diff --git a/OpenSim.Config/SimConfigDb4o/obj/Debug/OpenSim.Config.SimConfigDb4o.dll b/OpenSim.Config/SimConfigDb4o/obj/Debug/OpenSim.Config.SimConfigDb4o.dll
new file mode 100644
index 0000000000..ab27ace81c
Binary files /dev/null and b/OpenSim.Config/SimConfigDb4o/obj/Debug/OpenSim.Config.SimConfigDb4o.dll differ
diff --git a/OpenSim.Config/SimConfigDb4o/obj/Debug/OpenSim.Config.SimConfigDb4o.pdb b/OpenSim.Config/SimConfigDb4o/obj/Debug/OpenSim.Config.SimConfigDb4o.pdb
new file mode 100644
index 0000000000..d724d190ef
Binary files /dev/null and b/OpenSim.Config/SimConfigDb4o/obj/Debug/OpenSim.Config.SimConfigDb4o.pdb differ
diff --git a/OpenSim.Config/SimConfigDb4o/obj/OpenSim.Config.SimConfigDb4o.csproj.FileList.txt b/OpenSim.Config/SimConfigDb4o/obj/OpenSim.Config.SimConfigDb4o.csproj.FileList.txt
new file mode 100644
index 0000000000..2212b41217
--- /dev/null
+++ b/OpenSim.Config/SimConfigDb4o/obj/OpenSim.Config.SimConfigDb4o.csproj.FileList.txt
@@ -0,0 +1,5 @@
+..\..\bin\OpenSim.Config.SimConfigDb4o.dll
+..\..\bin\OpenSim.Config.SimConfigDb4o.pdb
+obj\Debug\ResolveAssemblyReference.cache
+obj\Debug\OpenSim.Config.SimConfigDb4o.dll
+obj\Debug\OpenSim.Config.SimConfigDb4o.pdb
diff --git a/OpenSim.Framework/ILocalStorage.cs b/OpenSim.Framework/ILocalStorage.cs
index 2c45baaaf9..bc11d8ffad 100644
--- a/OpenSim.Framework/ILocalStorage.cs
+++ b/OpenSim.Framework/ILocalStorage.cs
@@ -39,8 +39,8 @@ namespace OpenSim.Framework.Interfaces
void StorePrim(PrimData prim);
void RemovePrim(LLUUID primID);
void LoadPrimitives(ILocalStorageReceiver receiver);
- float[] LoadWorld();
- void SaveMap(float[] heightmap);
+ float[,] LoadWorld();
+ void SaveMap(float[,] heightmap);
void ShutDown();
}
diff --git a/OpenSim.Physics/Manager/PhysicsScene.cs b/OpenSim.Physics/Manager/PhysicsScene.cs
index 0b3dfd2d7d..25e2104361 100644
--- a/OpenSim.Physics/Manager/PhysicsScene.cs
+++ b/OpenSim.Physics/Manager/PhysicsScene.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Physics.Manager
public abstract void GetResults();
- public abstract void SetTerrain(float[] heightMap);
+ public abstract void SetTerrain(float[,] heightMap);
public abstract void DeleteTerrain();
@@ -87,7 +87,7 @@ namespace OpenSim.Physics.Manager
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : GetResults()");
}
- public override void SetTerrain(float[] heightMap)
+ public override void SetTerrain(float[,] heightMap)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
}
diff --git a/OpenSim.Physics/OdePlugin/OdePlugin.cs b/OpenSim.Physics/OdePlugin/OdePlugin.cs
index 325e2fde85..7c9c684dc5 100644
--- a/OpenSim.Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim.Physics/OdePlugin/OdePlugin.cs
@@ -173,7 +173,7 @@ namespace OpenSim.Physics.OdePlugin
}
}
- public override void SetTerrain(float[] heightMap)
+ public override void SetTerrain(float[,] heightMap)
{
for (int i = 0; i < 65536; i++)
{
diff --git a/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs
index 10e92fe6ed..74e7cb881f 100644
--- a/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs
+++ b/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs
@@ -173,7 +173,7 @@ namespace OpenSim.Physics.PhysXPlugin
}
}
- public override void SetTerrain(float[] heightMap)
+ public override void SetTerrain(float[,] heightMap)
{
if (this._heightMap != null)
{
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim.RegionServer/OpenSim.RegionServer.csproj
index 73f523a3ed..44d2635a9a 100644
--- a/OpenSim.RegionServer/OpenSim.RegionServer.csproj
+++ b/OpenSim.RegionServer/OpenSim.RegionServer.csproj
@@ -1,4 +1,4 @@
-
+
Local
8.0.50727
@@ -6,7 +6,8 @@
