From fb26d32a5c1320e97c9288326ebe402658a0a1c7 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Tue, 4 Dec 2012 22:33:25 +0000 Subject: [PATCH] minor: Put Scene.PhysicsRequestAsset() into standard C# xml format. --- OpenSim/Region/Framework/Scenes/Scene.cs | 15 +++++++++++---- 1 file changed, 11 insertions(+), 4 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 1ad5edd296..cca295cf7d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -5638,10 +5638,17 @@ namespace OpenSim.Region.Framework.Scenes return m_SpawnPoint - 1; } - // Wrappers to get physics modules retrieve assets. Has to be done this way - // because we can't assign the asset service to physics directly - at the - // time physics are instantiated it's not registered but it will be by - // the time the first prim exists. + /// + /// Wrappers to get physics modules retrieve assets. + /// + /// + /// Has to be done this way + /// because we can't assign the asset service to physics directly - at the + /// time physics are instantiated it's not registered but it will be by + /// the time the first prim exists. + /// + /// + /// public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback) { AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived);