mantis 8117: fix llSetPhysicsMaterial, using proper LSL_float type
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8662606f7b
commit
fb42845bee
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@ -8849,10 +8849,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llSetPhysicsMaterial(int material_bits,
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public void llSetPhysicsMaterial(int material_bits,
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float material_gravity_modifier, float material_restitution,
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LSL_Float material_gravity_modifier, LSL_Float material_restitution,
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float material_friction, float material_density)
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LSL_Float material_friction, LSL_Float material_density)
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{
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{
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SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
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SetPhysicsMaterial(m_host, material_bits, (float)material_density, (float)material_friction, (float)material_restitution, (float)material_gravity_modifier);
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}
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}
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// vector up using libomv (c&p from sop )
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// vector up using libomv (c&p from sop )
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@ -434,7 +434,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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LSL_String llXorBase64Strings(string str1, string str2);
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LSL_String llXorBase64Strings(string str1, string str2);
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LSL_String llXorBase64StringsCorrect(string str1, string str2);
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LSL_String llXorBase64StringsCorrect(string str1, string str2);
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LSL_Integer llGetLinkNumberOfSides(LSL_Integer link);
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LSL_Integer llGetLinkNumberOfSides(LSL_Integer link);
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void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density);
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void llSetPhysicsMaterial(int material, LSL_Float material_gravity_modifier, LSL_Float material_restitution, LSL_Float material_friction, LSL_Float material_density);
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void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc);
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void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc);
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void llSetKeyframedMotion(LSL_List frames, LSL_List options);
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void llSetKeyframedMotion(LSL_List frames, LSL_List options);
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@ -2036,9 +2036,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_LSL_Functions.llSetKeyframedMotion(frames, options);
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m_LSL_Functions.llSetKeyframedMotion(frames, options);
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}
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}
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public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density)
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public void llSetPhysicsMaterial(int material, LSL_Float material_gravity_modifier, LSL_Float material_restitution, LSL_Float material_friction, LSL_Float material_density)
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{
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{
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m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density);
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m_LSL_Functions.llSetPhysicsMaterial(material, material_gravity_modifier, material_restitution, material_friction, material_density);
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}
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}
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public LSL_List llGetPhysicsMaterial()
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public LSL_List llGetPhysicsMaterial()
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