Minor spelling corrections in MiniModule: "RetreiveAsset" changed to

"RetrieveAsset" and 'm_rootSceene' to m_rootScene'.
slimupdates
unknown 2010-04-25 10:13:13 +03:00 committed by AlexRa
parent 423ff3b94b
commit fb7458be31
2 changed files with 5 additions and 5 deletions

View File

@ -39,6 +39,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
int Type { get; }
UUID AssetID { get; }
T RetreiveAsset<T>() where T : Asset, new();
T RetrieveAsset<T>() where T : Asset, new();
}
}

View File

@ -39,11 +39,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
public class InventoryItem : IInventoryItem
{
TaskInventoryItem m_privateItem;
Scene m_rootSceene;
Scene m_rootScene;
public InventoryItem(Scene rootScene, TaskInventoryItem internalItem)
{
m_rootSceene = rootScene;
m_rootScene = rootScene;
m_privateItem = internalItem;
}
@ -82,9 +82,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
public UUID AssetID { get { return m_privateItem.AssetID; } }
// This method exposes OpenSim/OpenMetaverse internals and needs to be replaced with a IAsset specific to MRM.
public T RetreiveAsset<T>() where T : OpenMetaverse.Assets.Asset, new()
public T RetrieveAsset<T>() where T : OpenMetaverse.Assets.Asset, new()
{
AssetBase a = m_rootSceene.AssetService.Get(AssetID.ToString());
AssetBase a = m_rootScene.AssetService.Get(AssetID.ToString());
T result = new T();
if ((sbyte)result.AssetType != a.Type)