Update svn properties.

0.6.5-rc1
Jeff Ames 2009-04-14 10:00:13 +00:00
parent d34d5eb3f7
commit fa29cf5c50
18 changed files with 960 additions and 960 deletions

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@ -1,49 +1,49 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using NUnit.Framework; using NUnit.Framework;
using OpenMetaverse; using OpenMetaverse;
namespace OpenSim.Framework.Tests namespace OpenSim.Framework.Tests
{ {
[TestFixture] [TestFixture]
public class AssetBaseTest public class AssetBaseTest
{ {
[Test] [Test]
public void TestContainsReferences() public void TestContainsReferences()
{ {
TestContainsReferences(AssetType.Bodypart, true); TestContainsReferences(AssetType.Bodypart, true);
TestContainsReferences(AssetType.Clothing, true); TestContainsReferences(AssetType.Clothing, true);
TestContainsReferences(AssetType.Animation, false); TestContainsReferences(AssetType.Animation, false);
TestContainsReferences(AssetType.CallingCard, false); TestContainsReferences(AssetType.CallingCard, false);
TestContainsReferences(AssetType.Folder , false); TestContainsReferences(AssetType.Folder , false);
TestContainsReferences(AssetType.Gesture , false); TestContainsReferences(AssetType.Gesture , false);
TestContainsReferences(AssetType.ImageJPEG , false); TestContainsReferences(AssetType.ImageJPEG , false);
TestContainsReferences(AssetType.ImageTGA , false); TestContainsReferences(AssetType.ImageTGA , false);
TestContainsReferences(AssetType.Landmark , false); TestContainsReferences(AssetType.Landmark , false);
TestContainsReferences(AssetType.LostAndFoundFolder, false); TestContainsReferences(AssetType.LostAndFoundFolder, false);
TestContainsReferences(AssetType.LSLBytecode, false); TestContainsReferences(AssetType.LSLBytecode, false);
TestContainsReferences(AssetType.LSLText, false); TestContainsReferences(AssetType.LSLText, false);
TestContainsReferences(AssetType.Notecard, false); TestContainsReferences(AssetType.Notecard, false);
TestContainsReferences(AssetType.Object, false); TestContainsReferences(AssetType.Object, false);
TestContainsReferences(AssetType.RootFolder, false); TestContainsReferences(AssetType.RootFolder, false);
TestContainsReferences(AssetType.Simstate, false); TestContainsReferences(AssetType.Simstate, false);
TestContainsReferences(AssetType.SnapshotFolder, false); TestContainsReferences(AssetType.SnapshotFolder, false);
TestContainsReferences(AssetType.Sound, false); TestContainsReferences(AssetType.Sound, false);
TestContainsReferences(AssetType.SoundWAV, false); TestContainsReferences(AssetType.SoundWAV, false);
TestContainsReferences(AssetType.Texture, false); TestContainsReferences(AssetType.Texture, false);
TestContainsReferences(AssetType.TextureTGA, false); TestContainsReferences(AssetType.TextureTGA, false);
TestContainsReferences(AssetType.TrashFolder, false); TestContainsReferences(AssetType.TrashFolder, false);
TestContainsReferences(AssetType.Unknown, false); TestContainsReferences(AssetType.Unknown, false);
} }
private void TestContainsReferences(AssetType assetType, bool expected) private void TestContainsReferences(AssetType assetType, bool expected)
{ {
AssetBase asset = new AssetBase(); AssetBase asset = new AssetBase();
asset.Type = (sbyte)assetType; asset.Type = (sbyte)assetType;
bool actual = asset.ContainsReferences; bool actual = asset.ContainsReferences;
Assert.AreEqual(expected, actual, "Expected "+assetType+".ContainsReferences to be "+expected+" but was "+actual+"."); Assert.AreEqual(expected, actual, "Expected "+assetType+".ContainsReferences to be "+expected+" but was "+actual+".");
} }
} }
} }

