refactor: Rename connection paramaters from "conn" and "regionConnections" so that it's easy to tell whether they refer to the root region connection or a new region connection
parent
d7f90dee1c
commit
fb8705dd4d
|
@ -229,22 +229,21 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
westBorder.CrossDirection = Cardinals.W;
|
||||
scene.WestBorders[0] = westBorder;
|
||||
|
||||
RegionConnections regionConnections = new RegionConnections();
|
||||
regionConnections.ConnectedRegions = new List<RegionData>();
|
||||
regionConnections.RegionScene = scene;
|
||||
regionConnections.RegionLandChannel = scene.LandChannel;
|
||||
regionConnections.RegionId = scene.RegionInfo.originRegionID;
|
||||
regionConnections.X = scene.RegionInfo.RegionLocX;
|
||||
regionConnections.Y = scene.RegionInfo.RegionLocY;
|
||||
regionConnections.XEnd = (int)Constants.RegionSize;
|
||||
regionConnections.YEnd = (int)Constants.RegionSize;
|
||||
|
||||
RegionConnections newConn = new RegionConnections();
|
||||
newConn.ConnectedRegions = new List<RegionData>();
|
||||
newConn.RegionScene = scene;
|
||||
newConn.RegionLandChannel = scene.LandChannel;
|
||||
newConn.RegionId = scene.RegionInfo.originRegionID;
|
||||
newConn.X = scene.RegionInfo.RegionLocX;
|
||||
newConn.Y = scene.RegionInfo.RegionLocY;
|
||||
newConn.XEnd = (int)Constants.RegionSize;
|
||||
newConn.YEnd = (int)Constants.RegionSize;
|
||||
|
||||
lock (m_regions)
|
||||
{
|
||||
bool connectedYN = false;
|
||||
|
||||
foreach (RegionConnections conn in m_regions.Values)
|
||||
foreach (RegionConnections rootConn in m_regions.Values)
|
||||
{
|
||||
#region commented
|
||||
/*
|
||||
|
@ -410,12 +409,12 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
//xxx
|
||||
|
||||
|
||||
if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd
|
||||
>= (regionConnections.X * (int)Constants.RegionSize))
|
||||
&& (((int)conn.Y * (int)Constants.RegionSize)
|
||||
>= (regionConnections.Y * (int)Constants.RegionSize)))
|
||||
if ((((int)rootConn.X * (int)Constants.RegionSize) + rootConn.XEnd
|
||||
>= (newConn.X * (int)Constants.RegionSize))
|
||||
&& (((int)rootConn.Y * (int)Constants.RegionSize)
|
||||
>= (newConn.Y * (int)Constants.RegionSize)))
|
||||
{
|
||||
connectedYN = DoWorkForOneRegionOverPlusXY(conn, regionConnections, scene);
|
||||
connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -423,12 +422,12 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
//xyx
|
||||
//xxx
|
||||
//xxx
|
||||
if ((((int)conn.X * (int)Constants.RegionSize)
|
||||
>= (regionConnections.X * (int)Constants.RegionSize))
|
||||
&& (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd
|
||||
>= (regionConnections.Y * (int)Constants.RegionSize)))
|
||||
if ((((int)rootConn.X * (int)Constants.RegionSize)
|
||||
>= (newConn.X * (int)Constants.RegionSize))
|
||||
&& (((int)rootConn.Y * (int)Constants.RegionSize) + rootConn.YEnd
|
||||
>= (newConn.Y * (int)Constants.RegionSize)))
|
||||
{
|
||||
connectedYN = DoWorkForOneRegionOverXPlusY(conn, regionConnections, scene);
|
||||
connectedYN = DoWorkForOneRegionOverXPlusY(rootConn, newConn, scene);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -436,12 +435,12 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
//xxy
|
||||
//xxx
|
||||
//xxx
|
||||
if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd
|
||||
>= (regionConnections.X * (int)Constants.RegionSize))
|
||||
&& (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd
|
||||
>= (regionConnections.Y * (int)Constants.RegionSize)))
|
||||
if ((((int)rootConn.X * (int)Constants.RegionSize) + rootConn.XEnd
|
||||
>= (newConn.X * (int)Constants.RegionSize))
|
||||
&& (((int)rootConn.Y * (int)Constants.RegionSize) + rootConn.YEnd
|
||||
>= (newConn.Y * (int)Constants.RegionSize)))
|
||||
{
|
||||
connectedYN = DoWorkForOneRegionOverPlusXPlusY(conn, regionConnections, scene);
|
||||
connectedYN = DoWorkForOneRegionOverPlusXPlusY(rootConn, newConn, scene);
|
||||
break;
|
||||
|
||||
}
|
||||
|
@ -450,7 +449,7 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
// If !connectYN means that this region is a root region
|
||||
if (!connectedYN)
|
||||
{
|
||||
DoWorkForRootRegion(regionConnections, scene);
