Removed some debug logs, and changed some from Debug to DebugFormat.
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				|  | @ -505,12 +505,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                 data[partTempID] = OSD.FromUUID(part.UUID); | ||||
|                 partNum++; | ||||
| 
 | ||||
|                 m_log.Debug("SendLinkObject to link " + part.ParentGroup.Name + "," + part.UUID + " with " + root.Name+","+root.UUID); | ||||
|                 m_log.DebugFormat("{0}: SendLinkObject to link {1},{2} with {3}, {4}", part.Name, part.UUID, root.Name, root.UUID); | ||||
|             } | ||||
| 
 | ||||
|             m_log.Debug(LogHeader + " to SendLinkObject to link " + children.Count + " parts to " + root.Name + "," + root.UUID); | ||||
|             //m_log.Debug("LinkedObject: "+sogxml); | ||||
| 
 | ||||
|             SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.LinkObject, OSDParser.SerializeJsonString(data)); | ||||
|             //SendObjectUpdateToRelevantSyncConnectors(linkedGroup, rsm); | ||||
|             SendSceneEventToRelevantSyncConnectors(m_actorID, rsm, linkedGroup); | ||||
|  | @ -864,15 +861,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                 //string sogGeneralBucketEncoding = GeneralBucketPropertiesEncoder(bucketName, sog, null); | ||||
|                 SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, sogGeneralBucketEncoding); | ||||
| 
 | ||||
|                 //TEMP DEBUG | ||||
|                 foreach (SceneObjectPart part in sog.Parts) | ||||
|                 { | ||||
|                     if (part.IsAttachment) | ||||
|                     { | ||||
|                         m_log.Debug(LogHeader + "PrimUpdatesGeneralBucketSender: part " + part.Name + "," + part.UUID + ", IsAttachment = true"); | ||||
|                     } | ||||
|                 } | ||||
| 
 | ||||
|                 lock (m_stats) m_statSOGBucketOut++; | ||||
| 
 | ||||
|                 //m_log.DebugFormat(LogHeader + " calling SendObjectUpdateToRelevantSyncConnectors for general bucket for sog {0},{1}", sog.Name, sog.UUID); | ||||
|  | @ -921,13 +909,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                 SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedBucketProperties, OSDParser.SerializeJsonString(partData)); | ||||
|                 //m_log.DebugFormat("{0}: PhysBucketSender for {1}, pos={2}", LogHeader, updatedPart.UUID.ToString(), pa.Position.ToString()); | ||||
| 
 | ||||
|                 //TEMP DEBUG | ||||
|                 if (updatedPart.IsAttachment) | ||||
|                 { | ||||
|                     m_log.Debug(LogHeader + "PrimUpdatesPhysicsBucketSender: part " + updatedPart.Name + "," + updatedPart.UUID + ", IsAttachment = true"); | ||||
|                 } | ||||
|                  | ||||
| 
 | ||||
|                 lock (m_stats) m_statPhysBucketOut++; | ||||
|                 SendObjectUpdateToRelevantSyncConnectors(updatedPart, syncMsg); | ||||
| 
 | ||||
|  | @ -1131,7 +1112,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                 { | ||||
|                     if (!syncConnectorsSent.Contains(connector.ConnectorNum)) | ||||
|                     { | ||||
|                         m_log.Debug(LogHeader + " send DeLinkObject to " + connector.Description); | ||||
|                         m_log.DebugFormat("{0}: send DeLinkObject to {1}", LogHeader, connector.Description); | ||||
|                         connector.EnqueueOutgoingUpdate(sog.UUID, syncMsg.ToBytes()); | ||||
|                         syncConnectorsSent.Add(connector.ConnectorNum); | ||||
|                     } | ||||
|  | @ -1293,8 +1274,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|         //For now, we use configuration to access the information. Might be replaced by some Grid Service later on. | ||||
|         private RegionSyncListenerInfo GetLocalSyncListenerInfo() | ||||
|         { | ||||
|             m_log.Debug(LogHeader + ": Reading in " + m_scene.RegionInfo.RegionName + "_SyncListenerIPAddress" + " and " + m_scene.RegionInfo.RegionName + "_SyncListenerPort"); | ||||
