**Big ass update warning**
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.0.6.0-stable
parent
fd2caf5f16
commit
fadd19f314
|
@ -890,17 +890,8 @@ namespace OpenSim
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}
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break;
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case "terrain":
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string result = String.Empty;
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if (!m_sceneManager.RunTerrainCmdOnCurrentScene(cmdparams, ref result))
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{
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m_console.Error(result);
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}
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break;
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case "script":
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m_sceneManager.SendCommandToCurrentSceneScripts(cmdparams);
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case "plugin":
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m_sceneManager.SendCommandToPluginModules(cmdparams);
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break;
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case "command-script":
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@ -1081,14 +1072,15 @@ namespace OpenSim
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}
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}
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break;
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/*
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* Temporarily disabled but it would be good to have this - needs to be levered
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* in to BaseOpenSimServer (which requires a RunCmd method restrcuture probably)
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break;
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default:
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m_console.Error("Unknown command");
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string[] tmpPluginArgs = new string[cmdparams.Length + 1];
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cmdparams.CopyTo(tmpPluginArgs, 1);
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tmpPluginArgs[0] = command;
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m_sceneManager.SendCommandToPluginModules(tmpPluginArgs);
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break;
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*/
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}
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}
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@ -0,0 +1,16 @@
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using System;
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using OpenSim.Region.Environment.Modules.ModuleFramework;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface ICommand
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{
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void AddArgument(string name, string helptext, string type);
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System.Collections.Generic.Dictionary<string, string> Arguments { get; }
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string Help { get; }
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string Name { get; }
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void Run(object[] args);
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void ShowConsoleHelp();
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}
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}
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@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.Environment.Modules.ModuleFramework;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface ICommandableModule
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{
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ICommander CommandInterface
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{
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get;
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}
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}
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}
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@ -0,0 +1,14 @@
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using System;
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using OpenSim.Region.Environment.Modules.ModuleFramework;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface ICommander
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{
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void ProcessConsoleCommand(string function, string[] args);
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void RegisterCommand(string commandName, ICommand command);
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void Run(string function, object[] args);
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string GenerateRuntimeAPI();
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}
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}
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@ -0,0 +1,92 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
|
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* modification, are permitted provided that the following conditions are met:
|
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* * Redistributions of source code must retain the above copyright
|
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* notice, this list of conditions and the following disclaimer.
|
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* * Redistributions in binary form must reproduce the above copyright
|
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* notice, this list of conditions and the following disclaimer in the
|
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* documentation and/or other materials provided with the distribution.
|
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* * Neither the name of the OpenSim Project nor the
|
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* names of its contributors may be used to endorse or promote products
|
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* derived from this software without specific prior written permission.
|
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*
|
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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*/
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Modules.ModuleFramework;
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namespace OpenSim.Region.Environment.Modules
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{
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public class CommanderTestModule : IRegionModule, ICommandableModule
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{
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Commander m_commander = new Commander("CommanderTest");
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Scene m_scene;
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource source)
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{
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m_scene = scene;
|
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}
|
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|
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private void InterfaceHelloWorld(Object[] args)
|
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{
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Console.WriteLine("Hello World");
|
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}
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|
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public void PostInitialise()
|
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{
|
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Command testCommand = new Command("hello", InterfaceHelloWorld, "Says a simple debugging test string");
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testCommand.AddArgument("world", "Write world here", "string");
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m_commander.RegisterCommand("hello", testCommand);
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// Register me
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m_scene.RegisterModuleCommander("commandertest", m_commander);
|
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}
|
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|
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public void Close()
|
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{
|
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}
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|
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public string Name
|
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{
|
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get { return "CommanderTestModule"; }
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}
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public bool IsSharedModule
|
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{
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get { return false; }
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}
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#endregion
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|
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#region ICommandableModule Members
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public ICommander CommandInterface
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{
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get { throw new NotImplementedException(); }
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}
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#endregion
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}
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}
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@ -0,0 +1,271 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.Environment.Interfaces;
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|
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namespace OpenSim.Region.Environment.Modules.ModuleFramework
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{
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/// <summary>
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/// A single function call encapsulated in a class which enforces arguments when passing around as Object[]'s.