|
||||
DoWorkForRootRegion(newConn, scene);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -458,59 +457,57 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
AdjustLargeRegionBounds();
|
||||
}
|
||||
|
||||
private bool DoWorkForOneRegionOverPlusXY(RegionConnections conn, RegionConnections regionConnections, Scene scene)
|
||||
private bool DoWorkForOneRegionOverPlusXY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
|
||||
{
|
||||
Vector3 offset = Vector3.Zero;
|
||||
offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
|
||||
((conn.X * (int)Constants.RegionSize)));
|
||||
offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
|
||||
((conn.Y * (int)Constants.RegionSize)));
|
||||
offset.X = (((newConn.X * (int)Constants.RegionSize)) -
|
||||
((rootConn.X * (int)Constants.RegionSize)));
|
||||
offset.Y = (((newConn.Y * (int)Constants.RegionSize)) -
|
||||
((rootConn.Y * (int)Constants.RegionSize)));
|
||||
|
||||
Vector3 extents = Vector3.Zero;
|
||||
extents.Y = conn.YEnd;
|
||||
extents.X = conn.XEnd + regionConnections.XEnd;
|
||||
extents.Y = rootConn.YEnd;
|
||||
extents.X = rootConn.XEnd + newConn.XEnd;
|
||||
|
||||
conn.UpdateExtents(extents);
|
||||
rootConn.UpdateExtents(extents);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[REGION COMBINER MODULE]: Root region {0} is to the west of region {1}, Offset: {2}, Extents: {3}",
|
||||
conn.RegionScene.RegionInfo.RegionName,
|
||||
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
|
||||
rootConn.RegionScene.RegionInfo.RegionName,
|
||||
newConn.RegionScene.RegionInfo.RegionName, offset, extents);
|
||||
|
||||
scene.BordersLocked = true;
|
||||
conn.RegionScene.BordersLocked = true;
|
||||
rootConn.RegionScene.BordersLocked = true;
|
||||
|
||||
RegionData ConnectedRegion = new RegionData();
|
||||
ConnectedRegion.Offset = offset;
|
||||
ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
|
||||
ConnectedRegion.RegionScene = scene;
|
||||
conn.ConnectedRegions.Add(ConnectedRegion);
|
||||
rootConn.ConnectedRegions.Add(ConnectedRegion);
|
||||
|
||||
// Inform root region Physics about the extents of this region
|
||||
conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
|
||||
rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
|
||||
|
||||
// Inform Child region that it needs to forward it's terrain to the root region
|
||||
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
|
||||
scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero);
|
||||
|
||||
// Extend the borders as appropriate
|
||||
lock (conn.RegionScene.EastBorders)
|
||||
conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
|
||||
lock (rootConn.RegionScene.EastBorders)
|
||||
rootConn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
|
||||
|
||||
lock (conn.RegionScene.NorthBorders)
|
||||
conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||
lock (rootConn.RegionScene.NorthBorders)
|
||||
rootConn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||
|
||||
lock (conn.RegionScene.SouthBorders)
|
||||
conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||
lock (rootConn.RegionScene.SouthBorders)
|
||||
rootConn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||
|
||||
lock (scene.WestBorders)
|
||||
{
|
||||
|
||||
|
||||
scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
|
||||
scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - rootConn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
|
||||
|
||||
// Trigger auto teleport to root region
|
||||
scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
|
||||
scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
|
||||
scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX;
|
||||
scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY;
|
||||
}
|
||||
|
||||
// Reset Terrain.. since terrain loads before we get here, we need to load
|
||||
|
@ -519,57 +516,60 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
|
||||
|
||||
// Unlock borders
|
||||
conn.RegionScene.BordersLocked = false;
|
||||
rootConn.RegionScene.BordersLocked = false;
|
||||
scene.BordersLocked = false;
|
||||
|
||||
// Create a client event forwarder and add this region's events to the root region.
