diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 35b48d9924..91f19e3ced 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs @@ -512,18 +512,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends if (((fi.MyFlags & (int)FriendRights.CanSeeOnline) != 0) && (fi.TheirFlags != -1)) friendList.Add(fi); } + if(friendList.Count > 0) + { + Util.FireAndForget( + delegate + { +// m_log.DebugFormat( +// "[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}", +// friendList.Count, agentID, online); - Util.FireAndForget( - delegate - { -// m_log.DebugFormat( -// "[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}", -// friendList.Count, agentID, online); - - // Notify about this user status - StatusNotify(friendList, agentID, online); - }, null, "FriendsModule.StatusChange" - ); + // Notify about this user status + StatusNotify(friendList, agentID, online); + }, null, "FriendsModule.StatusChange" + ); + } } } @@ -552,6 +554,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends // We do this regrouping so that we can efficiently send a single request rather than one for each // friend in what may be a very large friends list. PresenceInfo[] friendSessions = PresenceService.GetAgents(remoteFriendStringIds.ToArray()); + if(friendSessions == null) + return; foreach (PresenceInfo friendSession in friendSessions) {