| 
 | ||||
|             //string addr = m_sysConfig.GetString(m_scene.RegionInfo.RegionName+"_SyncListenerIPAddress", IPAddrUnknown); | ||||
|             //int port = m_sysConfig.GetInt(m_scene.RegionInfo.RegionName+"_SyncListenerPort", PortUnknown); | ||||
| 
 | ||||
|  | @ -1507,7 +1486,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                         SceneObjectSerializer.WriteBucketSyncInfo(writer, bucketSyncInfoList); | ||||
| 
 | ||||
|                         string xmlString = sw.ToString(); | ||||
|                         m_log.Debug("Serialized xml string: " + xmlString); | ||||
|                         m_log.DebugFormat("Serialized xml string: {0}", xmlString); | ||||
| 
 | ||||
|                         //second, test de-serialization | ||||
|                         XmlTextReader reader = new XmlTextReader(new StringReader(xmlString)); | ||||
|  | @ -1573,7 +1552,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                 m_syncConnectors = newlist; | ||||
|             } | ||||
| 
 | ||||
|             m_log.Debug("[REGION SYNC MODULE]: new connector " + syncConnector.ConnectorNum); | ||||
|             m_log.DebugFormat("{0}: new connector {1}", LogHeader, syncConnector.ConnectorNum); | ||||
|         } | ||||
| 
 | ||||
|         public void RemoveSyncConnector(SyncConnector syncConnector) | ||||
|  | @ -1805,7 +1784,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|             //set new terrain | ||||
|             m_scene.Heightmap.LoadFromXmlString(msgData); | ||||
|             m_scene.RequestModuleInterface<ITerrainModule>().TaintTerrianBySynchronization(lastUpdateTimeStamp, lastUpdateActorID); ; | ||||
|             m_log.Debug(LogHeader + ": Synchronized terrain"); | ||||
|             m_log.DebugFormat("{0} : Synchronized terrain", LogHeader); | ||||
|         } | ||||
| 
 | ||||
|         private void HandleAddNewObject(SymmetricSyncMessage msg, string senderActorID) | ||||
|  | @ -1864,13 +1843,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|             } | ||||
|             else | ||||
|             { | ||||
|                 foreach (SceneObjectPart part in sog.Parts) | ||||
|                 { | ||||
|                     if (part.IsAttachment) | ||||
|                     { | ||||
|                         m_log.Debug(LogHeader + "HandleUpdateObjectBySynchronization: part " + part.Name + "," + part.UUID + ", IsAttachment = true"); | ||||
|                     } | ||||
|                 } | ||||
| 
 | ||||
|                 //m_log.Debug(LogHeader + "HandleUpdateObjectBySynchronization: sog " + sog.Name + "," + sog.UUID); | ||||
| 
 | ||||
|  | @ -1901,16 +1873,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|             SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(sogxml); | ||||
|             lock (m_stats) m_statSOGBucketIn++; | ||||
| 
 | ||||
|             //SYNC DEBUG | ||||
|             /* | ||||
|             string partnames = ""; | ||||
|             foreach (SceneObjectPart part in sog.Parts) | ||||
|             { | ||||
|                 partnames += "(" + part.Name + ", " + part.UUID + ")"; | ||||
|             } | ||||
|               | ||||
|             m_log.Debug(LogHeader+" received "+msg.Type.ToString()+" from "+senderActorID+" about obj "+sog.Name+", "+sog.UUID);//+"; parts -- "+partnames); | ||||
|              * */  | ||||
| 
 | ||||
|             if (sog.IsDeleted) | ||||
|             { | ||||
|  | @ -1919,13 +1881,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|             } | ||||
|             else | ||||
|             { | ||||
|                 foreach (SceneObjectPart part in sog.Parts) | ||||
|                 { | ||||
|                     if (part.IsAttachment) | ||||
|                     { | ||||
|                         m_log.Debug(LogHeader + "HandleAddOrUpdateObjectBySynchronization: part " + part.Name + "," + part.UUID + ", IsAttachment = true"); | ||||
|                     } | ||||
