Fix a slew of event like CHANGED_OWNER, attach() etc not working.
Optimization can ba taken too far. Compile scripts synchronously for interactive rezzing because otherwise all events relating to rezzing/ wearing are lost.melanie
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fa5c47b916
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@ -1005,7 +1005,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez, (StateSource)stateSource};
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Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez, (StateSource)stateSource};
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if (stateSource == (int)StateSource.ScriptedRez)
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// There IS such a thing as too much optimization!!
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// DON'T try to defer and queue the below states!
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// Doing so may make rezzing snappier in world, but prevents
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// vital events like attach, changed owner, etc, from firing.
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// This just MUST be synchronous. Believe me, I'm The Author!
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if (stateSource == (int)StateSource.ScriptedRez ||
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stateSource == (int)StateSource.NewRez ||
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stateSource == (int)StateSource.AttachedRez)
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{
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{
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lock (m_CompileDict)
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lock (m_CompileDict)
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{
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{
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