Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
f9ee9efb97
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@ -1348,7 +1348,9 @@ namespace OpenSim.Region.Framework.Scenes
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// Create child agents in neighbouring regions
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if (openChildAgents && !IsChildAgent)
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{
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// Remember in HandleUseCircuitCode, we delayed this to here
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SendInitialDataToMe();
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IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
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if (m_agentTransfer != null)
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Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); });
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@ -117,6 +117,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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private IConfig m_config;
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private object m_Lock;
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public void Initialise(IConfigSource config)
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{
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@ -128,6 +130,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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if (!m_config.GetBoolean("enabled", false))
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return;
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m_Lock = new object();
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try
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{
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// retrieve configuration variables
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@ -1111,6 +1115,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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doc = new XmlDocument();
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// Let's serialize all calls to Vivox. Most of these are driven by
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// the clients (CAPs), when the user arrives at the region. We don't
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// want to issue many simultaneous http requests to Vivox, because mono
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// doesn't like that
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lock (m_Lock)
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{
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try
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{
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// Otherwise prepare the request
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@ -1131,6 +1141,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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{
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m_log.ErrorFormat("[VivoxVoice] Error in admin call : {0}", e.Message);
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}
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}
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// If we're debugging server responses, dump the whole
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// load now
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