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using System.Drawing; using System.Drawing;
using OpenMetaverse; using OpenMetaverse;
using OpenMetaverse.Imaging; using OpenMetaverse.Imaging;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{ {
class Graphics : IGraphics class Graphics : IGraphics
{ {
private readonly Scene m_scene; private readonly Scene m_scene;
public Graphics(Scene m_scene) public Graphics(Scene m_scene)
{ {
this.m_scene = m_scene; this.m_scene = m_scene;
} }
public UUID SaveBitmap(Bitmap data) public UUID SaveBitmap(Bitmap data)
{ {
return SaveBitmap(data, false, true); return SaveBitmap(data, false, true);
} }
public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary) public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary)
{ {
AssetBase asset = new AssetBase(); AssetBase asset = new AssetBase();
asset.FullID = UUID.Random(); asset.FullID = UUID.Random();
asset.Data = OpenJPEG.EncodeFromImage(data, lossless); asset.Data = OpenJPEG.EncodeFromImage(data, lossless);
asset.Name = "MRMDynamicImage"; asset.Name = "MRMDynamicImage";
asset.Type = 0; asset.Type = 0;
asset.Description = "MRM Image"; asset.Description = "MRM Image";
asset.Local = false; asset.Local = false;
asset.Temporary = temporary; asset.Temporary = temporary;
m_scene.CommsManager.AssetCache.AddAsset(asset); m_scene.CommsManager.AssetCache.AddAsset(asset);
return asset.FullID; return asset.FullID;
} }
public Bitmap LoadBitmap(UUID assetID) public Bitmap LoadBitmap(UUID assetID)
{ {
AssetBase bmp = m_scene.CommsManager.AssetCache.GetAsset(assetID, true); AssetBase bmp = m_scene.CommsManager.AssetCache.GetAsset(assetID, true);
ManagedImage outimg; ManagedImage outimg;
Image img; Image img;
OpenJPEG.DecodeToImage(bmp.Data, out outimg, out img); OpenJPEG.DecodeToImage(bmp.Data, out outimg, out img);
return new Bitmap(img); return new Bitmap(img);
} }
} }
} }

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/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the * * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using OpenMetaverse; using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{ {
public interface IAvatar : IEntity public interface IAvatar : IEntity
{ {
} }
} }

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using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using OpenMetaverse; using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{ {
public interface IEntity public interface IEntity
{ {
string Name { get; set; } string Name { get; set; }
UUID GlobalID { get; } UUID GlobalID { get; }
Vector3 WorldPosition { get; set; } Vector3 WorldPosition { get; set; }
} }
} }

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using System.Drawing; using System.Drawing;
using OpenMetaverse; using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{ {
public interface IGraphics public interface IGraphics
{ {
UUID SaveBitmap(Bitmap data); UUID SaveBitmap(Bitmap data);
UUID SaveBitmap(Bitmap data, bool lossless, bool temporary); UUID SaveBitmap(Bitmap data, bool lossless, bool temporary);
Bitmap LoadBitmap(UUID assetID); Bitmap LoadBitmap(UUID assetID);
} }
} }

