Explicitly return only the incoming AgentUpdate packet as this is the only one we pool atm, rather than attempting to return all incoming packets.

connector_plugin
Justin Clark-Casey (justincc) 2012-10-17 23:08:14 +01:00
parent 2ed59ad8ac
commit faf6b56839
3 changed files with 30 additions and 8 deletions

View File

@ -5425,16 +5425,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region Scene/Avatar #region Scene/Avatar
private bool HandleAgentUpdate(IClientAPI sener, Packet Pack) private bool HandleAgentUpdate(IClientAPI sener, Packet packet)
{ {
if (OnAgentUpdate != null) if (OnAgentUpdate != null)
{ {
bool update = false; bool update = false;
AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack; AgentUpdatePacket agenUpdate = (AgentUpdatePacket)packet;
#region Packet Session and User Check #region Packet Session and User Check
if (agenUpdate.AgentData.SessionID != SessionId || agenUpdate.AgentData.AgentID != AgentId) if (agenUpdate.AgentData.SessionID != SessionId || agenUpdate.AgentData.AgentID != AgentId)
{
PacketPool.Instance.ReturnPacket(packet);
return false; return false;
}
#endregion #endregion
AgentUpdatePacket.AgentDataBlock x = agenUpdate.AgentData; AgentUpdatePacket.AgentDataBlock x = agenUpdate.AgentData;
@ -5499,6 +5502,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
} }
PacketPool.Instance.ReturnPacket(packet);
return true; return true;
} }
@ -11851,8 +11856,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (!ProcessPacketMethod(packet)) if (!ProcessPacketMethod(packet))
m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); m_log.Warn("[CLIENT]: unhandled packet " + packet.Type);
PacketPool.Instance.ReturnPacket(packet);
} }
private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket)

View File

@ -314,7 +314,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
base.StartOutbound(); base.StartOutbound();
// This thread will process the packets received that are placed on the packetInbox
Watchdog.StartThread( Watchdog.StartThread(
OutgoingPacketHandler, OutgoingPacketHandler,
string.Format("Outgoing Packets ({0})", m_scene.RegionInfo.RegionName), string.Format("Outgoing Packets ({0})", m_scene.RegionInfo.RegionName),
@ -930,6 +929,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Handle appended ACKs // Handle appended ACKs
if (packet.Header.AppendedAcks && packet.Header.AckList != null) if (packet.Header.AppendedAcks && packet.Header.AckList != null)
{ {
// m_log.DebugFormat(
// "[LLUDPSERVER]: Handling {0} appended acks from {1} in {2}",
// packet.Header.AckList.Length, client.Name, m_scene.Name);
for (int i = 0; i < packet.Header.AckList.Length; i++) for (int i = 0; i < packet.Header.AckList.Length; i++)
udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent); udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent);
} }
@ -939,6 +942,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
PacketAckPacket ackPacket = (PacketAckPacket)packet; PacketAckPacket ackPacket = (PacketAckPacket)packet;
// m_log.DebugFormat(
// "[LLUDPSERVER]: Handling {0} packet acks for {1} in {2}",
// ackPacket.Packets.Length, client.Name, m_scene.Name);
for (int i = 0; i < ackPacket.Packets.Length; i++) for (int i = 0; i < ackPacket.Packets.Length; i++)
udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent); udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent);
@ -952,6 +959,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (packet.Header.Reliable) if (packet.Header.Reliable)
{ {
// m_log.DebugFormat(
// "[LLUDPSERVER]: Adding ack request for {0} {1} from {2} in {3}",
// packet.Type, packet.Header.Sequence, client.Name, m_scene.Name);
udpClient.PendingAcks.Enqueue(packet.Header.Sequence); udpClient.PendingAcks.Enqueue(packet.Header.Sequence);
// This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out, // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out,
@ -998,6 +1009,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (packet.Type == PacketType.StartPingCheck) if (packet.Type == PacketType.StartPingCheck)
{ {
// m_log.DebugFormat("[LLUDPSERVER]: Handling ping from {0} in {1}", client.Name, m_scene.Name);
// We don't need to do anything else with ping checks // We don't need to do anything else with ping checks
StartPingCheckPacket startPing = (StartPingCheckPacket)packet; StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
CompletePing(udpClient, startPing.PingID.PingID); CompletePing(udpClient, startPing.PingID.PingID);
@ -1286,7 +1299,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// on to en-US to avoid number parsing issues // on to en-US to avoid number parsing issues
Culture.SetCurrentCulture(); Culture.SetCurrentCulture();
while (base.IsRunningInbound) while (IsRunningInbound)
{ {
try try
{ {

View File

@ -108,15 +108,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
if (!pool.ContainsKey(type) || pool[type] == null || (pool[type]).Count == 0) if (!pool.ContainsKey(type) || pool[type] == null || (pool[type]).Count == 0)
{ {
// m_log.DebugFormat("[PACKETPOOL]: Building {0} packet", type);
// Creating a new packet if we cannot reuse an old package // Creating a new packet if we cannot reuse an old package
packet = Packet.BuildPacket(type); packet = Packet.BuildPacket(type);
} }
else else
{ {
// m_log.DebugFormat("[PACKETPOOL]: Pulling {0} packet", type);
// Recycle old packages // Recycle old packages
m_packetsReusedStat.Antecedent++; m_packetsReusedStat.Antecedent++;
packet = (pool[type]).Pop(); packet = pool[type].Pop();
} }
} }
@ -227,7 +231,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if ((pool[type]).Count < 50) if ((pool[type]).Count < 50)
{ {
(pool[type]).Push(packet); // m_log.DebugFormat("[PACKETPOOL]: Pushing {0} packet", type);
pool[type].Push(packet);
} }
} }
break; break;