Merge branch 'master' into bigmerge

Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
avinationmerge
Melanie 2011-11-05 22:56:08 +00:00
commit facdc9c46e
3 changed files with 3 additions and 10 deletions

View File

@ -85,7 +85,6 @@ namespace OpenSim.Region.Framework.Scenes
public bool m_trustBinaries;
public bool m_allowScriptCrossings;
public bool m_useFlySlow;
public bool m_usePreJump;
protected float m_defaultDrawDistance = 255.0f;
public float DefaultDrawDistance
@ -671,8 +670,6 @@ namespace OpenSim.Region.Framework.Scenes
//Animation states
m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
// TODO: Change default to true once the feature is supported
m_usePreJump = startupConfig.GetBoolean("enableprejump", true);
m_physicalPrim = startupConfig.GetBoolean("physical_prim", true);

View File

@ -1813,8 +1813,8 @@ namespace OpenSim.Region.Framework.Scenes
if (SitGround)
StandUp();
m_log.DebugFormat(
"[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}",
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}",
Name, pos, m_scene.RegionInfo.RegionName);
if (pos.X < 0 || pos.X >= Constants.RegionSize
@ -1879,7 +1879,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void ResetMoveToTarget()
{
m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name);
// m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name);
MovingToTarget = false;
MoveToPositionTarget = Vector3.Zero;

View File

@ -298,10 +298,6 @@
; won't look right until the physics engine supports it
; (i.e delays takeoff for a moment)
; This is commented so it will come on automatically once it's
; supported.
; enableprejump = true
; Simulator Stats URI
; Enable JSON simulator data by setting a URI name (case sensitive)
; Stats_URI = "jsonSimStats"