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/// Used for console commands and script API generation
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/// </summary>
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public class Command : ICommand
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private Action<Object[]> m_command;
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private string m_name;
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private string m_help;
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private List<CommandArgument> m_args = new List<CommandArgument>();
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public Command(string name, Action<Object[]> command, string help)
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{
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m_name = name;
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m_command = command;
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m_help = help;
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}
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public void AddArgument(string name, string helptext, string type)
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{
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m_args.Add(new CommandArgument(name, helptext, type));
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}
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public string Name
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{
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get { return m_name; }
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}
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public string Help
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{
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get { return m_help; }
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}
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public Dictionary<string, string> Arguments
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{
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get
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{
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Dictionary<string, string> tmp = new Dictionary<string, string>();
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foreach (CommandArgument arg in m_args)
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{
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tmp.Add(arg.Name, arg.ArgumentType);
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}
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return tmp;
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}
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}
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public void ShowConsoleHelp()
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{
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m_log.Info("== " + Name + " ==");
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m_log.Info(m_help);
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m_log.Info("= Parameters =");
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foreach (CommandArgument arg in m_args)
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{
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m_log.Info("* " + arg.Name + " (" + arg.ArgumentType + ")");
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m_log.Info("\t" + arg.HelpText);
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}
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}
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public void Run(Object[] args)
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{
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Object[] cleanArgs = new Object[m_args.Count];
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if (args.Length < cleanArgs.Length)
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{
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m_log.Error("Missing " + (cleanArgs.Length - args.Length) + " argument(s)");
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ShowConsoleHelp();
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return;
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}
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if (args.Length > cleanArgs.Length)
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{
|
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m_log.Error("Too many arguments for this command. Type '<module> <command> help' for help.");
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return;
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}
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|
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int i = 0;
|
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foreach (Object arg in args)
|
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{
|
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if (string.IsNullOrEmpty(arg.ToString()))
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{
|
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m_log.Error("Empty arguments are not allowed");
|
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return;
|
||||
}
|
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try
|
||||
{
|
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switch (m_args[i].ArgumentType)
|
||||
{
|
||||
case "String":
|
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m_args[i].ArgumentValue = arg.ToString();
|
||||
break;
|
||||
case "Integer":
|
||||
m_args[i].ArgumentValue = Int32.Parse(arg.ToString());
|
||||
break;
|
||||
case "Double":
|
||||
m_args[i].ArgumentValue = Double.Parse(arg.ToString());
|
||||
break;
|
||||
case "Boolean":
|
||||
m_args[i].ArgumentValue = Boolean.Parse(arg.ToString());
|
||||
break;
|
||||
default:
|
||||
m_log.Error("Unknown desired type for argument " + m_args[i].Name + " on command " + m_name);
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (FormatException)
|
||||
{
|
||||
m_log.Error("Argument number " + (i + 1) +
|
||||
" (" + m_args[i].Name + ") must be a valid " +
|
||||
m_args[i].ArgumentType.ToLower() + ".");
|
||||
}
|
||||
cleanArgs[i] = m_args[i].ArgumentValue;
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
m_command.Invoke(cleanArgs);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A single command argument, contains name, type and at runtime, value.
|
||||
/// </summary>
|
||||
public class CommandArgument
|
||||
{
|
||||
private string m_name;
|
||||
private string m_help;
|
||||
private string m_type;
|
||||
private Object m_val;
|
||||
|
||||
public CommandArgument(string name, string help, string type)
|
||||
{
|
||||
m_name = name;
|
||||
m_help = help;
|
||||
m_type = type;
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return m_name; }
|
||||
}
|
||||
|
||||
public string HelpText
|
||||
{
|
||||
get { return m_help; }
|
||||
}
|
||||
|
||||
public string ArgumentType
|
||||
{
|
||||
get { return m_type; }
|
||||
}
|
||||
|
||||
public Object ArgumentValue
|
||||
{
|
||||
get { return m_val; }
|
||||
set { m_val = value; }
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A class to enable modules to register console and script commands, which enforces typing and valid input.
