Removed redundant asset fetches on HGAssetMapper. The UuidGatherer already downloads the assets, so we don't need to do it again...
parent
f931c0a868
commit
fb2ace6fff
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@ -71,6 +71,21 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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#region Internal functions
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#region Internal functions
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public AssetMetadata FetchMetadata(string url, UUID assetID)
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{
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if (!url.EndsWith("/") && !url.EndsWith("="))
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url = url + "/";
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AssetMetadata meta = m_scene.AssetService.GetMetadata(url + assetID.ToString());
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if (meta != null)
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m_log.DebugFormat("[HG ASSET MAPPER]: Fetched metadata for asset {0} of type {1} from {2} ", assetID, meta.Type, url);
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else
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m_log.DebugFormat("[HG ASSET MAPPER]: Unable to fetched metadata for asset {0} from {1} ", assetID, url);
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return meta;
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}
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public AssetBase FetchAsset(string url, UUID assetID)
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public AssetBase FetchAsset(string url, UUID assetID)
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{
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{
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if (!url.EndsWith("/") && !url.EndsWith("="))
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if (!url.EndsWith("/") && !url.EndsWith("="))
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@ -222,29 +237,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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public void Get(UUID assetID, UUID ownerID, string userAssetURL)
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public void Get(UUID assetID, UUID ownerID, string userAssetURL)
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{
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{
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// Get the item from the remote asset server onto the local AssetCache
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// Get the item from the remote asset server onto the local AssetService
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// and place an entry in m_assetMap
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m_log.Debug("[HG ASSET MAPPER]: Fetching object " + assetID + " from asset server " + userAssetURL);
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AssetMetadata meta = FetchMetadata(userAssetURL, assetID);
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AssetBase asset = FetchAsset(userAssetURL, assetID);
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if (meta == null)
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return;
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if (asset != null)
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// The act of gathering UUIDs downloads the assets from the remote server
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{
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// OK, now fetch the inside.
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Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>();
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Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>();
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HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, userAssetURL);
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HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, userAssetURL);
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uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
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uuidGatherer.GatherAssetUuids(assetID, (AssetType)meta.Type, ids);
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if (ids.ContainsKey(assetID))
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ids.Remove(assetID);
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foreach (UUID uuid in ids.Keys)
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FetchAsset(userAssetURL, uuid);
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m_log.DebugFormat("[HG ASSET MAPPER]: Successfully fetched asset {0} from asset server {1}", asset.ID, userAssetURL);
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m_log.DebugFormat("[HG ASSET MAPPER]: Successfully fetched asset {0} from asset server {1}", assetID, userAssetURL);
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}
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}
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else
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m_log.Warn("[HG ASSET MAPPER]: Could not fetch asset from remote asset server " + userAssetURL);
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}
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public void Post(UUID assetID, UUID ownerID, string userAssetURL)
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public void Post(UUID assetID, UUID ownerID, string userAssetURL)
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