* Rename PrimIDAllocate() to more effectively convey what it does, and put the verb at the front
parent
47e3d4d1f0
commit
fb694fb177
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@ -146,7 +146,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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public AuraMetaEntity CreateAuraForNewlyCreatedEntity(SceneObjectPart part)
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{
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AuraMetaEntity ent = new AuraMetaEntity(part.ParentGroup.Scene,
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part.ParentGroup.Scene.PrimIDAllocate(),
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part.ParentGroup.Scene.AllocateLocalPrimId(),
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part.GetWorldPosition(),
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MetaEntity.TRANSLUCENT,
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new Vector3(0,254,0),
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@ -153,7 +153,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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else
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{
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AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
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m_Entity.Scene.PrimIDAllocate(),
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m_Entity.Scene.AllocateLocalPrimId(),
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part.GetWorldPosition(),
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MetaEntity.TRANSLUCENT,
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new Vector3(254,0,0),
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@ -260,7 +260,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID);
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}
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BeamMetaEntity beamGroup = new BeamMetaEntity(m_Entity.Scene,
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m_Entity.Scene.PrimIDAllocate(),
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m_Entity.Scene.AllocateLocalPrimId(),
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m_UnchangedEntity.RootPart.GetWorldPosition(),
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MetaEntity.TRANSLUCENT,
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sceneEntityPart,
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@ -275,7 +275,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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m_AuraEntities.Remove(UnchangedPart.UUID);
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}
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AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
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m_Entity.Scene.PrimIDAllocate(),
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m_Entity.Scene.AllocateLocalPrimId(),
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UnchangedPart.GetWorldPosition(),
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MetaEntity.TRANSLUCENT,
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new Vector3(0,0,254),
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@ -309,7 +309,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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m_AuraEntities.Remove(UnchangedPart.UUID);
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}
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AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
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m_Entity.Scene.PrimIDAllocate(),
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m_Entity.Scene.AllocateLocalPrimId(),
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UnchangedPart.GetWorldPosition(),
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MetaEntity.TRANSLUCENT,
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new Vector3(254,0,0),
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@ -168,7 +168,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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// make new localids
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foreach (SceneObjectPart part in m_Entity.Children.Values)
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part.LocalId = m_Entity.Scene.PrimIDAllocate();
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part.LocalId = m_Entity.Scene.AllocateLocalPrimId();
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//finalize
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m_Entity.RootPart.PhysActor = null;
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@ -1621,7 +1621,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// Returns a new unallocated local primitive ID
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/// </summary>
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/// <returns>A brand new local primitive ID</returns>
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public uint PrimIDAllocate()
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public uint AllocateLocalPrimId()
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{
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uint myID;
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@ -567,7 +567,7 @@ namespace OpenSim.Region.Environment.Scenes
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RegionHandle = m_scene.RegionInfo.RegionHandle;
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m_rootPart.ParentID = 0;
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m_rootPart.LocalId = m_scene.PrimIDAllocate();
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m_rootPart.LocalId = m_scene.AllocateLocalPrimId();
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// No need to lock here since the object isn't yet in a scene
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foreach (SceneObjectPart part in m_parts.Values)
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@ -575,7 +575,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (Object.ReferenceEquals(part, m_rootPart))
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continue;
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part.LocalId = m_scene.PrimIDAllocate();
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part.LocalId = m_scene.AllocateLocalPrimId();
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part.ParentID = m_rootPart.LocalId;
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//m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID);
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}
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@ -1394,7 +1394,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="cGroupID"></param>
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public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
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{
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SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID, m_parts.Count, userExposed);
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SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalPrimId(), OwnerID, GroupID, m_parts.Count, userExposed);
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newPart.SetParent(this);
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lock (m_parts)
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@ -1514,7 +1514,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="cGroupID"></param>
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public void CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
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{
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SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID, m_parts.Count, userExposed);
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SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalPrimId(), OwnerID, GroupID, m_parts.Count, userExposed);
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newPart.SetParent(this);
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lock (m_parts)
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@ -2676,13 +2676,14 @@ namespace OpenSim.Region.Environment.Scenes
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scriptPosTarget waypoint = new scriptPosTarget();
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waypoint.targetPos = target;
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waypoint.tolerance = tolerance;
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uint handle = m_scene.PrimIDAllocate();
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uint handle = m_scene.AllocateLocalPrimId();
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lock (m_targets)
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{
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m_targets.Add(handle, waypoint);
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}
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return (int)handle;
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}
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public void unregisterTargetWaypoint(int handle)
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{
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lock (m_targets)
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@ -104,7 +104,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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// {
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// Vector3 posOffset = new Vector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4);
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// ComplexObject complexObject =
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// new ComplexObject(m_scene, regionInfo.RegionHandle, UUID.Zero, m_scene.PrimIDAllocate(),
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// new ComplexObject(m_scene, regionInfo.RegionHandle, UUID.Zero, m_scene.AllocateLocalPrimId(),
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// pos + posOffset);
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// m_scene.AddNewSceneObject(complexObject, true);
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// }
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@ -113,7 +113,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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// private void AddCpuCounter(RegionInfo regionInfo, Vector3 pos)
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// {
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// SceneObjectGroup sceneObject =
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// new CpuCounterObject(m_scene, regionInfo.RegionHandle, UUID.Zero, m_scene.PrimIDAllocate(),
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// new CpuCounterObject(m_scene, regionInfo.RegionHandle, UUID.Zero, m_scene.AllocateLocalPrimId(),
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// pos + new Vector3(1f, 1f, 1f));
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// m_scene.AddNewSceneObject(sceneObject, true);
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// }
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