* Refactored NumPackets calculation
parent
1ecd803e87
commit
fb2588b409
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@ -333,15 +333,9 @@ namespace OpenSim.Framework.Communications.Cache
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{
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AssetRequest req = RequestedTextures[image.FullID];
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req.ImageInfo = image;
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if (image.Data.LongLength > 600)
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{
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//over 600 bytes so split up file
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req.NumPackets = 2 + (int) (image.Data.Length - 601)/1000;
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}
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else
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{
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req.NumPackets = 1;
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}
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req.NumPackets = CalculateNumPackets(image.Data.Length);
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RequestedTextures.Remove(image.FullID);
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TextureRequests.Add(req);
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}
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@ -625,24 +619,31 @@ namespace OpenSim.Framework.Communications.Cache
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req.ImageInfo = imag;
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req.DiscardLevel = discard;
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if (imag.Data.LongLength > 600)
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{
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//Console.WriteLine("{0}", imag.Data.LongLength);
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//over 600 bytes so split up file
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req.NumPackets = 2 + (int) (imag.Data.Length - 601)/1000;
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//Console.WriteLine("texture is " + imag.Data.Length + " which we will send in " +req.NumPackets +" packets");
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}
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else
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{
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req.NumPackets = 1;
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}
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req.NumPackets = CalculateNumPackets(imag.Data.Length);
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if (packetNumber != 0)
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{
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req.PacketCounter = (int) packetNumber;
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}
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TextureRequests.Add(req);
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}
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private int CalculateNumPackets(int length)
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{
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int numPackets = 1;
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if (length > 600)
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{
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//over 600 bytes so split up file
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int restData = (length - 600);
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int restPackets = ((restData+999)/1000);
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numPackets = 1 + restPackets;
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}
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return numPackets;
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}
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#endregion
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public class AssetRequest
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