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/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the * * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{ {
public interface IHeightmap public interface IHeightmap
{ {
/// <summary> /// <summary>
/// Returns [or sets] the heightmap value at specified coordinates. /// Returns [or sets] the heightmap value at specified coordinates.
/// </summary> /// </summary>
/// <param name="x">X Coordinate</param> /// <param name="x">X Coordinate</param>
/// <param name="y">Y Coordinate</param> /// <param name="y">Y Coordinate</param>
/// <returns>A value in meters representing height. Can be negative. Value correlates with Z parameter in world coordinates</returns> /// <returns>A value in meters representing height. Can be negative. Value correlates with Z parameter in world coordinates</returns>
/// <example> /// <example>
/// double heightVal = World.Heightmap[128,128]; /// double heightVal = World.Heightmap[128,128];
/// World.Heightmap[128,128] *= 5.0; /// World.Heightmap[128,128] *= 5.0;
/// World.Heightmap[128,128] = 25; /// World.Heightmap[128,128] = 25;
/// </example> /// </example>
double this[int x, int y] double this[int x, int y]
{ {
get; get;
set; set;
} }
/// <summary> /// <summary>
/// The maximum length of the region (Y axis), exclusive. (eg Height = 256, max Y = 255). Minimum is always 0 inclusive. /// The maximum length of the region (Y axis), exclusive. (eg Height = 256, max Y = 255). Minimum is always 0 inclusive.
/// </summary> /// </summary>
/// <example> /// <example>
/// Host.Console.Info("The terrain length of this region is " + World.Heightmap.Length); /// Host.Console.Info("The terrain length of this region is " + World.Heightmap.Length);
/// </example> /// </example>
int Length { get; } int Length { get; }
/// <summary> /// <summary>
/// The maximum width of the region (X axis), exclusive. (eg Width = 256, max X = 255). Minimum is always 0 inclusive. /// The maximum width of the region (X axis), exclusive. (eg Width = 256, max X = 255). Minimum is always 0 inclusive.
/// </summary> /// </summary>
/// <example> /// <example>
/// Host.Console.Info("The terrain width of this region is " + World.Heightmap.Width); /// Host.Console.Info("The terrain width of this region is " + World.Heightmap.Width);
/// </example> /// </example>
int Width { get; } int Width { get; }
} }
} }

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/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the * * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using log4net; using log4net;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{ {
public interface IHost public interface IHost
{ {
IObject Object { get; } IObject Object { get; }
ILog Console { get; } ILog Console { get; }
IGraphics Graphics { get; } IGraphics Graphics { get; }
} }
} }

