remove old and dead code that its only making it hard to understand
parent
86a9710e77
commit
fa59cddc28
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@ -77,7 +77,6 @@ namespace OpenSim.Region.ClientStack.Linden
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private Dictionary<UUID, int> m_ids = new Dictionary<UUID, int>();
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private Dictionary<UUID, Queue<OSD>> queues = new Dictionary<UUID, Queue<OSD>>();
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private Dictionary<UUID, UUID> m_QueueUUIDAvatarMapping = new Dictionary<UUID, UUID>();
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private Dictionary<UUID, UUID> m_AvatarQueueUUIDMapping = new Dictionary<UUID, UUID>();
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#region INonSharedRegionModule methods
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@ -254,28 +253,13 @@ namespace OpenSim.Region.ClientStack.Linden
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lock (queues)
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queues.Remove(agentID);
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List<UUID> removeitems = new List<UUID>();
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lock (m_AvatarQueueUUIDMapping)
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m_AvatarQueueUUIDMapping.Remove(agentID);
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UUID searchval = UUID.Zero;
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removeitems.Clear();
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lock (m_QueueUUIDAvatarMapping)
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lock (m_ids)
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{
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foreach (UUID ky in m_QueueUUIDAvatarMapping.Keys)
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{
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searchval = m_QueueUUIDAvatarMapping[ky];
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if (searchval == agentID)
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{
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removeitems.Add(ky);
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}
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}
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foreach (UUID ky in removeitems)
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m_QueueUUIDAvatarMapping.Remove(ky);
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if (!m_ids.ContainsKey(agentID))
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m_ids.Remove(agentID);
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}
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// m_log.DebugFormat("[EVENTQUEUE]: Deleted queues for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
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@ -307,28 +291,18 @@ namespace OpenSim.Region.ClientStack.Linden
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lock (m_AvatarQueueUUIDMapping)
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{
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// Reuse open queues. The client does!
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// if (m_AvatarQueueUUIDMapping.ContainsKey(agentID))
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// {
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//m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!");
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// eventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID];
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// }
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// else
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// Its reuse caps path not queues those are been reused already
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if (m_AvatarQueueUUIDMapping.ContainsKey(agentID))
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{
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m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!");
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eventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID];
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}
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else
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{
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eventQueueGetUUID = UUID.Random();
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//m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!");
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}
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}
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lock (m_QueueUUIDAvatarMapping)
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{
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if (!m_QueueUUIDAvatarMapping.ContainsKey(eventQueueGetUUID))
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m_QueueUUIDAvatarMapping.Add(eventQueueGetUUID, agentID);
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}
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lock (m_AvatarQueueUUIDMapping)
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{
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if (!m_AvatarQueueUUIDMapping.ContainsKey(agentID))
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m_AvatarQueueUUIDMapping.Add(agentID, eventQueueGetUUID);
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m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!");
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}
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}
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caps.RegisterPollHandler(
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@ -336,10 +310,14 @@ namespace OpenSim.Region.ClientStack.Linden
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new PollServiceEventArgs(null, GenerateEqgCapPath(eventQueueGetUUID), HasEvents, GetEvents, NoEvents, agentID, SERVER_EQ_TIME_NO_EVENTS));
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Random rnd = new Random(Environment.TickCount);
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int nrnd = rnd.Next(30000000);
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lock (m_ids)
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{
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if (!m_ids.ContainsKey(agentID))
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m_ids.Add(agentID, rnd.Next(30000000));
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m_ids.Add(agentID, nrnd);
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else
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m_ids[agentID] = nrnd;
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}
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}
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@ -455,254 +433,7 @@ namespace OpenSim.Region.ClientStack.Linden
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return responsedata;
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}
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// public Hashtable ProcessQueue(Hashtable request, UUID agentID, Caps caps)
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// {
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// // TODO: this has to be redone to not busy-wait (and block the thread),
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// // TODO: as soon as we have a non-blocking way to handle HTTP-requests.
