If this is what it takes, then fine

*Adding every .build and .csproj to get ccnet working (hopefully)
zircon^2
mingchen 2007-06-06 21:59:05 +00:00
parent 57ba2c64dc
commit fa50dce1b6
27 changed files with 339 additions and 347 deletions

View File

@ -87,105 +87,105 @@
<Compile Include="AgentInventory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="BlockingQueue.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="HeightMapGenHills.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LoginService.cs">
<Compile Include="Util.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Remoting.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SimProfile.cs">
<Compile Include="UserProfileManagerBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SimProfileBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UserProfile.cs">
<Compile Include="LoginService.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UserProfileManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UserProfileManagerBase.cs">
<Compile Include="HeightMapGenHills.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Util.cs">
<Compile Include="BlockingQueue.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IAssetServer.cs">
<Compile Include="UserProfile.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IClientAPI.cs">
<Compile Include="SimProfileBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IConfig.cs">
<Compile Include="SimProfile.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IGenericConfig.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IGridConfig.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IGridServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\ILocalStorage.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IScriptAPI.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IScriptEngine.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IUserConfig.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IUserServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\LocalGridBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\RemoteGridBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IUserConfig.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IConfig.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IUserServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IAssetServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IClientAPI.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IScriptEngine.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IGridConfig.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IGridServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IScriptAPI.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\ILocalStorage.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AgentCiruitData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AssetBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AssetLandmark.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AssetStorage.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\Login.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\NeighbourInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\OSVector3.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\ParcelData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\PrimData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AssetStorage.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\OSVector3.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AgentCiruitData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\Login.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AssetLandmark.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AssetBase.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>

View File

@ -12,39 +12,39 @@
</resources>
<sources failonempty="true">
<include name="AgentInventory.cs" />
<include name="BlockingQueue.cs" />
<include name="HeightMapGenHills.cs" />
<include name="LoginService.cs" />
<include name="Remoting.cs" />
<include name="SimProfile.cs" />
<include name="SimProfileBase.cs" />
<include name="UserProfile.cs" />
<include name="UserProfileManager.cs" />
<include name="UserProfileManagerBase.cs" />
<include name="Util.cs" />
<include name="Interfaces/IAssetServer.cs" />
<include name="Interfaces/IClientAPI.cs" />
<include name="Interfaces/IConfig.cs" />
<include name="Remoting.cs" />
<include name="UserProfileManagerBase.cs" />
<include name="LoginService.cs" />
<include name="UserProfileManager.cs" />
<include name="HeightMapGenHills.cs" />
<include name="BlockingQueue.cs" />
<include name="UserProfile.cs" />
<include name="SimProfileBase.cs" />
<include name="SimProfile.cs" />
<include name="Interfaces/IGenericConfig.cs" />
<include name="Interfaces/IGridConfig.cs" />
<include name="Interfaces/IGridServer.cs" />
<include name="Interfaces/ILocalStorage.cs" />
<include name="Interfaces/IScriptAPI.cs" />
<include name="Interfaces/IScriptEngine.cs" />
<include name="Interfaces/IUserConfig.cs" />
<include name="Interfaces/IUserServer.cs" />
<include name="Interfaces/LocalGridBase.cs" />
<include name="Interfaces/RemoteGridBase.cs" />
<include name="Interfaces/IUserConfig.cs" />
<include name="Interfaces/IConfig.cs" />
<include name="Interfaces/IUserServer.cs" />
<include name="Interfaces/IAssetServer.cs" />
<include name="Interfaces/IClientAPI.cs" />
<include name="Interfaces/IScriptEngine.cs" />
<include name="Interfaces/IGridConfig.cs" />
<include name="Interfaces/IGridServer.cs" />
<include name="Interfaces/IScriptAPI.cs" />
<include name="Interfaces/ILocalStorage.cs" />
<include name="Properties/AssemblyInfo.cs" />
<include name="Types/AgentCiruitData.cs" />
<include name="Types/AssetBase.cs" />
<include name="Types/AssetLandmark.cs" />
<include name="Types/AssetStorage.cs" />
<include name="Types/Login.cs" />
<include name="Types/NeighbourInfo.cs" />
<include name="Types/OSVector3.cs" />
<include name="Types/ParcelData.cs" />
<include name="Types/PrimData.cs" />
<include name="Types/AssetStorage.cs" />
<include name="Types/OSVector3.cs" />
<include name="Types/AgentCiruitData.cs" />
<include name="Types/Login.cs" />
<include name="Types/AssetLandmark.cs" />
<include name="Types/AssetBase.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>