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/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the * * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System; using System;
using System.Drawing; using System.Drawing;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Region.OptionalModules.Scripting.Minimodule.Object; using OpenSim.Region.OptionalModules.Scripting.Minimodule.Object;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{ {
public class TouchEventArgs : EventArgs public class TouchEventArgs : EventArgs
{ {
public IAvatar Avatar; public IAvatar Avatar;
public Vector3 TouchBiNormal; public Vector3 TouchBiNormal;
public Vector3 TouchNormal; public Vector3 TouchNormal;
public Vector3 TouchPosition; public Vector3 TouchPosition;
public Vector2 TouchUV; public Vector2 TouchUV;
public Vector2 TouchST; public Vector2 TouchST;
public int TouchMaterialIndex; public int TouchMaterialIndex;
} }
public delegate void OnTouchDelegate(IObject sender, TouchEventArgs e); public delegate void OnTouchDelegate(IObject sender, TouchEventArgs e);
public interface IObject : IEntity public interface IObject : IEntity
{ {
#region Events #region Events
event OnTouchDelegate OnTouch; event OnTouchDelegate OnTouch;
#endregion #endregion
/// <summary> /// <summary>
/// Returns whether or not this object is still in the world. /// Returns whether or not this object is still in the world.
/// Eg, if you store an IObject reference, however the object /// Eg, if you store an IObject reference, however the object
/// is deleted before you use it, it will throw a NullReference /// is deleted before you use it, it will throw a NullReference
/// exception. 'Exists' allows you to check the object is still /// exception. 'Exists' allows you to check the object is still
/// in play before utilizing it. /// in play before utilizing it.
/// </summary> /// </summary>
/// <example> /// <example>
/// IObject deleteMe = World.Objects[0]; /// IObject deleteMe = World.Objects[0];
/// ///
/// if (deleteMe.Exists) { /// if (deleteMe.Exists) {
/// deleteMe.Say("Hello, I still exist!"); /// deleteMe.Say("Hello, I still exist!");
/// } /// }
/// ///
/// World.Objects.Remove(deleteMe); /// World.Objects.Remove(deleteMe);
/// ///
/// if (!deleteMe.Exists) { /// if (!deleteMe.Exists) {
/// Host.Console.Info("I was deleted"); /// Host.Console.Info("I was deleted");
/// } /// }
/// </example> /// </example>
/// <remarks> /// <remarks>
/// Objects should be near-guarunteed to exist for any event which /// Objects should be near-guarunteed to exist for any event which
/// passes them as an argument. Storing an object for a longer period /// passes them as an argument. Storing an object for a longer period
/// of time however will limit their reliability. /// of time however will limit their reliability.
/// ///
/// It is a good practice to use Try/Catch blocks handling for /// It is a good practice to use Try/Catch blocks handling for
/// NullReferenceException, when accessing remote objects. /// NullReferenceException, when accessing remote objects.
/// </remarks> /// </remarks>
bool Exists { get; } bool Exists { get; }
/// <summary> /// <summary>
/// The local region-unique ID for this object. /// The local region-unique ID for this object.
/// </summary> /// </summary>
uint LocalID { get; } uint LocalID { get; }
/// <summary> /// <summary>
/// The description assigned to this object. /// The description assigned to this object.
/// </summary> /// </summary>
String Description { get; set; } String Description { get; set; }
/// <summary> /// <summary>
/// Returns the root object of a linkset. If this object is the root, it will return itself. /// Returns the root object of a linkset. If this object is the root, it will return itself.
/// </summary> /// </summary>
IObject Root { get; } IObject Root { get; }
/// <summary> /// <summary>
/// Returns a collection of objects which are linked to the current object. Does not include the root object. /// Returns a collection of objects which are linked to the current object. Does not include the root object.
/// </summary> /// </summary>
IObject[] Children { get; } IObject[] Children { get; }
/// <summary> /// <summary>
/// Returns a list of materials attached to this object. Each may contain unique texture /// Returns a list of materials attached to this object. Each may contain unique texture
/// and other visual information. For primitive based objects, this correlates with /// and other visual information. For primitive based objects, this correlates with
/// Object Faces. For mesh based objects, this correlates with Materials. /// Object Faces. For mesh based objects, this correlates with Materials.
/// </summary> /// </summary>
IObjectMaterial[] Materials { get; } IObjectMaterial[] Materials { get; }
/// <summary> /// <summary>