|
||||
/// </summary>
|
||||
public class Commander : ICommander
|
||||
{
|
||||
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private Dictionary<string, ICommand> m_commands = new Dictionary<string, ICommand>();
|
||||
private string m_name;
|
||||
|
||||
public Commander(string name)
|
||||
{
|
||||
m_name = name;
|
||||
}
|
||||
|
||||
public void RegisterCommand(string commandName, ICommand command)
|
||||
{
|
||||
m_commands[commandName] = command;
|
||||
}
|
||||
|
||||
void ShowConsoleHelp()
|
||||
{
|
||||
m_log.Info("===" + m_name + "===");
|
||||
foreach (ICommand com in m_commands.Values)
|
||||
{
|
||||
m_log.Info("* " + com.Name + " - " + com.Help);
|
||||
}
|
||||
}
|
||||
|
||||
string EscapeRuntimeAPICommand(string command)
|
||||
{
|
||||
command = command.Replace('-', '_');
|
||||
StringBuilder tmp = new StringBuilder(command);
|
||||
tmp[0] = tmp[0].ToString().ToUpper().ToCharArray()[0];
|
||||
|
||||
return tmp.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a runtime C# class which can be compiled and inserted via reflection to enable modules to register new script commands
|
||||
/// </summary>
|
||||
/// <returns>Returns C# source code to create a binding</returns>
|
||||
public string GenerateRuntimeAPI()
|
||||
{
|
||||
string classSrc = "\n\tpublic class " + m_name + " {\n";
|
||||
foreach (ICommand com in m_commands.Values)
|
||||
{
|
||||
classSrc += "\tpublic void " + EscapeRuntimeAPICommand(com.Name) + "( ";
|
||||
foreach (KeyValuePair<string, string> arg in com.Arguments)
|
||||
{
|
||||
classSrc += arg.Value + " " + Framework.Util.Md5Hash(arg.Key) + ",";
|
||||
}
|
||||
classSrc = classSrc.Remove(classSrc.Length - 1); // Delete the last comma
|
||||
classSrc += " )\n\t{\n";
|
||||
classSrc += "\t\tObject[] args = new Object[" + com.Arguments.Count.ToString() + "];\n";
|
||||
int i = 0;
|
||||
foreach (KeyValuePair<string, string> arg in com.Arguments)
|
||||
{
|
||||
classSrc += "\t\targs[" + i.ToString() + "] = " + Framework.Util.Md5Hash(arg.Key) + " " + ";\n";
|
||||
i++;
|
||||
}
|
||||
classSrc += "\t\tGetCommander(\"" + m_name + "\").Run(\"" + com.Name + "\", args);\n";
|
||||
classSrc += "\t}\n";
|
||||
}
|
||||
classSrc += "}\n";
|
||||
|
||||
return classSrc;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Runs a specified function with attached arguments
|
||||
/// *** <b>DO NOT CALL DIRECTLY.</b> ***
|
||||
/// Call ProcessConsoleCommand instead if handling human input.