{632E1BFD-0000-0000-0000-000000000000}
Debug
AnyCPU
-
+
+
OpenSim.RegionServer
@@ -15,9 +16,11 @@
IE50
false
Library
-
+
+
OpenSim.RegionServer
-
+
+
@@ -28,7 +31,8 @@
TRACE;DEBUG
-
+
+
True
4096
False
@@ -37,7 +41,8 @@
False
False
4
-
+
+
False
@@ -46,7 +51,8 @@
TRACE
-
+
+
False
4096
True
@@ -55,26 +61,27 @@
False
False
4
-
+
+
-
+
System.dll
False
-
+
System.Xml.dll
False
-
+
..\bin\libsecondlife.dll
False
-
+
..\bin\Axiom.MathLib.dll
False
-
+
..\bin\Db4objects.Db4o.dll
False
@@ -84,31 +91,35 @@
OpenSim.Framework
{8ACA2445-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Framework.Console
{A7CD0630-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.GenericConfig.Xml
{E88EF749-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Physics.Manager
{8BE16150-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
+
+
+ {FFD5951C-4002-4ACA-9ADF-68852357B94A}
+ OpenSim.Terrain.BasicTerrain
OpenSim.Servers
{8BB20F0A-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
@@ -222,4 +233,4 @@
-
+
\ No newline at end of file
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs
index 7b0bd4babe..b159af0ac5 100644
--- a/OpenSim.RegionServer/OpenSimMain.cs
+++ b/OpenSim.RegionServer/OpenSimMain.cs
@@ -156,7 +156,7 @@ namespace OpenSim
m_console.WriteLine("Main.cs:Startup() - Starting up messaging system");
LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use
- LocalWorld.PhysScene.SetTerrain(LocalWorld.LandMap);
+ LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.map);
//should be passing a IGenericConfig object to these so they can read the config data they want from it
GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey);
diff --git a/OpenSim.RegionServer/world/Avatar.cs b/OpenSim.RegionServer/world/Avatar.cs
index 186fb5c6c3..f507797002 100644
--- a/OpenSim.RegionServer/world/Avatar.cs
+++ b/OpenSim.RegionServer/world/Avatar.cs
@@ -44,7 +44,7 @@ namespace OpenSim.world
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)");
ControllingClient = TheClient;
localid = 8880000 + (this.m_world._localNumber++);
- Pos = new LLVector3(100.0f, 100.0f, m_world.LandMap[(int)Pos.Y * 256 + (int)Pos.X] + 1);
+ Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain.map[(int)Pos.X, (int)Pos.Y] + 1.0f);
visualParams = new byte[218];
for (int i = 0; i < 218; i++)
{
@@ -332,7 +332,7 @@ namespace OpenSim.world
public override void LandRenegerated()
{
- Pos = new LLVector3(100.0f, 100.0f, this.m_world.LandMap[(int)Pos.Y * 256 + (int)Pos.X] + 50);
+ Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain.map[(int)Pos.X, (int)Pos.Y] + 50.0f);
}
}
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs
index 5b7b3a1f2d..c23ac2d968 100644
--- a/OpenSim.RegionServer/world/World.cs
+++ b/OpenSim.RegionServer/world/World.cs
@@ -14,6 +14,7 @@ using OpenSim.Assets;
using OpenSim.world.scripting;
using OpenSim.RegionServer.world.scripting;
using OpenSim.RegionServer.world.scripting.Scripts;
+using OpenSim.Terrain;
namespace OpenSim.world
{
@@ -23,8 +24,9 @@ namespace OpenSim.world
public Dictionary Entities;
public Dictionary Avatars;
public Dictionary Prims;
- public float[] LandMap;
+// public float[] LandMap;
public ScriptEngine Scripts;
+ public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
public uint _localNumber = 0;
private PhysicsScene phyScene;
private float timeStep = 0.1f;
@@ -189,13 +191,13 @@ namespace OpenSim.world
public void RegenerateTerrain()
{
- HeightmapGenHills hills = new HeightmapGenHills();
- this.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
+ Terrain.hills();
+
lock (this.LockPhysicsEngine)
{
- this.phyScene.SetTerrain(this.LandMap);
