Merge branch 'master' of /home/opensim/src/opensim
commit
fb16d49511
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@ -1180,6 +1180,23 @@ namespace OpenSim.Region.Framework.Scenes
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client.Name, Scene.RegionInfo.RegionName, AbsolutePosition);
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client.Name, Scene.RegionInfo.RegionName, AbsolutePosition);
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Vector3 look = Velocity;
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Vector3 look = Velocity;
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// Place avatar according to parcel owner teleport routing...
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ILandObject land = Scene.LandChannel.GetLandObject(AbsolutePosition.X, AbsolutePosition.Y);
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if (land != null)
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{
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// Land owner should be able to land anywhere, others honor settings
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if (land.LandData.OwnerID != client.AgentId)
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{
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if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero)
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{
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AbsolutePosition = land.LandData.UserLocation;
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look = land.LandData.UserLookAt;
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}
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}
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}
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if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
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if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
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{
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{
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look = new Vector3(0.99f, 0.042f, 0);
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look = new Vector3(0.99f, 0.042f, 0);
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