|                 } | ||||
| 
 | ||||
|                 Scene.ObjectUpdateResult updateResult = m_scene.AddOrUpdateObjectBySynchronization(sog); | ||||
| 
 | ||||
|  | @ -2008,21 +1963,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                 data = null; | ||||
|             } | ||||
|             return data; | ||||
|         } | ||||
| 
 | ||||
|         /* | ||||
|         private void HandleAddNewObject(SceneObjectGroup sog) | ||||
|         { | ||||
|             //RegionSyncModule only add object to SceneGraph. Any actor specific actions will be implemented  | ||||
|             //by each ActorSyncModule, which would be triggered its subcription to event SceneGraph.OnObjectCreate. | ||||
|             bool attachToBackup = false; | ||||
| 
 | ||||
|             if (m_scene.AddNewSceneObject(sog, attachToBackup)) | ||||
|             { | ||||
|                 m_log.Debug(LogHeader + ": added obj " + sog.UUID); | ||||
|             } | ||||
|         } | ||||
|          * */  | ||||
|         }  | ||||
| 
 | ||||
|         private void HandleRemovedObject(SymmetricSyncMessage msg, string senderActorID) | ||||
|         { | ||||
|  | @ -2053,12 +1994,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|             { | ||||
|                 if (!softDelete) | ||||
|                 { | ||||
|                     m_log.Debug(LogHeader + " hard delete object " + sog.UUID); | ||||
|                     m_log.DebugFormat("{0}: hard delete object {1}", LogHeader, sog.UUID); | ||||
|                     m_scene.DeleteSceneObjectBySynchronization(sog); | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     m_log.Debug(LogHeader + " soft delete object " + sog.UUID); | ||||
|                     m_log.DebugFormat("{0}: soft delete object {1}", LogHeader, sog.UUID); | ||||
|                     m_scene.UnlinkSceneObject(sog, true); | ||||
|                 } | ||||
|             } | ||||
|  | @ -2097,17 +2038,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                 childrenIDs.Add(data[partTempID].AsUUID()); | ||||
|             } | ||||
| 
 | ||||
|             m_log.Debug(LogHeader + " received LinkObject from " + senderActorID); | ||||
|             //m_log.Debug("LinkedObject: " + sogxml); | ||||
| 
 | ||||
|             //TEMP DEBUG | ||||
|             foreach (SceneObjectPart part in linkedGroup.Parts) | ||||
|             { | ||||
|                 if (part.IsAttachment) | ||||
|                 { | ||||
|                     m_log.Debug(LogHeader + "HandleLinkObject: part " + part.Name + "," + part.UUID + " IsAttachment = true in incoming sync message"); | ||||
|                 } | ||||
|             } | ||||
|             m_log.DebugFormat("{0}: received LinkObject from {1}", LogHeader, senderActorID); | ||||
| 
 | ||||
|             m_scene.LinkObjectBySync(linkedGroup, rootID, childrenIDs); | ||||
| 
 | ||||
|  | @ -2237,7 +2168,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|         /// <param name="data">OSDMap data of event args</param> | ||||
|         private void HandleRemoteEvent_OnNewScript(string actorID, ulong evSeqNum, OSDMap data) | ||||
|         { | ||||
|             m_log.Debug(LogHeader + ", " + m_actorID + ": received NewScript"); | ||||
| 
 | ||||
|             UUID agentID = data["agentID"].AsUUID(); | ||||
|             UUID primID = data["primID"].AsUUID(); | ||||
|  | @ -2264,7 +2194,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
| 
 | ||||
|             if (updateResult == Scene.ObjectUpdateResult.Updated || updateResult == Scene.ObjectUpdateResult.New) | ||||
|             { | ||||
|                 m_log.Debug(LogHeader + ": TriggerNewScriptLocally"); | ||||
|                 //Next, trigger creating the new script | ||||
|                 SceneObjectPart localPart = m_scene.GetSceneObjectPart(primID); | ||||
|                 m_scene.EventManager.TriggerNewScriptLocally(agentID, localPart, itemID); | ||||
|  | @ -2298,7 +2227,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|         /// <param name="data">OSDMap data of event args</param> | ||||