+ this.phyScene.SetTerrain(Terrain.map);
}
- this.localStorage.SaveMap(this.LandMap);
+ this.localStorage.SaveMap(this.Terrain.map);
foreach (SimClient client in m_clientThreads.Values)
{
@@ -208,14 +210,14 @@ namespace OpenSim.world
}
}
- public void RegenerateTerrain(float[] newMap)
+ public void RegenerateTerrain(float[,] newMap)
{
- this.LandMap = newMap;
+ this.Terrain.map = newMap;
lock (this.LockPhysicsEngine)
{
- this.phyScene.SetTerrain(this.LandMap);
+ this.phyScene.SetTerrain(this.Terrain.map);
}
- this.localStorage.SaveMap(this.LandMap);
+ this.localStorage.SaveMap(this.Terrain.map);
foreach (SimClient client in m_clientThreads.Values)
{
@@ -234,9 +236,9 @@ namespace OpenSim.world
{
lock (this.LockPhysicsEngine)
{
- this.phyScene.SetTerrain(this.LandMap);
+ this.phyScene.SetTerrain(this.Terrain.map);
}
- this.localStorage.SaveMap(this.LandMap);
+ this.localStorage.SaveMap(this.Terrain.map);
foreach (SimClient client in m_clientThreads.Values)
{
@@ -249,7 +251,7 @@ namespace OpenSim.world
public void LoadWorldMap()
{
- LandMap = this.localStorage.LoadWorld();
+ Terrain.map = this.localStorage.LoadWorld();
}
public void LoadPrimsFromStorage()
@@ -288,7 +290,7 @@ namespace OpenSim.world
patches[2] = x + 2 + y * 16;
patches[3] = x + 3 + y * 16;
- Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
+ Packet layerpack = TerrainManager.CreateLandPacket(Terrain.map, patches);
RemoteClient.OutPacket(layerpack);
}
}
@@ -310,7 +312,7 @@ namespace OpenSim.world
//patches[2] = patchx + 2 + patchy * 16;
//patches[3] = patchx + 3 + patchy * 16;
- Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
+ Packet layerpack = TerrainManager.CreateLandPacket(Terrain.map, patches);
RemoteClient.OutPacket(layerpack);
}
diff --git a/OpenSim.RegionServer/world/WorldPacketHandlers.cs b/OpenSim.RegionServer/world/WorldPacketHandlers.cs
index a155ffe40d..0643a4e8f7 100644
--- a/OpenSim.RegionServer/world/WorldPacketHandlers.cs
+++ b/OpenSim.RegionServer/world/WorldPacketHandlers.cs
@@ -24,34 +24,16 @@ namespace OpenSim.world
// raise terrain
if (modify.ParcelData.Length > 0)
{
- int mody = (int)modify.ParcelData[0].North;
- int modx = (int)modify.ParcelData[0].West;
- lock (LandMap)
- {
- LandMap[(mody * 256) + modx - 1] += 0.05f;
- LandMap[(mody * 256) + modx] += 0.1f;
- LandMap[(mody * 256) + modx + 1] += 0.05f;
- LandMap[((mody + 1) * 256) + modx] += 0.05f;
- LandMap[((mody - 1) * 256) + modx] += 0.05f;
- }
- RegenerateTerrain(true, modx, mody);
+ Terrain.raise(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
+ RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
}
break;
case 2:
//lower terrain
if (modify.ParcelData.Length > 0)
{
- int mody = (int)modify.ParcelData[0].North;
- int modx = (int)modify.ParcelData[0].West;
- lock (LandMap)
- {
- LandMap[(mody * 256) + modx - 1] -= 0.05f;
- LandMap[(mody * 256) + modx] -= 0.1f;
- LandMap[(mody * 256) + modx + 1] -= 0.05f;
- LandMap[((mody + 1) * 256) + modx] -= 0.05f;
- LandMap[((mody - 1) * 256) + modx] -= 0.05f;
- }
- RegenerateTerrain(true, modx, mody);
+ Terrain.lower(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
+ RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
}
break;
}
diff --git a/OpenSim.Terrain.BasicTerrain/Hills.cs b/OpenSim.Terrain.BasicTerrain/Hills.cs
new file mode 100644
index 0000000000..40543a998a
--- /dev/null
+++ b/OpenSim.Terrain.BasicTerrain/Hills.cs
@@ -0,0 +1,72 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Terrain.BasicTerrain
+{
+ static class Hills
+ {
+ ///
+ /// Generates a series of spheres which are then either max()'d or added together. Inspired by suggestion from jh.
