Enable LSL <-> C# source location mapping when reporing compiler errors to the user in-world. This method is not yet perfect but is an improvement in accuracy over the existing method.
parent
6256078876
commit
f9e2f41d7c
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@ -74,6 +74,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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private static LSL2CSConverter LSL_Converter = new LSL2CSConverter();
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//private static CSCodeGenerator LSL_Converter = new CSCodeGenerator();
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//private static Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> m_positionMap; // mapping between LSL and C# line/column numbers
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private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
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private static VBCodeProvider VBcodeProvider = new VBCodeProvider();
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private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider();
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@ -277,6 +278,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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// Its LSL, convert it to C#
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compileScript = LSL_Converter.Convert(Script);
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//compileScript = LSL_Converter.Convert(Script);
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//m_positionMap = LSL_Converter.PositionMap;
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l = enumCompileType.cs;
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}
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@ -481,6 +483,20 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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string errtext = String.Empty;
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foreach (CompilerError CompErr in results.Errors)
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{
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//KeyValuePair<int, int> lslPos;
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//try
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//{
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// lslPos = m_positionMap[new KeyValuePair<int, int>(CompErr.Line, CompErr.Column)];
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//}
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//catch (KeyNotFoundException) // we don't have this line/column mapped
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//{
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// lslPos = new KeyValuePair<int, int>(-1, -1);
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//}
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// The Second Life viewer's script editor begins
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// countingn lines and columns at 0, so we subtract 1.
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//errtext += String.Format("Line {0}, column {1}, Error Number: {2}, '{3}'\r\n", lslPos.Key - 1, lslPos.Value - 1, CompErr.ErrorNumber, CompErr.ErrorText);
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errtext += "Line number " + (CompErr.Line - LinesToRemoveOnError) +
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", Error Number: " + CompErr.ErrorNumber +
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", '" + CompErr.ErrorText + "'\r\n";
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@ -73,6 +73,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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private string ScriptEnginesPath = "ScriptEngines";
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private static ICodeConverter LSL_Converter;
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private static Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> m_positionMap; // mapping between LSL and C# line/column numbers
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private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
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private static VBCodeProvider VBcodeProvider = new VBCodeProvider();
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private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider();
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@ -331,6 +332,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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else
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LSL_Converter = (ICodeConverter)new LSL2CSConverter();
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compileScript = LSL_Converter.Convert(Script);
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if (m_UseCompiler)
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m_positionMap = ((CSCodeGenerator) LSL_Converter).PositionMap;
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l = enumCompileType.cs;
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}
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@ -540,9 +545,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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string errtext = String.Empty;
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foreach (CompilerError CompErr in results.Errors)
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{
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errtext += "Line number " + (CompErr.Line - LinesToRemoveOnError) +
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", Error Number: " + CompErr.ErrorNumber +
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", '" + CompErr.ErrorText + "'\r\n";
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if (m_UseCompiler)
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{
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KeyValuePair<int, int> lslPos;
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try
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{
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lslPos = m_positionMap[new KeyValuePair<int, int>(CompErr.Line, CompErr.Column)];
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}
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catch (KeyNotFoundException) // we don't have this line/column mapped
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{
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lslPos = new KeyValuePair<int, int>(-1, -1);
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}
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// The Second Life viewer's script editor begins
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// countingn lines and columns at 0, so we subtract 1.
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errtext += String.Format("Line {0}, column {1}, Error Number: {2}, '{3}'\r\n", lslPos.Key - 1, lslPos.Value - 1, CompErr.ErrorNumber, CompErr.ErrorText);
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}
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else
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{
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errtext += "Line number " + (CompErr.Line - LinesToRemoveOnError) +
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", Error Number: " + CompErr.ErrorNumber +
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", '" + CompErr.ErrorText + "'\r\n";
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}
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}
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Console.WriteLine("[COMPILER ERROR]:" + errtext);
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if (!File.Exists(OutFile))
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