|
||||
if (conn.ClientEventForwarder != null)
|
||||
conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
|
||||
if (rootConn.ClientEventForwarder != null)
|
||||
rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool DoWorkForOneRegionOverXPlusY(RegionConnections conn, RegionConnections regionConnections, Scene scene)
|
||||
private bool DoWorkForOneRegionOverXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
|
||||
{
|
||||
Vector3 offset = Vector3.Zero;
|
||||
offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
|
||||
((conn.X * (int)Constants.RegionSize)));
|
||||
offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
|
||||
((conn.Y * (int)Constants.RegionSize)));
|
||||
offset.X = (((newConn.X * (int)Constants.RegionSize)) -
|
||||
((rootConn.X * (int)Constants.RegionSize)));
|
||||
offset.Y = (((newConn.Y * (int)Constants.RegionSize)) -
|
||||
((rootConn.Y * (int)Constants.RegionSize)));
|
||||
|
||||
Vector3 extents = Vector3.Zero;
|
||||
extents.Y = regionConnections.YEnd + conn.YEnd;
|
||||
extents.X = conn.XEnd;
|
||||
conn.UpdateExtents(extents);
|
||||
extents.Y = newConn.YEnd + rootConn.YEnd;
|
||||
extents.X = rootConn.XEnd;
|
||||
rootConn.UpdateExtents(extents);
|
||||
|
||||
scene.BordersLocked = true;
|
||||
conn.RegionScene.BordersLocked = true;
|
||||
rootConn.RegionScene.BordersLocked = true;
|
||||
|
||||
RegionData ConnectedRegion = new RegionData();
|
||||
ConnectedRegion.Offset = offset;
|
||||
ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
|
||||
ConnectedRegion.RegionScene = scene;
|
||||
conn.ConnectedRegions.Add(ConnectedRegion);
|
||||
rootConn.ConnectedRegions.Add(ConnectedRegion);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[REGION COMBINER MODULE]: Root region {0} is to the south of region {1}, Offset: {2}, Extents: {3}",
|
||||
conn.RegionScene.RegionInfo.RegionName,
|
||||
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
|
||||
rootConn.RegionScene.RegionInfo.RegionName,
|
||||
newConn.RegionScene.RegionInfo.RegionName, offset, extents);
|
||||
|
||||
conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
|
||||
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
|
||||
rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
|
||||
scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero);
|
||||
|
||||
lock (rootConn.RegionScene.NorthBorders)
|
||||
rootConn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
|
||||
|
||||
lock (rootConn.RegionScene.EastBorders)
|
||||
rootConn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||
|
||||
lock (rootConn.RegionScene.WestBorders)
|
||||
rootConn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||
|
||||
lock (conn.RegionScene.NorthBorders)
|
||||
conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
|
||||
lock (conn.RegionScene.EastBorders)
|
||||
conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||
lock (conn.RegionScene.WestBorders)
|
||||
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||
lock (scene.SouthBorders)
|
||||
{
|
||||
scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
|
||||
scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
|
||||
scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
|
||||
scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - rootConn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
|
||||
scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX;
|
||||
scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY;
|
||||
}
|
||||
|
||||
// Reset Terrain.. since terrain normally loads first.
