@ namespace OpenSim
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m_application = application;
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m_inventoryCache = inventoryCache;
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m_sandboxMode = sandboxMode;
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m_child=child;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
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cirpack = initialcirpack;
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@ -228,8 +230,10 @@ namespace OpenSim
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switch (Pack.Type)
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{
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case PacketType.CompleteAgentMovement:
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ClientAvatar.CompleteMovement(m_world);
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ClientAvatar.SendInitialPosition();
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if(!m_child) {
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ClientAvatar.CompleteMovement(m_world);
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ClientAvatar.SendInitialPosition();
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}
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break;
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case PacketType.RegionHandshakeReply:
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m_world.SendLayerData(this);
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@ -476,16 +480,18 @@ namespace OpenSim
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}
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break;
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case PacketType.AgentAnimation:
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AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack;
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for (int i = 0; i < AgentAni.AnimationList.Length; i++)
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{
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if (AgentAni.AnimationList[i].StartAnim)
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{
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ClientAvatar.current_anim = AgentAni.AnimationList[i].AnimID;
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ClientAvatar.anim_seq = 1;
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ClientAvatar.SendAnimPack();
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}
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}
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if(!m_child) {
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AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack;
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for (int i = 0; i < AgentAni.AnimationList.Length; i++)
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{
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if (AgentAni.AnimationList[i].StartAnim)
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{
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ClientAvatar.current_anim = AgentAni.AnimationList[i].AnimID;
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ClientAvatar.anim_seq = 1;
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ClientAvatar.SendAnimPack();
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}
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}
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}
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break;
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case PacketType.ObjectSelect:
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ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack;
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@ -89,7 +89,8 @@ namespace OpenSim.world
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{
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System.Text.Encoding _enc = System.Text.Encoding.ASCII;
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//send a objectupdate packet with information about the clients avatar
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ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
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ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
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objupdate.RegionData.RegionHandle = m_regionHandle;
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objupdate.RegionData.TimeDilation = 64096;
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objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
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@ -371,19 +371,22 @@ namespace OpenSim.world
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
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newAvatar.SendRegionHandshake(this);
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PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
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lock (this.LockPhysicsEngine)
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{
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newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
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}
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lock (Entities)
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{
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this.Entities.Add(agentClient.AgentID, newAvatar);
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}
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lock (Avatars)
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{
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this.Avatars.Add(agentClient.AgentID, newAvatar);
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}
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if(!agentClient.m_child) {
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PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
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lock (this.LockPhysicsEngine)
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{
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newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
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}
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}
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lock (Entities)
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{
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this.Entities.Add(agentClient.AgentID, newAvatar);
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}
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lock (Avatars)
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{
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this.Avatars.Add(agentClient.AgentID, newAvatar);
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}
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}
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public void RemoveViewerAgent(SimClient agentClient)
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