fix handling of materials maps clear and total removal with SLSL

master
UbitUmarov 2020-02-09 19:14:17 +00:00
parent 11c49c211c
commit fb2380efd6
1 changed files with 47 additions and 38 deletions

View File

@ -10663,8 +10663,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
FaceMaterial mat = null;
UUID oldid = texface.MaterialID;
if(oldid != UUID.Zero)
if (oldid == UUID.Zero)
{
if (materialAlphaMode == 1)
return false;
}
else
mat = m_materialsModule.GetMaterialCopy(oldid);
if(mat == null)
@ -10673,7 +10677,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
mat.DiffuseAlphaMode = (byte)materialAlphaMode;
mat.AlphaMaskCutoff = (byte)materialMaskCutoff;
UUID id = m_materialsModule.AddNewMaterial(mat);
UUID id = m_materialsModule.AddNewMaterial(mat); // id is a hash of entire material hash, so this means no change
if(oldid == id)
return false;
@ -10717,23 +10721,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
FaceMaterial mat = null;
UUID oldid = texface.MaterialID;
if(mapID != UUID.Zero)
if (oldid == UUID.Zero)
{
if(oldid != UUID.Zero)
mat = m_materialsModule.GetMaterialCopy(oldid);
if(mat == null)
mat = new FaceMaterial();
mat.NormalMapID = mapID;
mat.NormalOffsetX = offsetX;
mat.NormalOffsetY = offsetY;
mat.NormalRepeatX = repeatX;
mat.NormalRepeatY = repeatY;
mat.NormalRotation = rot;
mapID = m_materialsModule.AddNewMaterial(mat);
if (mapID == UUID.Zero)
return false;
}
else
mat = m_materialsModule.GetMaterialCopy(oldid);
if(mat == null)
mat = new FaceMaterial();
mat.NormalMapID = mapID;
mat.NormalOffsetX = offsetX;
mat.NormalOffsetY = offsetY;
mat.NormalRepeatX = repeatX;
mat.NormalRepeatY = repeatY;
mat.NormalRotation = rot;
mapID = m_materialsModule.AddNewMaterial(mat);
if(oldid == mapID)
return false;
@ -10782,28 +10789,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
FaceMaterial mat = null;
UUID oldid = texface.MaterialID;
if (mapID != UUID.Zero)
if(oldid == UUID.Zero)
{
if (oldid != UUID.Zero)
mat = m_materialsModule.GetMaterialCopy(oldid);
if (mat == null)
mat = new FaceMaterial();
mat.SpecularMapID = mapID;
mat.SpecularOffsetX = offsetX;
mat.SpecularOffsetY = offsetY;
mat.SpecularRepeatX = repeatX;
mat.SpecularRepeatY = repeatY;
mat.SpecularRotation = rot;
mat.SpecularLightColorR = colorR;
mat.SpecularLightColorG = colorG;
mat.SpecularLightColorB = colorB;
mat.SpecularLightExponent = gloss;
mat.EnvironmentIntensity = env;
mapID = m_materialsModule.AddNewMaterial(mat);
if(mapID == UUID.Zero)
return false;
}
else
mat = m_materialsModule.GetMaterialCopy(oldid);
if (mat == null)
mat = new FaceMaterial();
mat.SpecularMapID = mapID;
mat.SpecularOffsetX = offsetX;
mat.SpecularOffsetY = offsetY;
mat.SpecularRepeatX = repeatX;
mat.SpecularRepeatY = repeatY;
mat.SpecularRotation = rot;
mat.SpecularLightColorR = colorR;
mat.SpecularLightColorG = colorG;
mat.SpecularLightColorB = colorB;
mat.SpecularLightExponent = gloss;
mat.EnvironmentIntensity = env;
mapID = m_materialsModule.AddNewMaterial(mat);
if(oldid == mapID)
return false;