View File

@ -92,33 +92,33 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="LoginServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="BaseHttpServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="BaseServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="CheckSumServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="IRestHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LocalUserProfileManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcMethod.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LoginResponse.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LoginServer.cs">
<Compile Include="CheckSumServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UDPServerBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcMethod.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>

View File

@ -11,15 +11,15 @@
<resources prefix="OpenSim.Servers" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="LoginServer.cs" />
<include name="BaseHttpServer.cs" />
<include name="BaseServer.cs" />
<include name="CheckSumServer.cs" />
<include name="IRestHandler.cs" />
<include name="LocalUserProfileManager.cs" />
<include name="LoginResponse.cs" />
<include name="LoginServer.cs" />
<include name="UDPServerBase.cs" />
<include name="XmlRpcMethod.cs" />
<include name="LoginResponse.cs" />
<include name="CheckSumServer.cs" />
<include name="UDPServerBase.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>

View File

@ -70,60 +70,60 @@
<ItemGroup>
</ItemGroup>
<ItemGroup>
<Compile Include="Logger.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SimpleHttpRequest.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcBoxcarRequest.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcClientProxy.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcDeserializer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcErrorCodes.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcException.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcExposedAttribute.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcRequest.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcResponseSerializer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Logger.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcRequestDeserializer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcRequestSerializer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcResponder.cs">
<Compile Include="XmlRpcExposedAttribute.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcResponse.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcException.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcResponseDeserializer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcResponseSerializer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcSerializer.cs">
<Compile Include="XmlRpcResponder.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcErrorCodes.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcSerializer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcSystemObject.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SimpleHttpRequest.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcClientProxy.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcRequestSerializer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcDeserializer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcXmlTokens.cs">
<SubType>Code</SubType>
</Compile>

View File

@ -11,24 +11,24 @@
<resources prefix="XMLRPC" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="Logger.cs" />
<include name="SimpleHttpRequest.cs" />
<include name="XmlRpcBoxcarRequest.cs" />
<include name="XmlRpcClientProxy.cs" />
<include name="XmlRpcDeserializer.cs" />
<include name="XmlRpcErrorCodes.cs" />
<include name="XmlRpcException.cs" />
<include name="XmlRpcExposedAttribute.cs" />
<include name="XmlRpcRequest.cs" />
<include name="XmlRpcRequestDeserializer.cs" />
<include name="XmlRpcRequestSerializer.cs" />
<include name="XmlRpcResponder.cs" />
<include name="XmlRpcResponse.cs" />
<include name="XmlRpcResponseDeserializer.cs" />
<include name="XmlRpcResponseSerializer.cs" />
<include name="XmlRpcSerializer.cs" />
<include name="Logger.cs" />
<include name="XmlRpcRequestDeserializer.cs" />
<include name="XmlRpcExposedAttribute.cs" />
<include name="XmlRpcResponse.cs" />
<include name="XmlRpcException.cs" />
<include name="XmlRpcResponseDeserializer.cs" />
<include name="XmlRpcResponder.cs" />
<include name="XmlRpcServer.cs" />
<include name="XmlRpcErrorCodes.cs" />
<include name="XmlRpcSerializer.cs" />
<include name="XmlRpcSystemObject.cs" />
<include name="SimpleHttpRequest.cs" />
<include name="XmlRpcClientProxy.cs" />
<include name="XmlRpcRequestSerializer.cs" />
<include name="XmlRpcDeserializer.cs" />
<include name="XmlRpcXmlTokens.cs" />
</sources>
<references basedir="${project::get-base-directory()}">

View File

@ -88,13 +88,13 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="DB4oGridData.cs">
<Compile Include="DB4oUserData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="DB4oManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="DB4oUserData.cs">
<Compile Include="DB4oGridData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">

View File

@ -88,19 +88,19 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="MySQLGridData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MySQLInventoryData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MySQLLogData.cs">
<Compile Include="MySQLUserData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MySQLManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MySQLUserData.cs">
<Compile Include="MySQLLogData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MySQLGridData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">

View File

@ -11,11 +11,11 @@
<resources prefix="OpenGrid.Framework.Data.MySQL" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="MySQLGridData.cs" />
<include name="MySQLInventoryData.cs" />
<include name="MySQLLogData.cs" />
<include name="MySQLManager.cs" />
<include name="MySQLUserData.cs" />
<include name="MySQLManager.cs" />
<include name="MySQLLogData.cs" />
<include name="MySQLGridData.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">