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//
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//// if (m_log.IsDebugEnabled)
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//// {
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//// String debug = "[EVENTQUEUE]: Got request for agent {0} in region {1} from thread {2}: [ ";
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//// foreach (object key in request.Keys)
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//// {
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//// debug += key.ToString() + "=" + request[key].ToString() + " ";
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//// }
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//// m_log.DebugFormat(debug + " ]", agentID, m_scene.RegionInfo.RegionName, System.Threading.Thread.CurrentThread.Name);
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//// }
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//
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// Queue<OSD> queue = TryGetQueue(agentID);
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// OSD element;
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//
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// lock (queue)
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// element = queue.Dequeue(); // 15s timeout
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//
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// Hashtable responsedata = new Hashtable();
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//
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// int thisID = 0;
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// lock (m_ids)
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// thisID = m_ids[agentID];
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//
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// if (element == null)
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// {
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// //m_log.ErrorFormat("[EVENTQUEUE]: Nothing to process in " + m_scene.RegionInfo.RegionName);
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// if (thisID == -1) // close-request
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// {
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// m_log.ErrorFormat("[EVENTQUEUE]: 404 in " + m_scene.RegionInfo.RegionName);
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// responsedata["int_response_code"] = 404; //501; //410; //404;
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// responsedata["content_type"] = "text/plain";
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// responsedata["keepalive"] = false;
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// responsedata["str_response_string"] = "Closed EQG";
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// return responsedata;
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// }
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// responsedata["int_response_code"] = 502;
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// responsedata["content_type"] = "text/plain";
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// responsedata["keepalive"] = false;
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// responsedata["str_response_string"] = "Upstream error: ";
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// responsedata["error_status_text"] = "Upstream error:";
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// responsedata["http_protocol_version"] = "HTTP/1.0";
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// return responsedata;
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// }
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//
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// OSDArray array = new OSDArray();
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// if (element == null) // didn't have an event in 15s
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// {
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// // Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say!
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// array.Add(EventQueueHelper.KeepAliveEvent());
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// //m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
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// }
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// else
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// {
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// array.Add(element);
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//
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// if (element is OSDMap)
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// {
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// OSDMap ev = (OSDMap)element;
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// m_log.DebugFormat(
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// "[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}",
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// ev["message"], m_scene.GetScenePresence(agentID).Name);
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// }
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//
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// lock (queue)
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// {
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// while (queue.Count > 0)
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// {
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// element = queue.Dequeue();
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//
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// if (element is OSDMap)
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// {
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// OSDMap ev = (OSDMap)element;
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// m_log.DebugFormat(
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// "[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}",
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// ev["message"], m_scene.GetScenePresence(agentID).Name);
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// }
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//
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// array.Add(element);
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// thisID++;
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// }
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// }
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// }
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//
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// OSDMap events = new OSDMap();
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// events.Add("events", array);
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//
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// events.Add("id", new OSDInteger(thisID));
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// lock (m_ids)
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// {
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// m_ids[agentID] = thisID + 1;
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// }
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//
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// responsedata["int_response_code"] = 200;
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// responsedata["content_type"] = "application/xml";
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// responsedata["keepalive"] = false;
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// responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(events);
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//
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// m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
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//
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// return responsedata;
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// }
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// public Hashtable EventQueuePath2(Hashtable request)
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// {
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// string capuuid = (string)request["uri"]; //path.Replace("/CAPS/EQG/","");
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// // pull off the last "/" in the path.