/// The bounding box of the object. Primitive and Mesh objects alike are scaled to fit within these bounds. /// The bounding box of the object. Primitive and Mesh objects alike are scaled to fit within these bounds.
/// </summary> /// </summary>
Vector3 Scale { get; set; } Vector3 Scale { get; set; }
/// <summary> /// <summary>
/// The rotation of the object relative to the Scene /// The rotation of the object relative to the Scene
/// </summary> /// </summary>
Quaternion WorldRotation { get; set; } Quaternion WorldRotation { get; set; }
/// <summary> /// <summary>
/// The rotation of the object relative to a parent object /// The rotation of the object relative to a parent object
/// If root, works the same as WorldRotation /// If root, works the same as WorldRotation
/// </summary> /// </summary>
Quaternion OffsetRotation { get; set; } Quaternion OffsetRotation { get; set; }
/// <summary> /// <summary>
/// The position of the object relative to a parent object /// The position of the object relative to a parent object
/// If root, works the same as WorldPosition /// If root, works the same as WorldPosition
/// </summary> /// </summary>
Vector3 OffsetPosition { get; set; } Vector3 OffsetPosition { get; set; }
Vector3 SitTarget { get; set; } Vector3 SitTarget { get; set; }
String SitTargetText { get; set; } String SitTargetText { get; set; }
String TouchText { get; set; } String TouchText { get; set; }
/// <summary> /// <summary>
/// Text to be associated with this object, in the /// Text to be associated with this object, in the
/// Second Life(r) viewer, this is shown above the /// Second Life(r) viewer, this is shown above the
/// object. /// object.
/// </summary> /// </summary>
String Text { get; set; } String Text { get; set; }
bool IsRotationLockedX { get; set; } // SetStatus(!ROTATE_X) bool IsRotationLockedX { get; set; } // SetStatus(!ROTATE_X)
bool IsRotationLockedY { get; set; } // SetStatus(!ROTATE_Y) bool IsRotationLockedY { get; set; } // SetStatus(!ROTATE_Y)
bool IsRotationLockedZ { get; set; } // SetStatus(!ROTATE_Z) bool IsRotationLockedZ { get; set; } // SetStatus(!ROTATE_Z)
bool IsSandboxed { get; set; } // SetStatus(SANDBOX) bool IsSandboxed { get; set; } // SetStatus(SANDBOX)
bool IsImmotile { get; set; } // SetStatus(BLOCK_GRAB) bool IsImmotile { get; set; } // SetStatus(BLOCK_GRAB)
bool IsAlwaysReturned { get; set; } // SetStatus(!DIE_AT_EDGE) bool IsAlwaysReturned { get; set; } // SetStatus(!DIE_AT_EDGE)
bool IsTemporary { get; set; } // TEMP_ON_REZ bool IsTemporary { get; set; } // TEMP_ON_REZ
bool IsFlexible { get; set; } bool IsFlexible { get; set; }
PrimType PrimShape { get; set; } PrimType PrimShape { get; set; }
// TODO: // TODO:
// PrimHole // PrimHole
// Repeats, Offsets, Cut/Dimple/ProfileCut // Repeats, Offsets, Cut/Dimple/ProfileCut
// Hollow, Twist, HoleSize, // Hollow, Twist, HoleSize,
// Taper[A+B], Shear[A+B], Revolutions, // Taper[A+B], Shear[A+B], Revolutions,
// RadiusOffset, Skew // RadiusOffset, Skew
PhysicsMaterial PhysicsMaterial { get; set; } PhysicsMaterial PhysicsMaterial { get; set; }
IObjectPhysics Physics { get; } IObjectPhysics Physics { get; }
/// <summary> /// <summary>
/// Causes the object to speak to its surroundings, /// Causes the object to speak to its surroundings,
/// equivilent to LSL/OSSL llSay /// equivilent to LSL/OSSL llSay
/// </summary> /// </summary>
/// <param name="msg">The message to send to the user</param> /// <param name="msg">The message to send to the user</param>
void Say(string msg); void Say(string msg);
} }
public enum PhysicsMaterial public enum PhysicsMaterial
{ {
Default, Default,
Glass, Glass,
Metal, Metal,
Plastic, Plastic,
Wood, Wood,
Rubber, Rubber,
Stone, Stone,
Flesh Flesh
} }
public enum PrimType public enum PrimType
{ {
NotPrimitive = 255, NotPrimitive = 255,
Box = 0, Box = 0,
Cylinder = 1, Cylinder = 1,
Prism = 2, Prism = 2,
Sphere = 3, Sphere = 3,
Torus = 4, Torus = 4,
Tube = 5, Tube = 5,
Ring = 6, Ring = 6,
Sculpt = 7 Sculpt = 7
} }
public enum TextureMapping public enum TextureMapping
{ {
Default, Default,
Planar Planar
} }
public interface IObjectMaterial public interface IObjectMaterial
{ {
Color Color { get; set; } Color Color { get; set; }
UUID Texture { get; set; } UUID Texture { get; set; }
TextureMapping Mapping { get; set; } // SetPrimParms(PRIM_TEXGEN) TextureMapping Mapping { get; set; } // SetPrimParms(PRIM_TEXGEN)
bool Bright { get; set; } // SetPrimParms(FULLBRIGHT) bool Bright { get; set; } // SetPrimParms(FULLBRIGHT)
double Bloom { get; set; } // SetPrimParms(GLOW) double Bloom { get; set; } // SetPrimParms(GLOW)
bool Shiny { get; set; } // SetPrimParms(SHINY) bool Shiny { get; set; } // SetPrimParms(SHINY)
bool BumpMap { get; set; } // SetPrimParms(BUMPMAP) [DEPRECIATE IN FAVOUR OF UUID?] bool BumpMap { get; set; } // SetPrimParms(BUMPMAP) [DEPRECIATE IN FAVOUR OF UUID?]
} }
} }

