* Clamps negative values to zero when a terrain is exported in LLRAW format, since LLRAW doesn't support negative values. * Thanks jonc!0.6.3-post-fixes
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@ -184,6 +184,13 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
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for (int x = 0; x < map.Width; x++)
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for (int x = 0; x < map.Width; x++)
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{
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{
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double t = map[x, (map.Height - 1) - y];
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double t = map[x, (map.Height - 1) - y];
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//if height is less than 0, set it to 0 as
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//can't save -ve values in a LLRAW file
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if (t < 0d)
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{
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t = 0d;
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}
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int index = 0;
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int index = 0;
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// The lookup table is pre-sorted, so we either find an exact match or
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// The lookup table is pre-sorted, so we either find an exact match or
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