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// Hashtable responsedata = new Hashtable();
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// capuuid = capuuid.Substring(0, capuuid.Length - 1);
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// capuuid = capuuid.Replace("/CAPS/EQG/", "");
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// UUID AvatarID = UUID.Zero;
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// UUID capUUID = UUID.Zero;
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//
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// // parse the path and search for the avatar with it registered
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// if (UUID.TryParse(capuuid, out capUUID))
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// {
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// lock (m_QueueUUIDAvatarMapping)
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// {
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// if (m_QueueUUIDAvatarMapping.ContainsKey(capUUID))
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// {
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// AvatarID = m_QueueUUIDAvatarMapping[capUUID];
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// }
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// }
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//
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// if (AvatarID != UUID.Zero)
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// {
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// return ProcessQueue(request, AvatarID, m_scene.CapsModule.GetCapsForUser(AvatarID));
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// }
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// else
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// {
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// responsedata["int_response_code"] = 404;
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// responsedata["content_type"] = "text/plain";
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// responsedata["keepalive"] = false;
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// responsedata["str_response_string"] = "Not Found";
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// responsedata["error_status_text"] = "Not Found";
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// responsedata["http_protocol_version"] = "HTTP/1.0";
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// return responsedata;
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// // return 404
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// }
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// }
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// else
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// {
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// responsedata["int_response_code"] = 404;
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// responsedata["content_type"] = "text/plain";
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// responsedata["keepalive"] = false;
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// responsedata["str_response_string"] = "Not Found";
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// responsedata["error_status_text"] = "Not Found";
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// responsedata["http_protocol_version"] = "HTTP/1.0";
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// return responsedata;
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// // return 404
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// }
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// }
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public OSD EventQueueFallBack(string path, OSD request, string endpoint)
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{
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// This is a fallback element to keep the client from loosing EventQueueGet
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// Why does CAPS fail sometimes!?
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m_log.Warn("[EVENTQUEUE]: In the Fallback handler! We lost the Queue in the rest handler!");
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string capuuid = path.Replace("/CAPS/EQG/","");
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capuuid = capuuid.Substring(0, capuuid.Length - 1);
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// UUID AvatarID = UUID.Zero;
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UUID capUUID = UUID.Zero;
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if (UUID.TryParse(capuuid, out capUUID))
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{
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/* Don't remove this yet code cleaners!
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* Still testing this!
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*
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lock (m_QueueUUIDAvatarMapping)
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{
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if (m_QueueUUIDAvatarMapping.ContainsKey(capUUID))
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{
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AvatarID = m_QueueUUIDAvatarMapping[capUUID];
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}
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}
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if (AvatarID != UUID.Zero)
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{
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// Repair the CAP!
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//OpenSim.Framework.Capabilities.Caps caps = m_scene.GetCapsHandlerForUser(AvatarID);
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//string capsBase = "/CAPS/EQG/";
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//caps.RegisterHandler("EventQueueGet",
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//new RestHTTPHandler("POST", capsBase + capUUID.ToString() + "/",
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//delegate(Hashtable m_dhttpMethod)
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//{
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// return ProcessQueue(m_dhttpMethod, AvatarID, caps);
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//}));
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// start new ID sequence.
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Random rnd = new Random(System.Environment.TickCount);
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lock (m_ids)
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{
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if (!m_ids.ContainsKey(AvatarID))
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m_ids.Add(AvatarID, rnd.Next(30000000));
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}
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int thisID = 0;
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lock (m_ids)
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thisID = m_ids[AvatarID];
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BlockingLLSDQueue queue = GetQueue(AvatarID);
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OSDArray array = new OSDArray();
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LLSD element = queue.Dequeue(15000); // 15s timeout
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if (element == null)
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{
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array.Add(EventQueueHelper.KeepAliveEvent());
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}
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else
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{
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array.Add(element);
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while (queue.Count() > 0)
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{
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array.Add(queue.Dequeue(1));
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thisID++;
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}
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}
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OSDMap events = new OSDMap();
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events.Add("events", array);
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events.Add("id", new LLSDInteger(thisID));
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lock (m_ids)
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{
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m_ids[AvatarID] = thisID + 1;
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}
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return events;
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}
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else
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{
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return new LLSD();
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}
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*
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*/
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}
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else
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{
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//return new LLSD();
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}
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return new OSDString("shutdown404!");
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}
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public void DisableSimulator(ulong handle, UUID avatarID)
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{
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OSD item = EventQueueHelper.DisableSimulator(handle);
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