View File

@ -88,10 +88,10 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="SQLiteGridData.cs">
<Compile Include="SQLiteManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SQLiteManager.cs">
<Compile Include="SQLiteGridData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">

View File

@ -11,8 +11,8 @@
<resources prefix="OpenGrid.Framework.Data.SQLite" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="SQLiteGridData.cs" />
<include name="SQLiteManager.cs" />
<include name="SQLiteGridData.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">

View File

@ -81,6 +81,9 @@
<Compile Include="GridData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SimProfileData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ILogData.cs">
<SubType>Code</SubType>
</Compile>
@ -90,9 +93,6 @@
<Compile Include="InventoryData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SimProfileData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UserData.cs">
<SubType>Code</SubType>
</Compile>

View File

@ -12,10 +12,10 @@
</resources>
<sources failonempty="true">
<include name="GridData.cs" />
<include name="SimProfileData.cs" />
<include name="ILogData.cs" />
<include name="IniConfig.cs" />
<include name="InventoryData.cs" />
<include name="SimProfileData.cs" />
<include name="UserData.cs" />
<include name="UserProfileData.cs" />
<include name="Properties/AssemblyInfo.cs" />

View File

@ -102,10 +102,10 @@
<ItemGroup>
</ItemGroup>
<ItemGroup>
<Compile Include="AssetHttpServer.cs">
<Compile Include="Main.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Main.cs">
<Compile Include="AssetHttpServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">

View File

@ -11,8 +11,8 @@
<resources prefix="OpenGridServices.AssetServer" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssetHttpServer.cs" />
<include name="Main.cs" />
<include name="AssetHttpServer.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">

View File

@ -108,13 +108,10 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="InventoryManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Main.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">
<Compile Include="InventoryManager.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>

View File

@ -11,9 +11,8 @@
<resources prefix="OpenGridServices.InventoryServer" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="InventoryManager.cs" />
<include name="Main.cs" />
<include name="Properties/AssemblyInfo.cs" />
<include name="InventoryManager.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>

View File

@ -124,10 +124,10 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="AgentAssetUpload.cs">
<Compile Include="OpenSimMain.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="AuthenticateSessionsBase.cs">
<Compile Include="UDPServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="AuthenticateSessionsLocal.cs">
@ -136,28 +136,16 @@
<Compile Include="AuthenticateSessionsRemote.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.Grid.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.ProcessPackets.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientViewBase.cs">
<Compile Include="OpenSimNetworkHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Grid.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenSimMain.cs">
<Compile Include="RegionInfoBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenSimNetworkHandler.cs">
<Compile Include="ClientView.Grid.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="PacketServer.cs">
@ -166,55 +154,55 @@
<Compile Include="RegionInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionInfoBase.cs">
<Compile Include="ClientView.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionServerBase.cs">
<Compile Include="AuthenticateSessionsBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UDPServer.cs">
<Compile Include="ClientView.ProcessPackets.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="VersionInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Assets\AssetCache.cs">
<Compile Include="AgentAssetUpload.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Assets\InventoryCache.cs">
<Compile Include="ClientViewBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionServerBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="CAPS\AdminWebFront.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="types\Mesh.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="types\Triangle.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Avatar.Client.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Entity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Avatar.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\World.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Avatar.Update.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\AvatarAnimations.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Entity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\ParcelManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Primitive.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Primitive2.cs">
<Compile Include="world\WorldBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\SceneObject.cs">
@ -223,33 +211,45 @@
<Compile Include="world\World.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\World.PacketHandlers.cs">
<Compile Include="world\Primitive.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\World.Scripting.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\WorldBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\IScriptContext.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\IScriptEntity.cs">
<Compile Include="world\Primitive2.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\IScriptHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\Script.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\ScriptFactory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\IScriptContext.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\Script.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\IScriptEntity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\Scripts\FollowRandomAvatar.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Assets\InventoryCache.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Assets\AssetCache.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="types\Mesh.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="types\Triangle.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>