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@ -1,39 +1,39 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the * * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System.Collections.Generic; using System.Collections.Generic;
using OpenMetaverse; using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{ {
public interface IObjectAccessor : ICollection<IObject> public interface IObjectAccessor : ICollection<IObject>
{ {
IObject this[int index] { get; } IObject this[int index] { get; }
IObject this[uint index] { get; } IObject this[uint index] { get; }
IObject this[UUID index] { get; } IObject this[UUID index] { get; }
} }
} }

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@ -1,42 +1,42 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the * * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using OpenMetaverse; using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{ {
public interface IParcel public interface IParcel
{ {
string Name { get; set; } string Name { get; set; }
string Description { get; set; } string Description { get; set; }
ISocialEntity Owner { get; set; } ISocialEntity Owner { get; set; }
bool[,] Bitmap { get; } bool[,] Bitmap { get; }
} }
} }

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@ -1,56 +1,56 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the * * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{ {
interface IPersistence interface IPersistence
{ {
T Get<T>(Guid storageID); T Get<T>(Guid storageID);
T Get<T>(); T Get<T>();
/// <summary> /// <summary>
/// Stores 'data' into the persistence system /// Stores 'data' into the persistence system
/// associated with this object, however saved /// associated with this object, however saved
/// under the ID 'storageID'. This data may /// under the ID 'storageID'. This data may
/// be accessed by other scripts however. /// be accessed by other scripts however.
/// </summary> /// </summary>
/// <param name="storageID"></param> /// <param name="storageID"></param>
/// <param name="data"></param> /// <param name="data"></param>
void Put<T>(Guid storageID, T data); void Put<T>(Guid storageID, T data);
/// <summary> /// <summary>
/// Stores 'data' into the persistence system /// Stores 'data' into the persistence system
/// using the default ID for this script. /// using the default ID for this script.
/// </summary> /// </summary>
/// <param name="data"></param> /// <param name="data"></param>
void Put<T>(T data); void Put<T>(T data);
} }
} }

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@ -1,43 +1,43 @@
using System; using System;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{ {
interface IScheduler interface IScheduler
{ {
/// <summary> /// <summary>
/// Schedule an event callback to occur /// Schedule an event callback to occur
/// when 'time' is elapsed. /// when 'time' is elapsed.
/// </summary> /// </summary>
/// <param name="time">The period to wait before executing</param> /// <param name="time">The period to wait before executing</param>
void RunIn(TimeSpan time); void RunIn(TimeSpan time);
/// <summary> /// <summary>
/// Schedule an event callback to fire /// Schedule an event callback to fire
/// every "time". Equivilent to a repeating /// every "time". Equivilent to a repeating
/// timer. /// timer.
/// </summary> /// </summary>
/// <param name="time">The period to wait between executions</param> /// <param name="time">The period to wait between executions</param>
void RunAndRepeat(TimeSpan time); void RunAndRepeat(TimeSpan time);
/// <summary> /// <summary>
/// Fire this scheduler only when the region has /// Fire this scheduler only when the region has
/// a user in it. /// a user in it.
/// </summary> /// </summary>
bool WhenRegionOccupied { get; set; } bool WhenRegionOccupied { get; set; }
/// <summary> /// <summary>
/// Fire this event only when the region is visible /// Fire this event only when the region is visible
/// to a child agent, or there is a full agent /// to a child agent, or there is a full agent
/// in this region. /// in this region.
/// </summary> /// </summary>
bool WhenRegionVisible { get; set; } bool WhenRegionVisible { get; set; }
/// <summary> /// <summary>
/// Determines whether this runs in the master scheduler thread, or a new thread /// Determines whether this runs in the master scheduler thread, or a new thread
/// is spawned to handle your request. Running in scheduler may mean that your /// is spawned to handle your request. Running in scheduler may mean that your
/// code does not execute perfectly on time, however will result in a lower /// code does not execute perfectly on time, however will result in a lower
/// processor cost to running your code. /// processor cost to running your code.
/// </summary> /// </summary>
bool Schedule { get; set; } bool Schedule { get; set; }
} }
} }