+ ///
+ /// 3-Clause BSD Licensed
+ /// The number of hills to generate
+ /// The minimum size of each hill
+ /// The maximum size of each hill
+ /// Whether to bias hills towards the center of the map
+ /// Whether to add hills together or to pick the largest value
+ /// Generates hill-shaped noise instead of consistent hills
+ public static void hillsSpheres(float[,] map,int seed, int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
+ {
+ Random random = new Random(seed);
+ int w = map.GetLength(0);
+ int h = map.GetLength(1);
+ int x, y;
+ int i;
+
+ for (i = 0; i < number; i++)
+ {
+ double rx = Math.Min(255.0, random.NextDouble() * w);
+ double ry = Math.Min(255.0, random.NextDouble() * h);
+ double rand = random.NextDouble();
+
+ if (island)
+ {
+ // Move everything towards the center
+ rx -= w / 2;
+ rx /= 2;
+ rx += w / 2;
+
+ ry -= h / 2;
+ ry /= 2;
+ ry += h / 2;
+ }
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ if (noisy)
+ rand = random.NextDouble();
+
+ double z = (scale_min + (scale_range * rand));
+ z *= z;
+ z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
+
+ if (z < 0)
+ z = 0;
+
+ if (additive)
+ {
+ map[x, y] += (float)z;
+ }
+ else
+ {
+ map[x, y] = (float)Math.Max(map[x, y], z);
+ }
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj b/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj
index 4da1ede65c..21039027dc 100644
--- a/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj
+++ b/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj
@@ -33,7 +33,9 @@
-
+
+
+
diff --git a/OpenSim.Terrain.BasicTerrain/RaiseLower.cs b/OpenSim.Terrain.BasicTerrain/RaiseLower.cs
new file mode 100644
index 0000000000..384bcc0696
--- /dev/null
+++ b/OpenSim.Terrain.BasicTerrain/RaiseLower.cs
@@ -0,0 +1,91 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Terrain.BasicTerrain
+{
+ static class RaiseLower
+ {
+ ///
+ /// Raises land around the selection
+ ///
+ /// The center the X coordinate of where you wish to raise the land
+ /// The center the Y coordinate of where you wish to raise the land
+ /// The radius of the dimple
+ /// How much impact to add to the terrain (0..2 usually)
+ public static void raise(float[,] map, double rx, double ry, double size, double amount)
+ {
+ raiseSphere(map, rx, ry, size, amount);
+ }
+
+ ///
+ /// Raises land in a sphere around the selection
+ ///
+ /// The center the X coordinate of where you wish to raise the land
+ /// The center the Y coordinate of where you wish to raise the land
+ /// The radius of the sphere dimple
+ /// How much impact to add to the terrain (0..2 usually)
+ public static void raiseSphere(float[,] map, double rx, double ry, double size, double amount)
+ {
+ int x, y;
+ int w = map.GetLength(0);
+ int h = map.GetLength(1);
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ double z = size;
+ z *= z;
+ z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
+
+ if (z < 0)
+ z = 0;
+
+ map[x, y] += (float)(z * amount);
+ }
+ }
+ }
+
+ ///
+ /// Lowers land in a sphere around the selection
+ ///
+ /// The center the X coordinate of where you wish to lower the land
+ /// The center the Y coordinate of where you wish to lower the land
+ /// The radius of the sphere dimple
+ /// How much impact to remove from the terrain (0..2 usually)
+ public static void lower(float[,] map, double rx, double ry, double size, double amount)
+ {
+ lowerSphere(map, rx, ry, size, amount);
+ }
+
+ ///
+ /// Lowers land in a sphere around the selection
+ ///
+ /// The center the X coordinate of where you wish to lower the land
+ /// The center the Y coordinate of where you wish to lower the land
+ /// The radius of the sphere dimple
+ /// How much impact to remove from the terrain (0..2 usually)
+ public static void lowerSphere(float[,] map, double rx, double ry, double size, double amount)
+ {
+ int x, y;
+ int w = map.GetLength(0);
+ int h = map.GetLength(1);
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ double z = size;
+ z *= z;
+ z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
+
+ if (z < 0)
+ z = 0;
+
+ map[x, y] -= (float)(z * amount);
+ }
+ }
+ }
+ }
+}
diff --git a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
new file mode 100644
index 0000000000..f805d18d7e
--- /dev/null
+++ b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
@@ -0,0 +1,64 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.Terrain.BasicTerrain;
+
+namespace OpenSim.Terrain
+{
+ public class TerrainEngine
+ {
+ public float[,] map;
+ public float[,] water;
+ int w, h;
+
+ public TerrainEngine()
+ {
+ w = 256;
+ h = 256;
+ map = new float[w, h];
+ water = new float[w, h];
+
+ }
+
+ ///
+ /// Swaps the references between the height and water buffers to allow you to edit the water heightmap. Remember to swap back when you are done.
