* Fixed Cylinder mass formula using diameter instead of radius.
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@ -357,8 +357,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (_pbs.PathCurve == (byte)Extrusion.Straight)
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{
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// Cylinder
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float volume1 = (float)(Math.PI * Math.Pow(_size.X, 2) * _size.Z);
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float volume2 = (float)(Math.PI * Math.Pow(_size.Y, 2) * _size.Z);
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float volume1 = (float)(Math.PI * Math.Pow(_size.X/2, 2) * _size.Z);
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float volume2 = (float)(Math.PI * Math.Pow(_size.Y/2, 2) * _size.Z);
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// Approximating the cylinder's irregularity.
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if (volume1 > volume2)
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