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@ -1,41 +1,41 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the * * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using OpenMetaverse; using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{ {
public interface ISocialEntity public interface ISocialEntity
{ {
UUID GlobalID { get; } UUID GlobalID { get; }
string Name { get; } string Name { get; }
bool IsUser { get; } bool IsUser { get; }
} }
} }

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/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the * * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System; using System;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{ {
public class NewUserEventArgs : EventArgs public class NewUserEventArgs : EventArgs
{ {
public IAvatar Avatar; public IAvatar Avatar;
} }
public delegate void OnNewUserDelegate(IWorld sender, NewUserEventArgs e); public delegate void OnNewUserDelegate(IWorld sender, NewUserEventArgs e);
public class ChatEventArgs : EventArgs public class ChatEventArgs : EventArgs
{ {
public string Text; public string Text;
public IEntity Sender; public IEntity Sender;
} }
public delegate void OnChatDelegate(IWorld sender, ChatEventArgs e); public delegate void OnChatDelegate(IWorld sender, ChatEventArgs e);
public interface IWorld public interface IWorld
{ {
IObjectAccessor Objects { get; } IObjectAccessor Objects { get; }
IAvatar[] Avatars { get; } IAvatar[] Avatars { get; }
IParcel[] Parcels { get; } IParcel[] Parcels { get; }
IHeightmap Terrain { get; } IHeightmap Terrain { get; }
event OnChatDelegate OnChat; event OnChatDelegate OnChat;
event OnNewUserDelegate OnNewUser; event OnNewUserDelegate OnNewUser;
} }
} }

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@ -1,88 +1,88 @@
using System.Drawing; using System.Drawing;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{ {
class SOPObjectMaterial : IObjectMaterial class SOPObjectMaterial : IObjectMaterial
{ {
private readonly int m_face; private readonly int m_face;
private readonly SceneObjectPart m_parent; private readonly SceneObjectPart m_parent;
public SOPObjectMaterial(int m_face, SceneObjectPart m_parent) public SOPObjectMaterial(int m_face, SceneObjectPart m_parent)
{ {
this.m_face = m_face; this.m_face = m_face;
this.m_parent = m_parent; this.m_parent = m_parent;
} }
public Color Color public Color Color
{ {
get get
{ {
Color4 res = GetTexface().RGBA; Color4 res = GetTexface().RGBA;
return Color.FromArgb((int) (res.A*255), (int) (res.R*255), (int) (res.G*255), (int) (res.B*255)); return Color.FromArgb((int) (res.A*255), (int) (res.R*255), (int) (res.G*255), (int) (res.B*255));
} }
set set
{ {
Primitive.TextureEntry tex = m_parent.Shape.Textures; Primitive.TextureEntry tex = m_parent.Shape.Textures;
Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
texface.RGBA = new Color4(value.R,value.G,value.B,value.A); texface.RGBA = new Color4(value.R,value.G,value.B,value.A);
tex.FaceTextures[m_face] = texface; tex.FaceTextures[m_face] = texface;
m_parent.UpdateTexture(tex); m_parent.UpdateTexture(tex);
} }
} }
public UUID Texture public UUID Texture
{ {
get get
{ {
Primitive.TextureEntryFace texface = GetTexface(); Primitive.TextureEntryFace texface = GetTexface();
return texface.TextureID; return texface.TextureID;
} }
set set
{ {
Primitive.TextureEntry tex = m_parent.Shape.Textures; Primitive.TextureEntry tex = m_parent.Shape.Textures;
Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
texface.TextureID = value; texface.TextureID = value;
tex.FaceTextures[m_face] = texface; tex.FaceTextures[m_face] = texface;
m_parent.UpdateTexture(tex); m_parent.UpdateTexture(tex);
} }
} }
private Primitive.TextureEntryFace GetTexface() private Primitive.TextureEntryFace GetTexface()
{ {
Primitive.TextureEntry tex = m_parent.Shape.Textures; Primitive.TextureEntry tex = m_parent.Shape.Textures;
return tex.GetFace((uint)m_face); return tex.GetFace((uint)m_face);
} }
public TextureMapping Mapping public TextureMapping Mapping
{ {
get { throw new System.NotImplementedException(); } get { throw new System.NotImplementedException(); }
set { throw new System.NotImplementedException(); } set { throw new System.NotImplementedException(); }
} }
public bool Bright public bool Bright
{ {
get { return GetTexface().Fullbright; } get { return GetTexface().Fullbright; }
set { throw new System.NotImplementedException(); } set { throw new System.NotImplementedException(); }
} }
public double Bloom public double Bloom
{ {
get { return GetTexface().Glow; } get { return GetTexface().Glow; }
set { throw new System.NotImplementedException(); } set { throw new System.NotImplementedException(); }
} }
public bool Shiny public bool Shiny
{ {
get { return GetTexface().Shiny != Shininess.None; } get { return GetTexface().Shiny != Shininess.None; }
set { throw new System.NotImplementedException(); } set { throw new System.NotImplementedException(); }
} }
public bool BumpMap public bool BumpMap
{ {
get { throw new System.NotImplementedException(); } get { throw new System.NotImplementedException(); }
set { throw new System.NotImplementedException(); } set { throw new System.NotImplementedException(); }
} }
} }
} }