View File

@ -11,48 +11,48 @@
<resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AgentAssetUpload.cs" />
<include name="AuthenticateSessionsBase.cs" />
<include name="OpenSimMain.cs" />
<include name="UDPServer.cs" />
<include name="AuthenticateSessionsLocal.cs" />
<include name="AuthenticateSessionsRemote.cs" />
<include name="ClientView.cs" />
<include name="ClientView.Grid.cs" />
<include name="ClientView.PacketHandlers.cs" />
<include name="ClientView.ProcessPackets.cs" />
<include name="ClientViewBase.cs" />
<include name="Grid.cs" />
<include name="OpenSimMain.cs" />
<include name="OpenSimNetworkHandler.cs" />
<include name="Grid.cs" />
<include name="RegionInfoBase.cs" />
<include name="ClientView.Grid.cs" />
<include name="PacketServer.cs" />
<include name="RegionInfo.cs" />
<include name="RegionInfoBase.cs" />
<include name="RegionServerBase.cs" />
<include name="UDPServer.cs" />
<include name="ClientView.PacketHandlers.cs" />
<include name="AuthenticateSessionsBase.cs" />
<include name="ClientView.ProcessPackets.cs" />
<include name="VersionInfo.cs" />
<include name="Assets/AssetCache.cs" />
<include name="Assets/InventoryCache.cs" />
<include name="AgentAssetUpload.cs" />
<include name="ClientViewBase.cs" />
<include name="RegionServerBase.cs" />
<include name="ClientView.cs" />
<include name="CAPS/AdminWebFront.cs" />
<include name="types/Mesh.cs" />
<include name="types/Triangle.cs" />
<include name="world/Avatar.Client.cs" />
<include name="world/Entity.cs" />
<include name="world/Avatar.cs" />
<include name="world/World.PacketHandlers.cs" />
<include name="world/Avatar.Update.cs" />
<include name="world/AvatarAnimations.cs" />
<include name="world/Entity.cs" />
<include name="world/ParcelManager.cs" />
<include name="world/Primitive.cs" />
<include name="world/Primitive2.cs" />
<include name="world/WorldBase.cs" />
<include name="world/SceneObject.cs" />
<include name="world/World.cs" />
<include name="world/World.PacketHandlers.cs" />
<include name="world/Primitive.cs" />
<include name="world/World.Scripting.cs" />
<include name="world/WorldBase.cs" />
<include name="world/scripting/IScriptContext.cs" />
<include name="world/scripting/IScriptEntity.cs" />
<include name="world/Primitive2.cs" />
<include name="world/scripting/IScriptHandler.cs" />
<include name="world/scripting/Script.cs" />
<include name="world/scripting/ScriptFactory.cs" />
<include name="world/scripting/IScriptContext.cs" />
<include name="world/scripting/Script.cs" />
<include name="world/scripting/IScriptEntity.cs" />
<include name="world/scripting/Scripts/FollowRandomAvatar.cs" />
<include name="Assets/InventoryCache.cs" />
<include name="Assets/AssetCache.cs" />
<include name="types/Mesh.cs" />
<include name="types/Triangle.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>

View File

@ -76,64 +76,64 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="ClassInstance.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClassRecord.cs">
<Compile Include="MainMemory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Heap.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interpreter.cs">
<Compile Include="StackFrame.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="InterpreterLogic.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenSimJVM.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="InterpreterMethods.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClassInstance.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="InterpreterReturn.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MainMemory.cs">
<Compile Include="Interpreter.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MethodMemory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Object.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenSimJVM.cs">
<Compile Include="ClassRecord.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Stack.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="StackFrame.cs">
<Compile Include="Object.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Thread.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">
<Compile Include="MethodMemory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\ArrayReference.cs">
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\BaseType.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\ArrayReference.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\ObjectReference.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\PrimitiveTypes\Byte.cs">
<Compile Include="Types\PrimitiveTypes\Char.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\PrimitiveTypes\Char.cs">
<Compile Include="Types\PrimitiveTypes\Byte.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\PrimitiveTypes\Float.cs">

