Yengine: use using...
parent
3e5ca6efd6
commit
fb0c8036f0
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@ -87,10 +87,13 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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CheckRunLockInvariants(true);
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// Get copy of script globals and stack in relocateable form.
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MemoryStream snapshotStream = new MemoryStream();
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MigrateOutEventHandler(snapshotStream);
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Byte[] snapshotBytes = snapshotStream.ToArray();
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snapshotStream.Close();
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Byte[] snapshotBytes;
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using (MemoryStream snapshotStream = new MemoryStream())
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{
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MigrateOutEventHandler(snapshotStream);
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snapshotBytes = snapshotStream.ToArray();
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}
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string snapshotString = Convert.ToBase64String(snapshotBytes);
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XmlElement snapshotN = doc.CreateElement("", "Snapshot", "");
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snapshotN.AppendChild(doc.CreateTextNode(snapshotString));
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@ -180,11 +183,11 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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// scriptStateN represents the contents of the .state file so
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// write the .state file while we are here.
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FileStream fs = File.Create(m_StateFileName);
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StreamWriter sw = new StreamWriter(fs);
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sw.Write(scriptStateN.OuterXml);
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sw.Close();
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fs.Close();
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using(FileStream fs = File.Create(m_StateFileName))
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{
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using(StreamWriter sw = new StreamWriter(fs))
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sw.Write(scriptStateN.OuterXml);
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}
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return scriptStateN;
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}
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@ -190,7 +190,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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// copy scripts or not.
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byte[] scbytes = System.Text.Encoding.UTF8.GetBytes(m_SourceCode);
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StringBuilder sb = new StringBuilder((256 + 5) / 6);
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ByteArrayToSixbitStr(sb, System.Security.Cryptography.SHA256.Create().ComputeHash(scbytes));
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using (System.Security.Cryptography.SHA256 sha = System.Security.Cryptography.SHA256.Create())
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ByteArrayToSixbitStr(sb, sha.ComputeHash(scbytes));
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m_ScriptObjCodeKey = sb.ToString();
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// But source code can be just a sixbit string itself
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