Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Services/Connectors/Friends/FriendsSimConnector.csavinationmerge
commit
fa52effb27
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@ -241,8 +241,8 @@ namespace OpenSim.Region.ClientStack.Linden
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m_HostCapsObj.RegisterHandler(
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"SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest, "SEED", null));
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m_log.DebugFormat(
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"[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID);
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// m_log.DebugFormat(
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// "[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID);
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//m_capsHandlers["MapLayer"] =
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// new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
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@ -337,11 +337,12 @@ namespace OpenSim.Region.ClientStack.Linden
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public string SeedCapRequest(string request, string path, string param,
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IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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{
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// m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName);
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m_log.DebugFormat(
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"[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID);
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if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
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{
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m_log.DebugFormat(
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m_log.WarnFormat(
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"[CAPS]: Unauthorized CAPS client {0} from {1}",
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m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint);
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@ -111,10 +111,10 @@ namespace OpenSim.Region.ClientStack.Linden
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false,
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"debug eq",
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"debug eq [0|1|2]",
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"Turn on event queue debugging"
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+ "<= 0 - turns off all event queue logging"
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+ ">= 1 - turns on outgoing event logging"
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+ ">= 2 - turns on poll notification",
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"Turn on event queue debugging\n"
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+ " <= 0 - turns off all event queue logging\n"
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+ " >= 1 - turns on outgoing event logging\n"
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+ " >= 2 - turns on poll notification",
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HandleDebugEq);
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}
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else
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@ -109,7 +109,7 @@ namespace OpenSim.Region.ClientStack.Linden
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UUID capID = UUID.Random();
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m_log.DebugFormat("[REGION CONSOLE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
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// m_log.DebugFormat("[REGION CONSOLE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
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caps.RegisterHandler(
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"SimConsoleAsync",
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new ConsoleHandler("/CAPS/" + capID + "/", "SimConsoleAsync", agentID, this, m_scene));
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@ -9251,7 +9251,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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#endregion
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switch (Utils.BytesToString(messagePacket.MethodData.Method))
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string method = Utils.BytesToString(messagePacket.MethodData.Method);
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switch (method)
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{
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case "getinfo":
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if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false))
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@ -9567,7 +9569,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return true;
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default:
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m_log.Error("EstateOwnerMessage: Unknown method requested\n" + messagePacket);
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m_log.WarnFormat(
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"[LLCLIENTVIEW]: EstateOwnerMessage: Unknown method {0} requested for {1} in {2}",
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method, Name, Scene.Name);
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for (int i = 0; i < messagePacket.ParamList.Length; i++)
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{
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EstateOwnerMessagePacket.ParamListBlock block = messagePacket.ParamList[i];
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string data = (string)Utils.BytesToString(block.Parameter);
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m_log.DebugFormat("[LLCLIENTVIEW]: Param {0}={1}", i, data);
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}
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return true;
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}
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@ -488,10 +488,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// both regions
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if (sp.ParentID != (uint)0)
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sp.StandUp();
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else if (sp.Flying)
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teleportFlags |= (uint)TeleportFlags.IsFlying;
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// At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to
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// the viewer. However, it might mean that the viewer does not see the black teleport screen (untested).
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sp.ControllingClient.SendTeleportStart(teleportFlags);
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// the avatar.Close below will clear the child region list. We need this below for (possibly)
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@ -567,8 +568,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// So let's wait
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Thread.Sleep(200);
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// At least on LL 3.3.4 for teleports between different regions on the same simulator this appears
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// unnecessary - teleport will succeed and SEED caps will be requested without it (though possibly
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// only on TeleportFinish). This is untested for region teleport between different simulators
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// though this probably also works.
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m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
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}
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else
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{
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@ -4345,8 +4345,9 @@ namespace OpenSim.Region.Framework.Scenes
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return false;
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}
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// We have to wait until the viewer contacts this region after receiving EAC.
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// That calls AddNewClient, which finally creates the ScenePresence
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// We have to wait until the viewer contacts this region
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// after receiving the EnableSimulator HTTP Event Queue message. This triggers the viewer to send
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// a UseCircuitCode packet which in turn calls AddNewClient which finally creates the ScenePresence.
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ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID);
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if (childAgentUpdate != null)
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@ -59,6 +59,7 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
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using PrimType = OpenSim.Region.Framework.Scenes.PrimType;
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using AssetLandmark = OpenSim.Framework.AssetLandmark;
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using RegionFlags = OpenSim.Framework.RegionFlags;
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using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
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using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
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@ -6918,7 +6919,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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GridInstantMessage msg = new GridInstantMessage(World,
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m_host.OwnerID, m_host.Name, destID,
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(byte)InstantMessageDialog.TaskInventoryOffered,
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false, string.Format("'{0}'"),
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false, string.Format("'{0}'", category),
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// We won't go so far as to add a SLURL, but this is the format used by LL as of 2012-10-06
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// false, string.Format("'{0}' ( http://slurl.com/secondlife/{1}/{2}/{3}/{4} )", category, World.Name, (int)pos.X, (int)pos.Y, (int)pos.Z),
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folderID, false, pos,
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@ -10058,11 +10059,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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GridRegion info;
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if (m_ScriptEngine.World.RegionInfo.RegionName == simulator) //Det data for this simulator?
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info = new GridRegion(m_ScriptEngine.World.RegionInfo);
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if (World.RegionInfo.RegionName == simulator)
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info = new GridRegion(World.RegionInfo);
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else
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info = m_ScriptEngine.World.GridService.GetRegionByName(m_ScriptEngine.World.RegionInfo.ScopeID, simulator);
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info = World.GridService.GetRegionByName(m_ScriptEngine.World.RegionInfo.ScopeID, simulator);
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switch (data)
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{
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@ -10072,9 +10072,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ScriptSleep(1000);
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return UUID.Zero.ToString();
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}
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if (m_ScriptEngine.World.RegionInfo.RegionName != simulator)
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bool isHypergridRegion = false;
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if (World.RegionInfo.RegionName != simulator && info.RegionSecret != "")
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{
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// Hypergrid is currently placing real destination region co-ords into RegionSecret.
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// But other code can also use this field for a genuine RegionSecret! Therefore, if
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// anything is present we need to disambiguate.
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//
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// FIXME: Hypergrid should be storing this data in a different field.
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RegionFlags regionFlags
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= (RegionFlags)m_ScriptEngine.World.GridService.GetRegionFlags(
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info.ScopeID, info.RegionID);
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isHypergridRegion = (regionFlags & RegionFlags.Hyperlink) != 0;
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}
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if (isHypergridRegion)
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{
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//Hypergrid Region co-ordinates
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uint rx = 0, ry = 0;
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Utils.LongToUInts(Convert.ToUInt64(info.RegionSecret), out rx, out ry);
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@ -10085,7 +10100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else
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{
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//Local-cooridnates
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// Local grid co-oridnates
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reply = new LSL_Vector(
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info.RegionLocX,
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info.RegionLocY,
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@ -154,7 +154,7 @@ namespace OpenSim.Services.Connectors.Friends
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if (!region.ServerURI.EndsWith("/"))
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path = "/" + path;
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string uri = region.ServerURI + path;
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m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: calling {0}", uri);
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// m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: calling {0}", uri);
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try
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{
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