Prevent a race condition between the script engine backup thread and script removal by locking on the script's EventQueue and only proceeding if it's flagged as still running.
Relates to http://opensimulator.org/mantis/view.php?id=74070.8.1-post-fixes
parent
8d724e90de
commit
faaf47a86f
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@ -178,8 +178,9 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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/// <param name="timeout"></param>
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/// <param name="timeout"></param>
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/// How many milliseconds we will wait for an existing script event to finish before
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/// How many milliseconds we will wait for an existing script event to finish before
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/// forcibly aborting that event.
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/// forcibly aborting that event.
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/// <param name="clearEventQueue">If true then the event queue is also cleared</param>
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/// <returns>true if the script was successfully stopped, false otherwise</returns>
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/// <returns>true if the script was successfully stopped, false otherwise</returns>
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bool Stop(int timeout);
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bool Stop(int timeout, bool clearEventQueue = false);
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void SetState(string state);
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void SetState(string state);
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@ -564,7 +564,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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}
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}
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}
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}
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public bool Stop(int timeout)
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public bool Stop(int timeout, bool clearEventQueue = false)
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{
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{
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if (DebugLevel >= 1)
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if (DebugLevel >= 1)
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m_log.DebugFormat(
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m_log.DebugFormat(
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@ -575,6 +575,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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lock (EventQueue)
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lock (EventQueue)
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{
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{
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if (clearEventQueue)
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ClearQueue();
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if (!Running)
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if (!Running)
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return true;
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return true;
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@ -1065,6 +1068,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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public void SaveState()
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public void SaveState()
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{
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{
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// We need to lock here to avoid any race with a thread that is removing this script.
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lock (EventQueue)
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{
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if (!Running)
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return;
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// If we're currently in an event, just tell it to save upon return
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// If we're currently in an event, just tell it to save upon return
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//
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//
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if (m_InEvent)
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if (m_InEvent)
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@ -1073,9 +1082,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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return;
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return;
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}
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}
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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// "[SCRIPT INSTANCE]: Saving state for script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}",
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// "[SCRIPT INSTANCE]: Saving state for script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}",
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// ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name);
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// ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name);
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PluginData = AsyncCommandManager.GetSerializationData(Engine, ItemID);
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PluginData = AsyncCommandManager.GetSerializationData(Engine, ItemID);
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@ -1106,6 +1115,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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m_CurrentStateHash = hash;
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m_CurrentStateHash = hash;
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}
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}
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}
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}
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}
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public IScriptApi GetApi(string name)
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public IScriptApi GetApi(string name)
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{
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{
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@ -732,8 +732,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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// Clear the event queue and abort the instance thread
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// Clear the event queue and abort the instance thread
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//
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//
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instance.ClearQueue();
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instance.Stop(0, true);
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instance.Stop(0);
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// Release events, timer, etc
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// Release events, timer, etc
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//
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//
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@ -859,8 +858,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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}
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}
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}
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}
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instances.Clear();
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if (saveTime > 0)
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if (saveTime > 0)
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m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoBackup),
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m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoBackup),
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new Object[] { saveTime });
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new Object[] { saveTime });
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@ -1443,6 +1440,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_Scripts.Remove(itemID);
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m_Scripts.Remove(itemID);
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}
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}
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instance.ClearQueue();
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instance.ClearQueue();
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instance.Stop(m_WaitForEventCompletionOnScriptStop);
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instance.Stop(m_WaitForEventCompletionOnScriptStop);
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