Make debug statements in ScenePresence consistent and add a few more
parent
1e798136c3
commit
fa9291512a
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@ -70,7 +70,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// ~ScenePresence()
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// {
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// m_log.Debug("[ScenePresence] Destructor called");
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// m_log.Debug("[SCENE PRESENCE] Destructor called");
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// }
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -517,7 +517,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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catch (Exception e)
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{
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m_log.Error("[SCENEPRESENCE]: ABSOLUTE POSITION " + e.Message);
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m_log.Error("[SCENE PRESENCE]: ABSOLUTE POSITION " + e.Message);
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}
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}
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@ -570,7 +570,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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catch (Exception e)
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{
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m_log.Error("[SCENEPRESENCE]: VELOCITY " + e.Message);
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m_log.Error("[SCENE PRESENCE]: VELOCITY " + e.Message);
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}
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}
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@ -1008,7 +1008,7 @@ namespace OpenSim.Region.Framework.Scenes
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Animator.ResetAnimations();
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// m_log.DebugFormat(
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// "[SCENEPRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}",
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// "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}",
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// Name, UUID, m_scene.RegionInfo.RegionName);
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// Don't zero out the velocity since this can cause problems when an avatar is making a region crossing,
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@ -1175,7 +1175,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_callbackURI = null;
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}
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//m_log.DebugFormat("Completed movement");
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m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
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m_controllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
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SendInitialData();
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@ -2416,7 +2416,7 @@ namespace OpenSim.Region.Framework.Scenes
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Vector3 pos = m_pos;
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pos.Z += m_appearance.HipOffset;
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//m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity);
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//m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity);
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remoteClient.SendPrimUpdate(
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this,
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@ -2503,6 +2503,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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private void SendInitialData()
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{
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m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID);
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// Moved this into CompleteMovement to ensure that m_appearance is initialized before
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// the inventory arrives
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// m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
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@ -2547,10 +2548,11 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public void SendAvatarDataToAllAgents()
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{
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m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID);
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// only send update from root agents to other clients; children are only "listening posts"
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if (IsChildAgent)
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{
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m_log.Warn("[SCENEPRESENCE] attempt to send avatar data from a child agent");
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m_log.Warn("[SCENE PRESENCE] attempt to send avatar data from a child agent");
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return;
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}
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@ -2600,7 +2602,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="avatar"></param>
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public void SendAvatarDataToAgent(ScenePresence avatar)
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{
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// m_log.WarnFormat("[SP] Send avatar data from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId);
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m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
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avatar.ControllingClient.SendAvatarDataImmediate(this);
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if (Animator != null)
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@ -2613,10 +2615,11 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public void SendAppearanceToAllOtherAgents()
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{
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m_log.DebugFormat("[SCENE PRESENCE] SendAppearanceToAllOtherAgents: {0} ({1})", Name, UUID);
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// only send update from root agents to other clients; children are only "listening posts"
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if (IsChildAgent)
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{
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m_log.Warn("[SCENEPRESENCE] attempt to send avatar data from a child agent");
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m_log.Warn("[SCENE PRESENCE] attempt to send avatar data from a child agent");
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return;
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}
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@ -2642,6 +2645,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public void SendOtherAgentsAppearanceToMe()
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{
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m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID);
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m_perfMonMS = Util.EnvironmentTickCount();
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int count = 0;
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