From f9e3c9adab0aebc7460bd702bf0617a6210079f8 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Tue, 28 Apr 2020 20:41:47 +0100 Subject: [PATCH] clear baked flag on uploaded npc baked. This may cause issues on older grids (test) --- .../CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 2d12f84134..2aab9263b3 100755 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs @@ -309,8 +309,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory // Replace an HG ID with the simple asset ID so that we can persist textures for foreign HG avatars asset.ID = asset.FullID.ToString(); + asset.Description ="NPC BAKED"; asset.Temporary = false; asset.Local = false; + asset.Flags &= ~AssetFlags.AvatarBake; // this can cause issues on older grids m_scene.AssetService.Store(asset); }