|
||||
|
@ -578,19 +578,21 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
//conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
|
||||
|
||||
scene.BordersLocked = false;
|
||||
conn.RegionScene.BordersLocked = false;
|
||||
if (conn.ClientEventForwarder != null)
|
||||
conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
|
||||
rootConn.RegionScene.BordersLocked = false;
|
||||
|
||||
if (rootConn.ClientEventForwarder != null)
|
||||
rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool DoWorkForOneRegionOverPlusXPlusY(RegionConnections conn, RegionConnections regionConnections, Scene scene)
|
||||
private bool DoWorkForOneRegionOverPlusXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
|
||||
{
|
||||
Vector3 offset = Vector3.Zero;
|
||||
offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
|
||||
((conn.X * (int)Constants.RegionSize)));
|
||||
offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
|
||||
((conn.Y * (int)Constants.RegionSize)));
|
||||
offset.X = (((newConn.X * (int)Constants.RegionSize)) -
|
||||
((rootConn.X * (int)Constants.RegionSize)));
|
||||
offset.Y = (((newConn.Y * (int)Constants.RegionSize)) -
|
||||
((rootConn.Y * (int)Constants.RegionSize)));
|
||||
|
||||
Vector3 extents = Vector3.Zero;
|
||||
|
||||
|
@ -600,68 +602,70 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
// extents.X = regionConnections.XEnd + conn.XEnd;
|
||||
// conn.UpdateExtents(extents);
|
||||
|
||||
extents.Y = conn.YEnd;
|
||||
extents.X = conn.XEnd;
|
||||
extents.Y = rootConn.YEnd;
|
||||
extents.X = rootConn.XEnd;
|
||||
|
||||
scene.BordersLocked = true;
|
||||
conn.RegionScene.BordersLocked = true;
|
||||
rootConn.RegionScene.BordersLocked = true;
|
||||
|
||||
RegionData ConnectedRegion = new RegionData();
|
||||
ConnectedRegion.Offset = offset;
|
||||
ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
|
||||
ConnectedRegion.RegionScene = scene;
|
||||
|
||||
conn.ConnectedRegions.Add(ConnectedRegion);
|
||||
rootConn.ConnectedRegions.Add(ConnectedRegion);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[REGION COMBINER MODULE]: Region {0} is to the southwest of Scene {1}, Offset: {2}, Extents: {3}",
|
||||
conn.RegionScene.RegionInfo.RegionName,
|
||||
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
|
||||
rootConn.RegionScene.RegionInfo.RegionName,
|
||||
newConn.RegionScene.RegionInfo.RegionName, offset, extents);
|
||||
|
||||
conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
|
||||
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
|
||||
lock (conn.RegionScene.NorthBorders)
|
||||
rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
|
||||
scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero);
|
||||
|
||||
lock (rootConn.RegionScene.NorthBorders)
|
||||
{
|
||||
if (conn.RegionScene.NorthBorders.Count == 1)// && 2)
|
||||
if (rootConn.RegionScene.NorthBorders.Count == 1)// && 2)
|
||||
{
|
||||
//compound border
|
||||
// already locked above
|
||||
conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
|
||||
rootConn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
|
||||
|
||||
lock (conn.RegionScene.EastBorders)
|
||||
conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||
lock (conn.RegionScene.WestBorders)
|
||||
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||
lock (rootConn.RegionScene.EastBorders)
|
||||
rootConn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||
|
||||
lock (rootConn.RegionScene.WestBorders)
|
||||
rootConn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||
}
|
||||
}
|
||||
|
||||
lock (scene.SouthBorders)
|
||||
{
|
||||
scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
|
||||
scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
|
||||
scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
|
||||
scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - rootConn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
|
||||
scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX;
|
||||
scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY;
|
||||
}
|
||||
|
||||
lock (conn.RegionScene.EastBorders)
|
||||
lock (rootConn.RegionScene.EastBorders)
|
||||
{
|
||||
if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
|
||||
if (rootConn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
|
||||
{
|
||||
|
||||
conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
|
||||
lock (conn.RegionScene.NorthBorders)
|
||||
conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||
lock (conn.RegionScene.SouthBorders)
|
||||
conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||
rootConn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
|
||||
|
||||
lock (rootConn.RegionScene.NorthBorders)
|
||||
rootConn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||
|
||||
lock (rootConn.RegionScene.SouthBorders)
|
||||
rootConn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||
}
|
||||
}
|
||||
|
||||
lock (scene.WestBorders)
|
||||
{
|
||||
scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
|
||||
scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
|
||||
scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
|
||||
scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - rootConn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
|
||||
scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX;
|
||||
scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -680,18 +684,17 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
|
||||
//conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
|
||||
scene.BordersLocked = false;
|
||||
conn.RegionScene.BordersLocked = false;
|
||||
rootConn.RegionScene.BordersLocked = false;
|
||||
|
||||
if (conn.ClientEventForwarder != null)
|
||||
conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
|
||||
if (rootConn.ClientEventForwarder != null)
|
||||
rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene);
|
||||
|
||||
return true;
|
||||
|
||||
//scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents);
|
||||
|
||||
}
|
||||
|
||||
private void DoWorkForRootRegion(RegionConnections regionConnections, Scene scene)
|
||||
private void DoWorkForRootRegion(RegionConnections rootConn, Scene scene)
|
||||
{
|
||||
m_log.DebugFormat("[REGION COMBINER MODULE]: Adding root region {0}", scene.RegionInfo.RegionName);
|
||||
|
||||
|
@ -700,28 +703,31 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
rdata.RegionId = scene.RegionInfo.originRegionID;
|
||||
rdata.RegionScene = scene;
|
||||
// save it's land channel
|
||||
regionConnections.RegionLandChannel = scene.LandChannel;
|
||||
rootConn.RegionLandChannel = scene.LandChannel;
|
||||
|
||||
// Substitue our landchannel
|
||||
RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel,
|
||||
regionConnections.ConnectedRegions);
|
||||
rootConn.ConnectedRegions);
|
||||
|
||||
scene.LandChannel = lnd;
|
||||
|
||||
// Forward the permissions modules of each of the connected regions to the root region
|
||||
lock (m_regions)
|
||||
{
|
||||
foreach (RegionData r in regionConnections.ConnectedRegions)
|
||||
foreach (RegionData r in rootConn.ConnectedRegions)
|
||||
{
|
||||
ForwardPermissionRequests(regionConnections, r.RegionScene);
|
||||
ForwardPermissionRequests(rootConn, r.RegionScene);
|
||||
}
|
||||
}
|
||||
|
||||
// Create the root region's Client Event Forwarder
|
||||
regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections);
|
||||
rootConn.ClientEventForwarder = new RegionCombinerClientEventForwarder(rootConn);
|
||||
|
||||
// Sets up the CoarseLocationUpdate forwarder for this root region
|
||||
scene.EventManager.OnNewPresence += SetCourseLocationDelegate;
|
||||
|
||||
// Adds this root region to a dictionary of regions that are connectable
|
||||
m_regions.Add(scene.RegionInfo.originRegionID, regionConnections);
|
||||
m_regions.Add(scene.RegionInfo.originRegionID, rootConn);
|
||||
}
|
||||
|
||||
private void SetCourseLocationDelegate(ScenePresence presence)
|
||||
|
|
Loading…
Reference in New Issue