+ ///
+ public void swapWaterBuffer()
+ {
+ float[,] temp = map;
+ map = water;
+ water = temp;
+ }
+
+ ///
+ /// Raises land in a sphere around the specified coordinates
+ ///
+ /// Center of the sphere on the X axis
+ /// Center of the sphere on the Y axis
+ /// The radius of the sphere
+ /// Scale the height of the sphere by this amount (recommended 0..2)
+ public void raise(double rx, double ry, double size, double amount)
+ {
+ lock (map)
+ {
+ RaiseLower.raiseSphere(this.map, rx, ry, size, amount);
+ }
+ }
+ public void lower(double rx, double ry, double size, double amount)
+ {
+ lock (map)
+ {
+ RaiseLower.lowerSphere(this.map, rx, ry, size, amount);
+ }
+ }
+
+ public void hills()
+ {
+ lock (map)
+ {
+ Hills.hillsSpheres(this.map, 1337, 200, 20, 40, true, true, false);
+ }
+ }
+
+ }
+}
diff --git a/OpenSim.Terrain.BasicTerrain/TerrainManager.cs b/OpenSim.Terrain.BasicTerrain/TerrainManager.cs
deleted file mode 100644
index 65880eb6d5..0000000000
--- a/OpenSim.Terrain.BasicTerrain/TerrainManager.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace OpenSim.Terrain
-{
- public class TerrainManager
- {
-
- }
-}
diff --git a/OpenSim.Terrain.BasicTerrain/bin/Debug/OpenSim.Terrain.BasicTerrain.dll b/OpenSim.Terrain.BasicTerrain/bin/Debug/OpenSim.Terrain.BasicTerrain.dll
new file mode 100644
index 0000000000..0cfa5952c6
Binary files /dev/null and b/OpenSim.Terrain.BasicTerrain/bin/Debug/OpenSim.Terrain.BasicTerrain.dll differ
diff --git a/OpenSim.Terrain.BasicTerrain/bin/Debug/OpenSim.Terrain.BasicTerrain.pdb b/OpenSim.Terrain.BasicTerrain/bin/Debug/OpenSim.Terrain.BasicTerrain.pdb
new file mode 100644
index 0000000000..ce440c698c
Binary files /dev/null and b/OpenSim.Terrain.BasicTerrain/bin/Debug/OpenSim.Terrain.BasicTerrain.pdb differ
diff --git a/OpenSim.Terrain.BasicTerrain/obj/Debug/OpenSim.Terrain.BasicTerrain.dll b/OpenSim.Terrain.BasicTerrain/obj/Debug/OpenSim.Terrain.BasicTerrain.dll
new file mode 100644
index 0000000000..0cfa5952c6
Binary files /dev/null and b/OpenSim.Terrain.BasicTerrain/obj/Debug/OpenSim.Terrain.BasicTerrain.dll differ
diff --git a/OpenSim.Terrain.BasicTerrain/obj/Debug/OpenSim.Terrain.BasicTerrain.pdb b/OpenSim.Terrain.BasicTerrain/obj/Debug/OpenSim.Terrain.BasicTerrain.pdb
new file mode 100644
index 0000000000..ce440c698c
Binary files /dev/null and b/OpenSim.Terrain.BasicTerrain/obj/Debug/OpenSim.Terrain.BasicTerrain.pdb differ
diff --git a/OpenSim.Terrain.BasicTerrain/obj/OpenSim.Terrain.BasicTerrain.csproj.FileList.txt b/OpenSim.Terrain.BasicTerrain/obj/OpenSim.Terrain.BasicTerrain.csproj.FileList.txt
new file mode 100644
index 0000000000..4728b51253
--- /dev/null
+++ b/OpenSim.Terrain.BasicTerrain/obj/OpenSim.Terrain.BasicTerrain.csproj.FileList.txt
@@ -0,0 +1,5 @@
+bin\Debug\OpenSim.Terrain.BasicTerrain.dll
+bin\Debug\OpenSim.Terrain.BasicTerrain.pdb
+obj\Debug\ResolveAssemblyReference.cache
+obj\Debug\OpenSim.Terrain.BasicTerrain.dll
+obj\Debug\OpenSim.Terrain.BasicTerrain.pdb
diff --git a/bin/OpenSim.Terrain.BasicTerrain.dll b/bin/OpenSim.Terrain.BasicTerrain.dll
new file mode 100644
index 0000000000..10061e0c1b
Binary files /dev/null and b/bin/OpenSim.Terrain.BasicTerrain.dll differ