|         private void HandleRemoteEvent_OnScriptReset(string actorID, ulong evSeqNum, OSDMap data) | ||||
|         { | ||||
|             m_log.Debug(LogHeader + ", " + m_actorID + ": received ScriptReset"); | ||||
|             //m_log.Debug(LogHeader + ", " + m_actorID + ": received ScriptReset"); | ||||
| 
 | ||||
|             UUID agentID = data["agentID"].AsUUID(); | ||||
|             UUID itemID = data["itemID"].AsUUID(); | ||||
|  | @ -2567,7 +2496,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|         /// <param name="part">the prim that contains the new script</param> | ||||
|         private void OnLocalNewScript(UUID clientID, SceneObjectPart part, UUID itemID) | ||||
|         { | ||||
|             m_log.Debug(LogHeader + " RegionSyncModule_OnLocalNewScript"); | ||||
|             //m_log.Debug(LogHeader + " RegionSyncModule_OnLocalNewScript"); | ||||
| 
 | ||||
|             SceneObjectGroup sog = part.ParentGroup; | ||||
|             if(sog==null){ | ||||
|  | @ -2596,7 +2525,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|         /// <param name="newAssetID"></param> | ||||
|         private void OnLocalUpdateScript(UUID agentID, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID) | ||||
|         { | ||||
|             m_log.Debug(LogHeader + " RegionSyncModule_OnUpdateScript"); | ||||
|             //m_log.Debug(LogHeader + " RegionSyncModule_OnUpdateScript"); | ||||
| 
 | ||||
|             OSDMap data = new OSDMap(); | ||||
|             data["agentID"] = OSD.FromUUID(agentID); | ||||
|  |  | |||
|  | @ -2203,13 +2203,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 partnames += "(" + part.Name + ", " + part.UUID + ")";  | ||||
|             } | ||||
|             m_log.DebugFormat("[SCENE] RezObject {0} with InvItem name {1} at pos {2} with parts {3}", group.UUID.ToString(), item.Name, group.RootPart.GroupPosition.ToString(), partnames); | ||||
|             foreach (SceneObjectPart part in group.Parts) | ||||
|             { | ||||
|                 if (part.IsAttachment) | ||||
|                 { | ||||
|                     m_log.Debug("[SCENE]: part " + part.Name + "," + part.UUID + ", IsAttachment = true"); | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             // We can only call this after adding the scene object, since the scene object references the scene | ||||
|             // to find out if scripts should be activated at all. | ||||
|  |  | |||
|  | @ -832,14 +832,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             //Leverage the LinkObject implementation to get the book keeping of Group and Parts relations right | ||||
|             m_sceneGraph.LinkObjectsBySync(root, children); | ||||
| 
 | ||||
|             foreach (SceneObjectPart part in linkedGroup.Parts) | ||||
|             { | ||||
|                 if (part.IsAttachment) | ||||
|                 { | ||||
|                     m_log.Debug("LinkObjectBySync: part " + part.Name + "," + part.UUID + " IsAttachment = true after linking"); | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
| 
 | ||||
|             //The properties of the newly linked object should be updated later with another UpdatedObject message.  | ||||
| 
 | ||||
|  |  | |||
|  | @ -5496,11 +5496,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 //    localPart.IsAttachment = updatedPart.IsAttachment; | ||||
|                 //} | ||||
| 
 | ||||
|                 if (localPart.IsAttachment) | ||||
|                 { | ||||
|                     m_log.Debug("GeneralBucketUpdateProcessor: part " + localPart.Name + "," + localPart.UUID + ", IsAttachment = true; previously, IsAttachment = " + preIsAttachment.ToString()); | ||||
|                 } | ||||
| 
 | ||||
|                 localPart.AggregateScriptEvents = updatedPart.AggregateScriptEvents; | ||||
|                 aggregateScriptEventSubscriptions(); | ||||
| 
 | ||||
|  |  | |||
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	 Huaiyu (Kitty) Liu
						Huaiyu (Kitty) Liu