Reduce accessibility of some J2KImage/LLImageManager properties and methods to reduce potential code complexity and make code reading easier.

iar_mods
Justin Clark-Casey (justincc) 2012-01-02 21:31:42 +00:00
parent 014a86c26b
commit fac8c25851
2 changed files with 12 additions and 12 deletions

View File

@ -56,9 +56,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public IAssetService AssetService;
public UUID AgentID;
public IInventoryAccessModule InventoryAccessModule;
public OpenJPEG.J2KLayerInfo[] Layers;
public bool IsDecoded;
public bool HasAsset;
private OpenJPEG.J2KLayerInfo[] m_layers;
public bool IsDecoded { get; private set; }
public bool HasAsset { get; private set; }
public C5.IPriorityQueueHandle<J2KImage> PriorityQueueHandle;
private uint m_currentPacket;
@ -170,14 +170,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (DiscardLevel >= 0 || m_stopPacket == 0)
{
// This shouldn't happen, but if it does, we really can't proceed
if (Layers == null)
if (m_layers == null)
{
m_log.Warn("[J2KIMAGE]: RunUpdate() called with missing Layers. Canceling texture transfer");
m_currentPacket = m_stopPacket;
return;
}
int maxDiscardLevel = Math.Max(0, Layers.Length - 1);
int maxDiscardLevel = Math.Max(0, m_layers.Length - 1);
// Treat initial texture downloads with a DiscardLevel of -1 a request for the highest DiscardLevel
if (DiscardLevel < 0 && m_stopPacket == 0)
@ -187,9 +187,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
DiscardLevel = (sbyte)Math.Min(DiscardLevel, maxDiscardLevel);
//Calculate the m_stopPacket
if (Layers.Length > 0)
if (m_layers.Length > 0)
{
m_stopPacket = (uint)GetPacketForBytePosition(Layers[(Layers.Length - 1) - DiscardLevel].End);
m_stopPacket = (uint)GetPacketForBytePosition(m_layers[(m_layers.Length - 1) - DiscardLevel].End);
//I don't know why, but the viewer seems to expect the final packet if the file
//is just one packet bigger.
if (TexturePacketCount() == m_stopPacket + 1)
@ -341,7 +341,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void J2KDecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers)
{
Layers = layers;
m_layers = layers;
IsDecoded = true;
RunUpdate();
}

View File

@ -211,7 +211,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region Priority Queue Helpers
J2KImage GetHighestPriorityImage()
private J2KImage GetHighestPriorityImage()
{
J2KImage image = null;
@ -226,7 +226,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return image;
}
void AddImageToQueue(J2KImage image)
private void AddImageToQueue(J2KImage image)
{
image.PriorityQueueHandle = null;
@ -237,7 +237,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
void RemoveImageFromQueue(J2KImage image)
private void RemoveImageFromQueue(J2KImage image)
{
lock (m_syncRoot)
{
@ -246,7 +246,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
void UpdateImageInQueue(J2KImage image)
private void UpdateImageInQueue(J2KImage image)
{
lock (m_syncRoot)
{