|
||||
/// </summary>
|
||||
/// <param name="function">The function name to call</param>
|
||||
/// <param name="args">The function parameters</param>
|
||||
public void Run(string function, object[] args)
|
||||
{
|
||||
m_commands[function].Run(args);
|
||||
}
|
||||
|
||||
public void ProcessConsoleCommand(string function, string[] args)
|
||||
{
|
||||
if (m_commands.ContainsKey(function))
|
||||
{
|
||||
if (args[0] == "help")
|
||||
{
|
||||
m_commands[function].ShowConsoleHelp();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_commands[function].Run(args);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (function != "help")
|
||||
m_log.Error("Invalid command - No such command exists");
|
||||
if (function == "api")
|
||||
m_log.Info(GenerateRuntimeAPI());
|
||||
ShowConsoleHelp();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -41,6 +41,16 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
|
|||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "JPEG";
|
||||
}
|
||||
|
||||
private Bitmap CreateBitmapFromMap(ITerrainChannel map)
|
||||
{
|
||||
Bitmap gradientmapLd = new Bitmap("defaultstripe.png");
|
||||
|
|
|
@ -58,6 +58,16 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
|
|||
return retval;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "LL/SL RAW";
|
||||
}
|
||||
|
||||
public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SaveFile(string filename, ITerrainChannel map)
|
||||
{
|
||||
FileInfo file = new FileInfo(filename);
|
||||
|
|
|
@ -57,6 +57,43 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
|
|||
return retval;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "RAW32";
|
||||
}
|
||||
|
||||
public ITerrainChannel LoadFile(string filename, int fileStartX, int fileStartY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight)
|
||||
{
|
||||
TerrainChannel retval = new TerrainChannel(sectionWidth, sectionHeight);
|
||||
|
||||
FileInfo file = new FileInfo(filename);
|
||||
FileStream s = file.Open(FileMode.Open, FileAccess.Read);
|
||||
BinaryReader bs = new BinaryReader(s);
|
||||
|
||||
// Advance to our section of the file
|
||||
if (fileStartY * sectionHeight > 0)
|
||||
bs.ReadBytes(fileStartY * sectionHeight);
|
||||
|
||||
int x, y;
|
||||
for (y = 0; y < retval.Height; y++)
|
||||
{
|
||||
// Advance the stream if we aren't at the start of the section in the file
|
||||
if (fileStartX * sectionWidth > 0)
|
||||
bs.ReadBytes(fileStartX * sectionHeight);
|
||||
|
||||
for (x = 0; x < retval.Width; x++)
|
||||
{
|
||||
// Read a strip and continue
|
||||
retval[x, y] = bs.ReadSingle();
|
||||
}
|
||||
}
|
||||
|
||||
bs.Close();
|
||||
s.Close();
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
public void SaveFile(string filename, ITerrainChannel map)
|
||||
{
|
||||
FileInfo file = new FileInfo(filename);
|
||||
|
|
|
@ -107,6 +107,16 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
|
|||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "Terragen";
|
||||
}
|
||||
|
||||
public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -32,6 +32,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
public interface ITerrainLoader
|
||||
{
|
||||
ITerrainChannel LoadFile(string filename);
|
||||
ITerrainChannel LoadFile(string filename, int fileStartX, int fileStartY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight);
|
||||
void SaveFile(string filename, ITerrainChannel map);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -33,11 +33,12 @@ using Nini.Config;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.Modules.ModuleFramework;
|
||||
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules.Terrain
|
||||
{
|
||||
public class TerrainModule : IRegionModule , ITerrainTemp
|
||||
public class TerrainModule : IRegionModule , ITerrainTemp, ICommandableModule
|
||||
{
|
||||
public enum StandardTerrainEffects : byte
|
||||
{
|
||||
|
@ -51,6 +52,8 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
|
||||
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Commander m_commander = new Commander("Terrain");