View File

@ -11,26 +11,26 @@
<resources prefix="OpenSim.Scripting.EmbeddedJVM" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="ClassInstance.cs" />
<include name="ClassRecord.cs" />
<include name="Heap.cs" />
<include name="Interpreter.cs" />
<include name="InterpreterLogic.cs" />
<include name="InterpreterMethods.cs" />
<include name="InterpreterReturn.cs" />
<include name="MainMemory.cs" />
<include name="MethodMemory.cs" />
<include name="Object.cs" />
<include name="OpenSimJVM.cs" />
<include name="Stack.cs" />
<include name="Heap.cs" />
<include name="StackFrame.cs" />
<include name="InterpreterLogic.cs" />
<include name="OpenSimJVM.cs" />
<include name="InterpreterMethods.cs" />
<include name="ClassInstance.cs" />
<include name="InterpreterReturn.cs" />
<include name="Interpreter.cs" />
<include name="ClassRecord.cs" />
<include name="Stack.cs" />
<include name="Object.cs" />
<include name="Thread.cs" />
<include name="MethodMemory.cs" />
<include name="Properties/AssemblyInfo.cs" />
<include name="Types/ArrayReference.cs" />
<include name="Types/BaseType.cs" />
<include name="Types/ArrayReference.cs" />
<include name="Types/ObjectReference.cs" />
<include name="Types/PrimitiveTypes/Byte.cs" />
<include name="Types/PrimitiveTypes/Char.cs" />
<include name="Types/PrimitiveTypes/Byte.cs" />
<include name="Types/PrimitiveTypes/Float.cs" />
<include name="Types/PrimitiveTypes/Int.cs" />
</sources>

View File

@ -1,4 +1,4 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
@ -6,8 +6,7 @@
<ProjectGuid>{E1B79ECF-0000-0000-0000-000000000000}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon>
</ApplicationIcon>
<ApplicationIcon></ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>OpenSim.Storage.LocalStorageDb4o</AssemblyName>
@ -16,11 +15,9 @@
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<AppDesignerFolder>
</AppDesignerFolder>
<AppDesignerFolder></AppDesignerFolder>
<RootNamespace>OpenSim.Storage.LocalStorageDb4o</RootNamespace>
<StartupObject>
</StartupObject>
<StartupObject></StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
@ -31,8 +28,7 @@
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile>
</DocumentationFile>
<DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
@ -41,8 +37,7 @@
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn>
</NoWarn>
<NoWarn></NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
@ -51,8 +46,7 @@
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile>
</DocumentationFile>
<DocumentationFile></DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
@ -61,23 +55,22 @@
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn>
</NoWarn>
<NoWarn></NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System">
<Reference Include="System" >
<HintPath>System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml">
<Reference Include="System.Xml" >
<HintPath>System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Db4objects.Db4o.dll">
<Reference Include="Db4objects.Db4o.dll" >
<HintPath>..\..\..\bin\Db4objects.Db4o.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="libsecondlife.dll">
<Reference Include="libsecondlife.dll" >
<HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
<Private>False</Private>
</Reference>
@ -87,29 +80,31 @@
<Name>OpenSim.Framework</Name>
<Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\..\..\Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
<Name>OpenSim.Framework.Console</Name>
<Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UUIDParcelQuery.cs" />
<Compile Include="UUIDPrimQuery.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MapStorage.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UUIDPrimQuery.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Db4LocalStorage.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UUIDParcelQuery.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>
@ -118,4 +113,4 @@
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>
</Project>

View File

@ -12,9 +12,10 @@
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="Db4LocalStorage.cs" />
<include name="MapStorage.cs" />
<include name="UUIDQuery.cs" />
<include name="UUIDPrimQuery.cs" />
<include name="Db4LocalStorage.cs" />
<include name="UUIDParcelQuery.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>

View File

@ -130,10 +130,10 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Application.cs">
<Compile Include="OpenSimMain.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenSimMain.cs">
<Compile Include="Application.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>

View File

@ -11,8 +11,8 @@
<resources prefix="OpenSim" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="Application.cs" />
<include name="OpenSimMain.cs" />
<include name="Application.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>

View File

@ -83,9 +83,6 @@
<Compile Include="Prebuild.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\FatalException.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Kernel.cs">
<SubType>Code</SubType>
</Compile>
@ -95,19 +92,25 @@
<Compile Include="Core\WarningException.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Attributes\DataNodeAttribute.cs">
<Compile Include="Core\FatalException.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Attributes\OptionNodeAttribute.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Attributes\TargetAttribute.cs">
<Compile Include="Core\Interfaces\ITarget.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Interfaces\IDataNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Interfaces\ITarget.cs">
<Compile Include="Core\Attributes\OptionNodeAttribute.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Attributes\DataNodeAttribute.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Attributes\TargetAttribute.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\ProjectNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\ConfigurationNode.cs">
@ -119,40 +122,28 @@
<Compile Include="Core\Nodes\ExcludeNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\FileNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\FilesNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\MatchNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\OptionsNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\ProcessNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\ProjectNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\ReferenceNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\ReferencePathNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\MatchNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\SolutionNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Parse\IfContext.cs">
<Compile Include="Core\Nodes\ProcessNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Parse\Preprocessor.cs">
<Compile Include="Core\Nodes\ReferenceNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Targets\AutotoolsTarget.cs">
<Compile Include="Core\Nodes\FileNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\FilesNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Targets\DebugTarget.cs">
@ -161,10 +152,7 @@
<Compile Include="Core\Targets\MonoDevelopTarget.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Targets\NAntTarget.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Targets\SharpDevelop2Target.cs">
<Compile Include="Core\Targets\AutotoolsTarget.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Targets\SharpDevelopTarget.cs">
@ -176,13 +164,19 @@
<Compile Include="Core\Targets\VS2003Target.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Targets\SharpDevelop2Target.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Targets\VS2005Target.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Utilities\CommandLineCollection.cs">
<Compile Include="Core\Targets\NAntTarget.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Utilities\CurrentDirectory.cs">
<Compile Include="Core\Parse\IfContext.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Parse\Preprocessor.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Utilities\Helper.cs">
@ -191,6 +185,12 @@
<Compile Include="Core\Utilities\Log.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Utilities\CommandLineCollection.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Utilities\CurrentDirectory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>

