Add a call to SOG.ResumeScripts() after region crossing / teleport
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@ -2495,6 +2495,8 @@ namespace OpenSim.Region.Framework.Scenes
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newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 1);
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newObject.ResumeScripts();
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// Do this as late as possible so that listeners have full access to the incoming object
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EventManager.TriggerOnIncomingSceneObject(newObject);
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