|
||||
|
||||
private Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
|
||||
new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
|
||||
private Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
|
||||
|
@ -109,7 +112,44 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
{
|
||||
lock (m_scene)
|
||||
{
|
||||
ITerrainChannel channel = loader.Value.LoadFile(filename);
|
||||
try
|
||||
{
|
||||
ITerrainChannel channel = loader.Value.LoadFile(filename);
|
||||
m_scene.Heightmap = channel;
|
||||
m_channel = channel;
|
||||
UpdateRevertMap();
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
{
|
||||
m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value.ToString() + " parser does not support file loading. (May be save only)");
|
||||
return;
|
||||
}
|
||||
catch (System.IO.FileNotFoundException)
|
||||
{
|
||||
m_log.Error("[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully");
|
||||
return;
|
||||
}
|
||||
}
|
||||
m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader availible for that format.");
|
||||
}
|
||||
|
||||
public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
|
||||
{
|
||||
fileStartX -= (int)m_scene.RegionInfo.RegionLocX;
|
||||
fileStartY -= (int)m_scene.RegionInfo.RegionLocY;
|
||||
|
||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
{
|
||||
if (filename.EndsWith(loader.Key))
|
||||
{
|
||||
lock (m_scene)
|
||||
{
|
||||
ITerrainChannel channel = loader.Value.LoadFile(filename, fileStartX, fileStartY,
|
||||
fileWidth, fileHeight, (int)Constants.RegionSize, (int)Constants.RegionSize);
|
||||
m_scene.Heightmap = channel;
|
||||
m_channel = channel;
|
||||
UpdateRevertMap();
|
||||
|
@ -177,46 +217,101 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
}
|
||||
}
|
||||
|
||||
#region Console Commands
|
||||
|
||||
private void InterfaceLoadFile(Object[] args)
|
||||
{
|
||||
LoadFromFile((string)args[0]);
|
||||
}
|
||||
|
||||
private void InterfaceLoadTileFile(Object[] args)
|
||||
{
|
||||
LoadFromFile((string)args[0],
|
||||
(int)args[1],
|
||||
(int)args[2],
|
||||
(int)args[3],
|
||||
(int)args[4]);
|
||||
}
|
||||
|
||||
private void InterfaceSaveFile(Object[] args)
|
||||
{
|
||||
SaveToFile((string)args[0]);
|
||||
}
|
||||
|
||||
private void InterfaceFillTerrain(Object[] args)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
m_channel[x, y] = (double)args[0];
|
||||
SendUpdatedLayerData();
|
||||
}
|
||||
|
||||
private void InterfaceEnableExperimentalBrushes(Object[] args)
|
||||
{
|
||||
if ((bool)args[0])
|
||||
{
|
||||
m_painteffects[StandardTerrainEffects.Revert] = new PaintBrushes.WeatherSphere();
|
||||
m_painteffects[StandardTerrainEffects.Flatten] = new PaintBrushes.OlsenSphere();
|
||||
m_painteffects[StandardTerrainEffects.Smooth] = new PaintBrushes.ErodeSphere();
|
||||
}
|
||||
else
|
||||
{
|
||||
InstallDefaultEffects();
|
||||
}
|
||||
}
|
||||
|
||||
private void InstallInterfaces()
|
||||
{
|
||||
// Load / Save
|
||||
string supportedFileExtensions = "";
|
||||
foreach (KeyValuePair<string,ITerrainLoader> loader in m_loaders)
|
||||
supportedFileExtensions += " " + loader.Key + " (" + loader.Value.ToString() + ")";
|
||||
|
||||
Command loadFromFileCommand = new Command("load", InterfaceLoadFile, "Loads a terrain from a specified file.");
|
||||
loadFromFileCommand.AddArgument("filename", "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + supportedFileExtensions, "String");
|
||||
|
||||
Command saveToFileCommand = new Command("save", InterfaceSaveFile, "Saves the current heightmap to a specified file.");
|
||||
saveToFileCommand.AddArgument("filename", "The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " + supportedFileExtensions, "String");
|
||||
|
||||
Command loadFromTileCommand = new Command("load-tile", InterfaceLoadTileFile, "Loads a terrain from a section of a larger file.");
|
||||
loadFromTileCommand.AddArgument("filename", "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + supportedFileExtensions, "String");
