Merge branch 'master' into bigmerge
Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/ScenePresence.csavinationmerge
commit
facdc9c46e
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@ -85,7 +85,6 @@ namespace OpenSim.Region.Framework.Scenes
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public bool m_trustBinaries;
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public bool m_allowScriptCrossings;
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public bool m_useFlySlow;
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public bool m_usePreJump;
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protected float m_defaultDrawDistance = 255.0f;
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public float DefaultDrawDistance
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@ -671,8 +670,6 @@ namespace OpenSim.Region.Framework.Scenes
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//Animation states
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m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
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// TODO: Change default to true once the feature is supported
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m_usePreJump = startupConfig.GetBoolean("enableprejump", true);
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m_physicalPrim = startupConfig.GetBoolean("physical_prim", true);
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@ -1813,8 +1813,8 @@ namespace OpenSim.Region.Framework.Scenes
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if (SitGround)
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StandUp();
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m_log.DebugFormat(
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"[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}",
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}",
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Name, pos, m_scene.RegionInfo.RegionName);
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if (pos.X < 0 || pos.X >= Constants.RegionSize
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@ -1879,7 +1879,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public void ResetMoveToTarget()
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{
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m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name);
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// m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name);
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MovingToTarget = false;
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MoveToPositionTarget = Vector3.Zero;
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@ -298,10 +298,6 @@
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; won't look right until the physics engine supports it
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; (i.e delays takeoff for a moment)
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; This is commented so it will come on automatically once it's
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; supported.
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; enableprejump = true
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; Simulator Stats URI
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; Enable JSON simulator data by setting a URI name (case sensitive)
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; Stats_URI = "jsonSimStats"
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