* Rename PrimIDAllocate() to more effectively convey what it does, and put the verb at the front

0.6.0-stable
Justin Clarke Casey 2008-11-07 21:50:03 +00:00
parent 47e3d4d1f0
commit fb694fb177
6 changed files with 15 additions and 14 deletions

View File

@ -146,7 +146,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
public AuraMetaEntity CreateAuraForNewlyCreatedEntity(SceneObjectPart part)
{
AuraMetaEntity ent = new AuraMetaEntity(part.ParentGroup.Scene,
part.ParentGroup.Scene.PrimIDAllocate(),
part.ParentGroup.Scene.AllocateLocalPrimId(),
part.GetWorldPosition(),
MetaEntity.TRANSLUCENT,
new Vector3(0,254,0),

View File

@ -153,7 +153,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
else
{
AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
m_Entity.Scene.PrimIDAllocate(),
m_Entity.Scene.AllocateLocalPrimId(),
part.GetWorldPosition(),
MetaEntity.TRANSLUCENT,
new Vector3(254,0,0),
@ -260,7 +260,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID);
}
BeamMetaEntity beamGroup = new BeamMetaEntity(m_Entity.Scene,
m_Entity.Scene.PrimIDAllocate(),
m_Entity.Scene.AllocateLocalPrimId(),
m_UnchangedEntity.RootPart.GetWorldPosition(),
MetaEntity.TRANSLUCENT,
sceneEntityPart,
@ -275,7 +275,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
m_AuraEntities.Remove(UnchangedPart.UUID);
}
AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
m_Entity.Scene.PrimIDAllocate(),
m_Entity.Scene.AllocateLocalPrimId(),
UnchangedPart.GetWorldPosition(),
MetaEntity.TRANSLUCENT,
new Vector3(0,0,254),
@ -309,7 +309,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
m_AuraEntities.Remove(UnchangedPart.UUID);
}
AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
m_Entity.Scene.PrimIDAllocate(),
m_Entity.Scene.AllocateLocalPrimId(),
UnchangedPart.GetWorldPosition(),
MetaEntity.TRANSLUCENT,
new Vector3(254,0,0),

View File

@ -168,7 +168,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
// make new localids
foreach (SceneObjectPart part in m_Entity.Children.Values)
part.LocalId = m_Entity.Scene.PrimIDAllocate();
part.LocalId = m_Entity.Scene.AllocateLocalPrimId();
//finalize
m_Entity.RootPart.PhysActor = null;

View File

@ -1621,7 +1621,7 @@ namespace OpenSim.Region.Environment.Scenes
/// Returns a new unallocated local primitive ID
/// </summary>
/// <returns>A brand new local primitive ID</returns>
public uint PrimIDAllocate()
public uint AllocateLocalPrimId()
{
uint myID;

View File

@ -567,7 +567,7 @@ namespace OpenSim.Region.Environment.Scenes
RegionHandle = m_scene.RegionInfo.RegionHandle;
m_rootPart.ParentID = 0;
m_rootPart.LocalId = m_scene.PrimIDAllocate();
m_rootPart.LocalId = m_scene.AllocateLocalPrimId();
// No need to lock here since the object isn't yet in a scene
foreach (SceneObjectPart part in m_parts.Values)
@ -575,7 +575,7 @@ namespace OpenSim.Region.Environment.Scenes
if (Object.ReferenceEquals(part, m_rootPart))
continue;
part.LocalId = m_scene.PrimIDAllocate();
part.LocalId = m_scene.AllocateLocalPrimId();
part.ParentID = m_rootPart.LocalId;
//m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID);
}
@ -1394,7 +1394,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="cGroupID"></param>
public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
{
SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID, m_parts.Count, userExposed);
SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalPrimId(), OwnerID, GroupID, m_parts.Count, userExposed);
newPart.SetParent(this);
lock (m_parts)
@ -1514,7 +1514,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="cGroupID"></param>
public void CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
{
SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID, m_parts.Count, userExposed);
SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalPrimId(), OwnerID, GroupID, m_parts.Count, userExposed);
newPart.SetParent(this);
lock (m_parts)
@ -2676,13 +2676,14 @@ namespace OpenSim.Region.Environment.Scenes
scriptPosTarget waypoint = new scriptPosTarget();
waypoint.targetPos = target;
waypoint.tolerance = tolerance;
uint handle = m_scene.PrimIDAllocate();
uint handle = m_scene.AllocateLocalPrimId();
lock (m_targets)
{
m_targets.Add(handle, waypoint);
}
return (int)handle;
}
public void unregisterTargetWaypoint(int handle)
{
lock (m_targets)

View File

@ -104,7 +104,7 @@ namespace OpenSim.Region.Examples.SimpleModule
// {
// Vector3 posOffset = new Vector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4);
// ComplexObject complexObject =
// new ComplexObject(m_scene, regionInfo.RegionHandle, UUID.Zero, m_scene.PrimIDAllocate(),
// new ComplexObject(m_scene, regionInfo.RegionHandle, UUID.Zero, m_scene.AllocateLocalPrimId(),
// pos + posOffset);
// m_scene.AddNewSceneObject(complexObject, true);
// }
@ -113,7 +113,7 @@ namespace OpenSim.Region.Examples.SimpleModule
// private void AddCpuCounter(RegionInfo regionInfo, Vector3 pos)
// {
// SceneObjectGroup sceneObject =
// new CpuCounterObject(m_scene, regionInfo.RegionHandle, UUID.Zero, m_scene.PrimIDAllocate(),
// new CpuCounterObject(m_scene, regionInfo.RegionHandle, UUID.Zero, m_scene.AllocateLocalPrimId(),
// pos + new Vector3(1f, 1f, 1f));
// m_scene.AddNewSceneObject(sceneObject, true);
// }