|
||||
loadFromTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer");
|
||||
loadFromTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer");
|
||||
loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file", "Integer");
|
||||
loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file", "Integer");
|
||||
|
||||
// Terrain adjustments
|
||||
Command fillRegionCommand = new Command("fill", InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
|
||||
fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.", "Double");
|
||||
|
||||
// Brushes
|
||||
Command experimentalBrushesCommand = new Command("newbrushes", InterfaceEnableExperimentalBrushes, "Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.");
|
||||
experimentalBrushesCommand.AddArgument("Enabled?", "true / false - Enable new brushes", "Boolean");
|
||||
|
||||
m_commander.RegisterCommand("load", loadFromFileCommand);
|
||||
m_commander.RegisterCommand("load-tile", loadFromTileCommand);
|
||||
m_commander.RegisterCommand("save", saveToFileCommand);
|
||||
m_commander.RegisterCommand("fill", fillRegionCommand);
|
||||
m_commander.RegisterCommand("newbrushes", experimentalBrushesCommand);
|
||||
|
||||
// Add this to our scene so scripts can call these functions
|
||||
//TMPm_scene.RegisterModuleCommander("Terrain", m_commander);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
void EventManager_OnPluginConsole(string[] args)
|
||||
{
|
||||
if (args[0] == "terrain")
|
||||
{
|
||||
string command = args[1];
|
||||
string param = args[2];
|
||||
|
||||
int x, y;
|
||||
|
||||
switch (command)
|
||||
{
|
||||
case "load":
|
||||
LoadFromFile(param);
|
||||
SendUpdatedLayerData();
|
||||
break;
|
||||
case "save":
|
||||
SaveToFile(param);
|
||||
break;
|
||||
case "fill":
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
m_channel[x, y] = Double.Parse(param);
|
||||
SendUpdatedLayerData();
|
||||
break;
|
||||
case "newbrushes":
|
||||
if (Boolean.Parse(param))
|
||||
{
|
||||
m_painteffects[StandardTerrainEffects.Revert] = new PaintBrushes.WeatherSphere();
|
||||
m_painteffects[StandardTerrainEffects.Flatten] = new PaintBrushes.OlsenSphere();
|
||||
m_painteffects[StandardTerrainEffects.Smooth] = new PaintBrushes.ErodeSphere();
|
||||
}
|
||||
else
|
||||
{
|
||||
InstallDefaultEffects();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
m_log.Warn("Unknown terrain command.");
|
||||
break;
|
||||
}
|
||||
string[] tmpArgs = new string[args.Length - 2];
|
||||
int i = 0;
|
||||
for (i = 2; i < args.Length; i++)
|
||||
tmpArgs[i - 2] = args[i];
|
||||
|
||||
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -363,6 +458,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
public void PostInitialise()
|
||||
{
|
||||
InstallDefaultEffects();
|
||||
InstallInterfaces();
|
||||
}
|
||||
|
||||
public void Close()
|
||||
|
@ -378,5 +474,14 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#region ICommandable Members
|
||||
|
||||
public ICommander CommandInterface
|
||||
{
|
||||
get { return m_commander; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -40,10 +40,8 @@ using OpenSim.Framework.Communications;
|
|||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Modules;
|
||||
using OpenSim.Region.Environment.Scenes.Scripting;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.Terrain;
|
||||
using Caps = OpenSim.Region.Capabilities.Caps;
|
||||
using Image = System.Drawing.Image;
|
||||
using Timer = System.Timers.Timer;
|
||||
|
@ -75,7 +73,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
private readonly Mutex _primAllocateMutex = new Mutex(false);
|
||||
|
||||
private int m_timePhase = 24;
|
||||
private int m_timeUpdateCount;
|
||||
|
||||
private readonly Mutex updateLock;
|
||||
public bool m_physicalPrim;
|
||||
|
@ -104,6 +101,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
protected Dictionary<string, IRegionModule> Modules = new Dictionary<string, IRegionModule>();
|
||||
public Dictionary<Type, object> ModuleInterfaces = new Dictionary<Type, object>();