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@ -1,64 +1,64 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the * * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using OpenSim.Region.OptionalModules.Scripting.Minimodule; using OpenSim.Region.OptionalModules.Scripting.Minimodule;
namespace OpenSim namespace OpenSim
{ {
class DrunkenTextAppreciationModule : MRMBase class DrunkenTextAppreciationModule : MRMBase
{ {
public override void Start() public override void Start()
{ {
World.OnChat += World_OnChat; World.OnChat += World_OnChat;
} }
void World_OnChat(IWorld sender, ChatEventArgs e) void World_OnChat(IWorld sender, ChatEventArgs e)
{ {
if (e.Sender is IAvatar) if (e.Sender is IAvatar)
{ {
if (!e.Text.Contains("hic!")) if (!e.Text.Contains("hic!"))
{ {
e.Text = e.Text.Replace("s", "sh"); e.Text = e.Text.Replace("s", "sh");
e.Text = e.Text.Replace("S", "Sh"); e.Text = e.Text.Replace("S", "Sh");
e.Text += " ...hic!"; e.Text += " ...hic!";
Host.Object.Say(e.Text); Host.Object.Say(e.Text);
} }
} }
if(e.Sender is IObject) if(e.Sender is IObject)
{ {
// Ignore // Ignore
} }
} }
public override void Stop() public override void Stop()
{ {
} }
} }
} }

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@ -1,17 +1,17 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using NUnit.Framework; using NUnit.Framework;
namespace OpenSim.Tests.Common namespace OpenSim.Tests.Common
{ {
[AttributeUsage(AttributeTargets.All, [AttributeUsage(AttributeTargets.All,
AllowMultiple=false, AllowMultiple=false,
Inherited=true)] Inherited=true)]
public class DatabaseTestAttribute : LongRunningAttribute public class DatabaseTestAttribute : LongRunningAttribute
{ {
public DatabaseTestAttribute() : base("Database") public DatabaseTestAttribute() : base("Database")
{ {
} }
} }
} }

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@ -1,22 +1,22 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using NUnit.Framework; using NUnit.Framework;
namespace OpenSim.Tests.Common namespace OpenSim.Tests.Common
{ {
[AttributeUsage(AttributeTargets.All, [AttributeUsage(AttributeTargets.All,
AllowMultiple = false, AllowMultiple = false,
Inherited = true)] Inherited = true)]
public class LongRunningAttribute : CategoryAttribute public class LongRunningAttribute : CategoryAttribute
{ {
public LongRunningAttribute() : this("Long Running Test") public LongRunningAttribute() : this("Long Running Test")
{ {
} }
protected LongRunningAttribute(string category) : base(category) protected LongRunningAttribute(string category) : base(category)
{ {
} }
} }
} }