View File

@ -14,42 +14,42 @@
</resources>
<sources failonempty="true">
<include name="Prebuild.cs" />
<include name="Core/FatalException.cs" />
<include name="Core/Kernel.cs" />
<include name="Core/UnknownLanguageException.cs" />
<include name="Core/WarningException.cs" />
<include name="Core/Attributes/DataNodeAttribute.cs" />
<include name="Core/Attributes/OptionNodeAttribute.cs" />
<include name="Core/Attributes/TargetAttribute.cs" />
<include name="Core/Interfaces/IDataNode.cs" />
<include name="Core/FatalException.cs" />
<include name="Core/Interfaces/ITarget.cs" />
<include name="Core/Interfaces/IDataNode.cs" />
<include name="Core/Attributes/OptionNodeAttribute.cs" />
<include name="Core/Attributes/DataNodeAttribute.cs" />
<include name="Core/Attributes/TargetAttribute.cs" />
<include name="Core/Nodes/ProjectNode.cs" />
<include name="Core/Nodes/ConfigurationNode.cs" />
<include name="Core/Nodes/DataNode.cs" />
<include name="Core/Nodes/ExcludeNode.cs" />
<include name="Core/Nodes/OptionsNode.cs" />
<include name="Core/Nodes/ReferencePathNode.cs" />
<include name="Core/Nodes/MatchNode.cs" />
<include name="Core/Nodes/SolutionNode.cs" />
<include name="Core/Nodes/ProcessNode.cs" />
<include name="Core/Nodes/ReferenceNode.cs" />
<include name="Core/Nodes/FileNode.cs" />
<include name="Core/Nodes/FilesNode.cs" />
<include name="Core/Nodes/MatchNode.cs" />
<include name="Core/Nodes/OptionsNode.cs" />
<include name="Core/Nodes/ProcessNode.cs" />
<include name="Core/Nodes/ProjectNode.cs" />
<include name="Core/Nodes/ReferenceNode.cs" />
<include name="Core/Nodes/ReferencePathNode.cs" />
<include name="Core/Nodes/SolutionNode.cs" />
<include name="Core/Parse/IfContext.cs" />
<include name="Core/Parse/Preprocessor.cs" />
<include name="Core/Targets/AutotoolsTarget.cs" />
<include name="Core/Targets/DebugTarget.cs" />
<include name="Core/Targets/MonoDevelopTarget.cs" />
<include name="Core/Targets/NAntTarget.cs" />
<include name="Core/Targets/SharpDevelop2Target.cs" />
<include name="Core/Targets/AutotoolsTarget.cs" />
<include name="Core/Targets/SharpDevelopTarget.cs" />
<include name="Core/Targets/VS2002Target.cs" />
<include name="Core/Targets/VS2003Target.cs" />
<include name="Core/Targets/SharpDevelop2Target.cs" />
<include name="Core/Targets/VS2005Target.cs" />
<include name="Core/Utilities/CommandLineCollection.cs" />
<include name="Core/Utilities/CurrentDirectory.cs" />
<include name="Core/Targets/NAntTarget.cs" />
<include name="Core/Parse/IfContext.cs" />
<include name="Core/Parse/Preprocessor.cs" />
<include name="Core/Utilities/Helper.cs" />
<include name="Core/Utilities/Log.cs" />
<include name="Core/Utilities/CommandLineCollection.cs" />
<include name="Core/Utilities/CurrentDirectory.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">