|
||||
protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>();
|
||||
public Dictionary<string, ICommander> m_moduleCommanders = new Dictionary<string, ICommander>();
|
||||
|
||||
//API module interfaces
|
||||
|
||||
|
@ -1949,6 +1947,27 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void RegisterModuleCommander(string name, ICommander commander)
|
||||
{
|
||||
lock (m_moduleCommanders)
|
||||
{
|
||||
m_moduleCommanders.Add(name, commander);
|
||||
}
|
||||
}
|
||||
|
||||
public ICommander GetCommander(string name)
|
||||
{
|
||||
lock (m_moduleCommanders)
|
||||
{
|
||||
return m_moduleCommanders[name];
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary<string, ICommander> GetCommanders()
|
||||
{
|
||||
return m_moduleCommanders;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
|
|
@ -175,16 +175,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
CurrentOrFirstScene.LoadPrimsFromXml2(filename);
|
||||
}
|
||||
|
||||
[Obsolete("TODO: Remove this warning by 0.7")]
|
||||
public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result)
|
||||
{
|
||||
m_log.Warn("Old terrain commands format has been deprecated.");
|
||||
m_log.Warn("Please enter 'script terrain' rather than 'terrain'.");
|
||||
m_log.Warn("FOR EXAMPLE: script terrain fill 25");
|
||||
|
||||
m_log.Warn("DEPRECIATED: The terrain engine has been replaced with a new terrain plugin module. Please type 'plugin terrain help' for new commands.");
|
||||
return false;
|
||||
}
|
||||
|
||||
public void SendCommandToCurrentSceneScripts(string[] cmdparams)
|
||||
public void SendCommandToPluginModules(string[] cmdparams)
|
||||
{
|
||||
ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); });
|
||||
}
|
||||
|
|
|
@ -146,6 +146,12 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
//
|
||||
// They are only forwarders to LSL_BuiltIn_Commands.cs
|
||||
//
|
||||
|
||||
public OpenSim.Region.Environment.Interfaces.ICommander GetCommander(string name)
|
||||
{
|
||||
return m_LSL_Functions.GetCommander(name);
|
||||
}
|
||||
|
||||
public double llSin(double f)
|
||||
{
|
||||
return m_LSL_Functions.llSin(f);
|
||||
|
|
|
@ -105,6 +105,12 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
get { return m_ScriptEngine.World; }
|
||||
}
|
||||
|
||||
// Extension commands use this:
|
||||
public ICommander GetCommander(string name)
|
||||
{
|
||||
return World.GetCommander(name);
|
||||
}
|
||||
|
||||
//These are the implementations of the various ll-functions used by the LSL scripts.
|
||||
//starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07
|
||||
public double llSin(double f)
|
||||
|
|
|
@ -35,6 +35,8 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
|
||||
string State { get; set; }
|
||||
|
||||
OpenSim.Region.Environment.Interfaces.ICommander GetCommander(string name);
|
||||
|
||||
double llSin(double f);
|
||||
double llCos(double f);
|
||||
double llTan(double f);
|
||||
|
|
|
@ -268,6 +268,24 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
l = enumCompileType.cs;
|
||||
}
|
||||
|
||||
// Insert additional assemblies here
|
||||
|
||||
//ADAM: Disabled for the moment until it's working right.
|
||||
bool enableCommanderLSL = false;
|
||||
|
||||
if (enableCommanderLSL == true && l == enumCompileType.cs)
|
||||
{
|
||||
foreach (KeyValuePair<string,
|
||||
OpenSim.Region.Environment.Interfaces.ICommander> com
|
||||
in m_scriptEngine.World.GetCommanders())
|
||||
{
|
||||
compileScript = com.Value.GenerateRuntimeAPI() + compileScript;
|
||||
}
|
||||
}
|
||||
|
||||
// End of insert
|
||||
|
||||
|
||||
switch (l)
|
||||
{
|
||||
case enumCompileType.cs:
|
||||
|
@ -280,6 +298,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
compileScript = CreateJSCompilerScript(compileScript);
|
||||
break;
|
||||
}
|
||||
|
||||
Console.WriteLine("\n\n\n");
|
||||
Console.WriteLine(compileScript);
|
||||
Console.WriteLine("\n\n\n");
|
||||
|
||||
return CompileFromDotNetText(compileScript, l);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue